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What is SWToR Doing Right?

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Comments

  • Fenrir767Fenrir767 Waitsfield, VTPosts: 595Member
    Your post is long and honestly quite pointless.... Also repetitive of everything else you already said....

    SWG died because of broken promises, shitty time sinks and players wanting a Star Wars game not a second life experience, and when SWG was alive there were more haters than lovers on that forum everyone seems to forget that and now looks back with Rose Colored glasses and say it was amazing.

    Bioware succeeded in the game they wanted to make it's just not for everyone but apparently it's for more people than SWG ever was'
  • CazNeergCazNeerg Puyallup, WAPosts: 2,198Member
    Originally posted by Fenrir767
    Any official posts to say the class stories are dead? If they are unofficially though reviving them will bring back player!

    I don't have the link handy, but yes, they have confirmed that going forward they are focusing on the factional content, the class stories are over. (Unless of course they change their minds.)

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member
    Originally posted by Fenrir767
    Any official posts to say the class stories are dead? If they are unofficially though reviving them will bring back player!

     But would it bring back paying players?  Enough to be worth the expense?

     

    I can not remember winning or losing a single debate on the internet.

  • CazNeergCazNeerg Puyallup, WAPosts: 2,198Member
    Originally posted by lizardbones
    Originally posted by Fenrir767
    Any official posts to say the class stories are dead? If they are unofficially though reviving them will bring back player!

     But would it bring back paying players?  Enough to be worth the expense? 

    I think it would bring back paying players.  The question is, as you say, whether it would bring back enough of them for a long enough period of time to justify the cost.  I think the answer to that question is almost certainly no.  I think too many of the people who would find that content appealing enough to come back are already among the number who never left, and if that is the case, there just wouldn't be enough added revenue to justify the cost.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • superniceguysuperniceguy AnchorheadPosts: 2,278Member Uncommon
    Originally posted by Fenrir767
    Your post is long and honestly quite pointless.... Also repetitive of everything else you already said....

    SWG died because of broken promises, shitty time sinks and players wanting a Star Wars game not a second life experience, and when SWG was alive there were more haters than lovers on that forum everyone seems to forget that and now looks back with Rose Colored glasses and say it was amazing.

    Bioware succeeded in the game they wanted to make it's just not for everyone but apparently it's for more people than SWG ever was'

    Bioware did not succeed in making the game they wanted, as the Doctors quit, and the vision they had for the game died with their departure. Now it just a nickel and diming cash cow, with no structure or focus.

    SWTOR would have been so much better than it is now, if it did not tank.

  • bobdole1979bobdole1979 beverly hills, CAPosts: 210Member
    Originally posted by superniceguy
     

    I understand clear, not sure why you think that.

    When SWG launched in 2003 having 300k subs was pretty awesome as other MMOs were about that many too. At the time when SWG launched MMOs and online gaming was just beginning, so not many knew about them or were able to play them, unlike in 2011.

    SWTOR was first mentioned about 2008, and built up a huge hype, and Bioware games were masterpieces. After SWG people were wanting another SW MMO so bad, and thought Bioware could not possibly fail, especially after the award winning KOTOR. 2 million people bought SWTOR because we all thought it was going to be the best thing since sliced bread / KOTOR, and was looking forward to spending 10 years in a new SW MMO,  but then 1.5 million quit. I am still playing it now, because I bought the Collectors edition and 2 standard copies, and want my monies worth, and I have no choice to play SWTOR if I want to play in he SW universe. If SWG was still active I would play that instead, plus SWTOR too, but without SWG, I have played SWTOR enough to not want to spend much time in it. Now it is F2P it is easy for people to take things slow, and mix and match MMOs without paying a sub when not playing it.

    Basically SWTOR sold more because of what people thought the game would be like, not because it was any good, because no one knew what it was going to be actually like. If SOE were the ones developing SWTOR, even if it ended up being the exact same game, it would not have had so many sales.

    SWG lost its playerbase because of the bugs. SWTOR lost its playerbase because there was not much of a geme to play. People plowed through it and then quit, even EA / BW were shocked by how fast people played through the game. The game still is the same, but it is just dependent on what BW can do for the game and keeping up adding content, what SWG had was what the players also did for the game.

    NGE got done to try and copy WOW and its success. The NGE may not have happened if WOW was not a success.

    EA labels is still correct, because at the time they said that the game had just under a million subs, not 500K. It was a prediction. If they were making profit when the game had 500K subs then fair enough, but they also had the revenue from the cash shop too. If it was P2P and had 500K subs and no cash shop revenue then they would have been right.

    So many factors you are not taking into consideration - you are just seeing things in black and white, not seeing the full picture.

    No when SWG launched 300k wasn't a big deal.  SOE said they expected SWG to have 1 million subs.  That's why they ended up doing the NGE and the CU

     

    wait did you just say SWTOR didn't have much to do but SWG did?  ROFL that is hillarious  

     

    SWG had next to nothing to do.  Missions and quests?  All there was were Mission terminals.   Dugeons or Raids?  Nope not for a long time after launch and even then they were pathetic and broken. 

     

    SWG failed because it was a horrible game. 

     

    SWTOR is succeeding because its a fun game.  

  • CazNeergCazNeerg Puyallup, WAPosts: 2,198Member
    Originally posted by superniceguy

    SWTOR would have been so much better than it is now, if it did not tank.

    Your argument would have more credibility if they weren't swimming in buckets of money.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • TorvalTorval Oregon CountryPosts: 7,209Member Uncommon
    The stuff they did right for the first 30 levels is starting to get repetitive. I mostly mean the story mechanics. I hope this is just a lull on Tatooine. The other thing that slightly annoys me is how easy it is to flag for pvp when level 55 griefers are hanging out in lowbie zones. The pvp flag spreads faster than the Rakghoul plague.
  • Octagon7711Octagon7711 Chicago, ILPosts: 1,513Member Uncommon
    It's hard to tell how many players SWTOR really has.  I wonder how many people have created multiple accounts in order to play additional characters.  I have four.

    "Change is the only constant."

  • CazNeergCazNeerg Puyallup, WAPosts: 2,198Member
    Originally posted by Torvaldr
    The stuff they did right for the first 30 levels is starting to get repetitive. I mostly mean the story mechanics. I hope this is just a lull on Tatooine. The other thing that slightly annoys me is how easy it is to flag for pvp when level 55 griefers are hanging out in lowbie zones. The pvp flag spreads faster than the Rakghoul plague.

    What class and faction were you playing?  The story quality is wildly inconsistent from planet to planet, chapter to chapter, and class to class.

    That said, even if you are a total story fanatic (as I am) if you play too much at once, you will probably burn out on the world stories before you finish, even if you are still enjoying the class stories.  I have six characters who have finished their class stories, but I'm not sure any of them have done all the other Corellia quests, because I just couldn't take it any more at that point.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • TorvalTorval Oregon CountryPosts: 7,209Member Uncommon

    I'm playing the Consular storyline and I'm on Tatooine. I'm taking it a little slower and also skipping some of the side stories. I like the megacorp discovers crazy ancient tech plot. It has me interested. I don't like the repeated, go to the cave and murder everything, click on some objects, watch a story, and go back to the quest guys.

    I've been mixing it up by visiting some slightly higher level planets (like Alderaan) and getting discovery xp and farming mats. It's fun and scary. Death comes quick if I'm not careful.

  • catlanacatlana Houston, TXPosts: 1,677Member
    Originally posted by Torvaldr

    I'm playing the Consular storyline and I'm on Tatooine. I'm taking it a little slower and also skipping some of the side stories. I like the megacorp discovers crazy ancient tech plot. It has me interested. I don't like the repeated, go to the cave and murder everything, click on some objects, watch a story, and go back to the quest guys.

    I've been mixing it up by visiting some slightly higher level planets (like Alderaan) and getting discovery xp and farming mats. It's fun and scary. Death comes quick if I'm not careful.

    In a way, I think skipping side quests can make the game more interesting. I tend to rotate planets to increase the challenge as well. You will easily out level the quests if you do them all. So I do Tatooine on one character and Alderaan on the next. That way the combat never gets too easy. 

  • CazNeergCazNeerg Puyallup, WAPosts: 2,198Member
    Originally posted by Torvaldr

    I'm playing the Consular storyline and I'm on Tatooine. I'm taking it a little slower and also skipping some of the side stories. I like the megacorp discovers crazy ancient tech plot. It has me interested. I don't like the repeated, go to the cave and murder everything, click on some objects, watch a story, and go back to the quest guys.

    I've been mixing it up by visiting some slightly higher level planets (like Alderaan) and getting discovery xp and farming mats. It's fun and scary. Death comes quick if I'm not careful.

    Consular is one of the two I haven't finished, so I can't comment on how well done it's second or third chapters are.

    Tatooine is one planet where, in my opinion, the world story holds up the least well to repetition, mostly because both factions get essentially the same story, to the point where it isn't logically possible that both an Imperial player character and a Republic player character could be narratively present in the world quest line.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • Octagon7711Octagon7711 Chicago, ILPosts: 1,513Member Uncommon
    Originally posted by bobdole1979
    Originally posted by Octagon7711
    Originally posted by CazNeerg
    Originally posted by stragen001
    Originally posted by orionblack
    Originally posted by jesteralways

    3 things make people come  and play the game : 

    1. the name Star Wars

    2. Star Wars

    3. star wars

    This ^...because if it was not a Star Wars game, it would have been shut down a long time ago.

    Yes, this

    If this logic was accurate, SWG would still be running.  BioWare is at least as important a part of the equation as Star Wars, if not more important.

    SWG would still be running but the license was sold to SWTOR, so SWG people had to move.

    No it wouldn't SOE even said they had no plans on renewing the contract with Lucas arts.   

    They didn't need to shut it down for SWTOR remember they are still running the Clone Wars MMO 

    If I knew my license was about to expire and was going to another company, I wouldn't have any plans to renew it either.

    "Change is the only constant."

  • ktanner3ktanner3 lakeland, FLPosts: 4,074Member Common
    Originally posted by Octagon7711

    It's hard to tell how many players SWTOR really has.  I wonder how many people have created multiple accounts in order to play additional characters.  I have four.

     

    They must be playing a LOT of characters because on a sub account you get about twelve per server.

    Currently Playing: Star Wars The Old Republic

  • DamediusDamedius Calgary, ABPosts: 346Member
    Originally posted by Fenrir767
    Any official posts to say the class stories are dead? If they are unofficially though reviving them will bring back player!

     

    http://www.swtor.com/community/showthread.php?t=570875

    Where does the development team stand with regards to individual class stories? Are these still a priority for upcoming content?

    Great question. The way you choose to overcome your own personal villains is a crucial part of what defines your character, and once you’ve gotten closure on your personal story, you’re ready to be a key player in the larger conflicts that threaten the Empire and the Republic. Moving forward, we’re focusing on those stories – conflicts that decide the fate of the entire Galaxy and demand the attention of other living legends like yourself. You can still put your personal touch on these stories, and you’ll develop relationships just like before, but now the stakes are higher, and the experience can be shared with your friends.

    When Makeb was first announced, we were told that it was not a continuation of the class story. Yet in a recent interview, Jeff Hickman said that Makeb is the continuation of your story. I think there might be a bit of confusion in semantics. Can you clarify and perhaps expound on what exactly Makeb is going to offer as far as the story is concerned?


    Our goal when designing stories for The Old Republic is to ensure that they can be enjoyed both while playing alone or as part of a group, and Makeb is no exception. Players of all classes will discover that their previous adventures have made them bigger celebrities than ever before, with both enemies and allies recognizing the players' characters as some of the most important people in the galaxy. Players will be summoned to Makeb precisely because of who they are and what they've done in their class plots -- and their new adventures will place them squarely at the center of the Great War.

  • CazNeergCazNeerg Puyallup, WAPosts: 2,198Member
    Originally posted by Damedius
    Originally posted by Fenrir767
    Any official posts to say the class stories are dead? If they are unofficially though reviving them will bring back player!

     

    http://www.swtor.com/community/showthread.php?t=570875

    Where does the development team stand with regards to individual class stories? Are these still a priority for upcoming content?

    Great question. The way you choose to overcome your own personal villains is a crucial part of what defines your character, and once you’ve gotten closure on your personal story, you’re ready to be a key player in the larger conflicts that threaten the Empire and the Republic. Moving forward, we’re focusing on those stories – conflicts that decide the fate of the entire Galaxy and demand the attention of other living legends like yourself. You can still put your personal touch on these stories, and you’ll develop relationships just like before, but now the stakes are higher, and the experience can be shared with your friends.

    When Makeb was first announced, we were told that it was not a continuation of the class story. Yet in a recent interview, Jeff Hickman said that Makeb is the continuation of your story. I think there might be a bit of confusion in semantics. Can you clarify and perhaps expound on what exactly Makeb is going to offer as far as the story is concerned?


    Our goal when designing stories for The Old Republic is to ensure that they can be enjoyed both while playing alone or as part of a group, and Makeb is no exception. Players of all classes will discover that their previous adventures have made them bigger celebrities than ever before, with both enemies and allies recognizing the players' characters as some of the most important people in the galaxy. Players will be summoned to Makeb precisely because of who they are and what they've done in their class plots -- and their new adventures will place them squarely at the center of the Great War.

    What that translates to is that the intro conversation for the Makeb missions refers to some of the things your character did in the past.  That is pretty much it.  After that it's all the same story.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • Fenrir767Fenrir767 Waitsfield, VTPosts: 595Member
    Originally posted by superniceguy
    Originally posted by Fenrir767
    Your post is long and honestly quite pointless.... Also repetitive of everything else you already said....

    SWG died because of broken promises, shitty time sinks and players wanting a Star Wars game not a second life experience, and when SWG was alive there were more haters than lovers on that forum everyone seems to forget that and now looks back with Rose Colored glasses and say it was amazing.

    Bioware succeeded in the game they wanted to make it's just not for everyone but apparently it's for more people than SWG ever was'

    Bioware did not succeed in making the game they wanted, as the Doctors quit, and the vision they had for the game died with their departure. Now it just a nickel and diming cash cow, with no structure or focus.

    SWTOR would have been so much better than it is now, if it did not tank.

    The Doctors didn't quit they left the company which is fairly standard when companies get bought out keeping the old regime around is generally bad for business.

    SWTOR may have launched a bit prematurely there is no doubt this is a online story driven Bioware game which is what they were primarily focusing on. It has not tanked it is still around and is successful not as envisioned but successful. If we want to hold MMOs up to your standards then every single MMO that has been released since World of Warcraft has tanked! Which is quite frankly not the case. They all wanted millions of players not one has succeeded long term.

    Nickel and diming cash cow, you my as well call all fremium model MMO's that, while SWTOR is not very forgiviing you can unlock for mor things via cartel coins or purchase the unlocks via the GTN then any other game including some that are much heralded like LOTRO.

    The game is definitely starting to build a direction and it has been improving since the introduction of Makeb, The Dread War, Galactic Starfight and we are seeing the new Kuat Drive Yards.

    You come here arguing an opinion which is fine but you can't state an opinion as facts because they are not. SWTOR is still alive it has not tanked and it's around for reasons that may not make it a good game to you but make it a great game to their 500k subs and regular F2P players.

  • DamediusDamedius Calgary, ABPosts: 346Member
    Originally posted by lizardbones
    Originally posted by Fenrir767
    Any official posts to say the class stories are dead? If they are unofficially though reviving them will bring back player!

     But would it bring back paying players?  Enough to be worth the expense?

     

    I think this is what happened.

    Bioware tried to make a solid, quality mmo. They were hoping to get WoW numbers and used a huge budget to attempt to get it.

    What happened was the people that did try it from Wow, treated it like a single player game. Once they finished they went back to Wow. They have such a huge investment and all their friends play it. Most of those people will never leave Wow for this reason.

    That's when EA took over. They brought in all the min/max profit calculations. They decided they could make the game much more profitable by cutting costs and going F2P. They would sell cosmetic/convenience items. 

    I'm pretty sure they have come to the decision that a full expansion with class stories isn't worth it. They would still make money but it isn't nearly as cost efficient as selling mounts and skins.

  • Fenrir767Fenrir767 Waitsfield, VTPosts: 595Member
    Originally posted by CazNeerg
    Originally posted by Damedius
    Originally posted by Fenrir767
    Any official posts to say the class stories are dead? If they are unofficially though reviving them will bring back player!

     

    http://www.swtor.com/community/showthread.php?t=570875

    Where does the development team stand with regards to individual class stories? Are these still a priority for upcoming content?

    Great question. The way you choose to overcome your own personal villains is a crucial part of what defines your character, and once you’ve gotten closure on your personal story, you’re ready to be a key player in the larger conflicts that threaten the Empire and the Republic. Moving forward, we’re focusing on those stories – conflicts that decide the fate of the entire Galaxy and demand the attention of other living legends like yourself. You can still put your personal touch on these stories, and you’ll develop relationships just like before, but now the stakes are higher, and the experience can be shared with your friends.

    When Makeb was first announced, we were told that it was not a continuation of the class story. Yet in a recent interview, Jeff Hickman said that Makeb is the continuation of your story. I think there might be a bit of confusion in semantics. Can you clarify and perhaps expound on what exactly Makeb is going to offer as far as the story is concerned?


    Our goal when designing stories for The Old Republic is to ensure that they can be enjoyed both while playing alone or as part of a group, and Makeb is no exception. Players of all classes will discover that their previous adventures have made them bigger celebrities than ever before, with both enemies and allies recognizing the players' characters as some of the most important people in the galaxy. Players will be summoned to Makeb precisely because of who they are and what they've done in their class plots -- and their new adventures will place them squarely at the center of the Great War.

    What that translates to is that the intro conversation for the Makeb missions refers to some of the things your character did in the past.  That is pretty much it.  After that it's all the same story.

    Thanks for the link I think that is more in direct response to how class stories are in Makeb it does not mean they can not change their mind in a future expansion which I hope will be the case even if it's only for one planet in a much larger expansion.

    I also think the statement addresses the fact that future updates besides any major ones such as a full expansion will not expand the class story.

    Hopefully we see some more class specific stories in future expansions.

  • DamediusDamedius Calgary, ABPosts: 346Member
    Originally posted by Fenrir767
     

    Thanks for the link I think that is more in direct response to how class stories are in Makeb it does not mean they can not change their mind in a future expansion which I hope will be the case even if it's only for one planet in a much larger expansion.

    There were no class stories in Makeb.

    Supposedly they have been asked many times in dev chats about personal story. The devs have said that going forward it is about the empire vs republic.

    Just google "swtor no more class stories" and go through the forum threads.

    Everybody who is still playing swtor is under the impression that they are dead and they no have plans to revisit them.

  • superniceguysuperniceguy AnchorheadPosts: 2,278Member Uncommon
    Originally posted by CazNeerg
    Originally posted by superniceguy

    SWTOR would have been so much better than it is now, if it did not tank.

    Your argument would have more credibility if they weren't swimming in buckets of money.

    That would have merit if they actually used that to make content it deserves, instead of lame events. What would you prefer - Rakhoul Plague / Life Day snowball throwing / Bounty Hunter for all events or a new string of class story quests with cut scenes and voice over. Either SWTOR is not making money, or EA is keeping the money to put towards their other games.

  • superniceguysuperniceguy AnchorheadPosts: 2,278Member Uncommon
    Originally posted by Fenrir767
    Originally posted by superniceguy
    Originally posted by Fenrir767
    Your post is long and honestly quite pointless.... Also repetitive of everything else you already said....

    SWG died because of broken promises, shitty time sinks and players wanting a Star Wars game not a second life experience, and when SWG was alive there were more haters than lovers on that forum everyone seems to forget that and now looks back with Rose Colored glasses and say it was amazing.

    Bioware succeeded in the game they wanted to make it's just not for everyone but apparently it's for more people than SWG ever was'

    Bioware did not succeed in making the game they wanted, as the Doctors quit, and the vision they had for the game died with their departure. Now it just a nickel and diming cash cow, with no structure or focus.

    SWTOR would have been so much better than it is now, if it did not tank.

    The Doctors didn't quit they left the company which is fairly standard when companies get bought out keeping the old regime around is generally bad for business.

    SWTOR may have launched a bit prematurely there is no doubt this is a online story driven Bioware game which is what they were primarily focusing on. It has not tanked it is still around and is successful not as envisioned but successful. If we want to hold MMOs up to your standards then every single MMO that has been released since World of Warcraft has tanked! Which is quite frankly not the case. They all wanted millions of players not one has succeeded long term.

    Nickel and diming cash cow, you my as well call all fremium model MMO's that, while SWTOR is not very forgiviing you can unlock for mor things via cartel coins or purchase the unlocks via the GTN then any other game including some that are much heralded like LOTRO.

    The game is definitely starting to build a direction and it has been improving since the introduction of Makeb, The Dread War, Galactic Starfight and we are seeing the new Kuat Drive Yards.

    You come here arguing an opinion which is fine but you can't state an opinion as facts because they are not. SWTOR is still alive it has not tanked and it's around for reasons that may not make it a good game to you but make it a great game to their 500k subs and regular F2P players.

    The Doctors left because they were ashamed of SWTOR, and the way it tanked. SWTOR tanked as it lost 1.5 million subs, and still has lost that many. It is not my standards, but the standards that EA had put on SWTOR. 

    The game has lost direction, the Kuat Drive Yards is just another Flash Point, not more class story. If it gets more class story then it will have proper direction as intended. Flashpoints are just extra missions to play with other people.

    BW claimed that it would get KOTOR 3,4,5,6,7,8,9, etc, but it is still only enough story content for KOTOR 3 currently, and looks like it will only be KOTOR 3

  • ktanner3ktanner3 lakeland, FLPosts: 4,074Member Common
    Originally posted by Damedius

    Originally posted by Fenrir767
     

    Thanks for the link I think that is more in direct response to how class stories are in Makeb it does not mean they can not change their mind in a future expansion which I hope will be the case even if it's only for one planet in a much larger expansion.

    There were no class stories in Makeb.

    Supposedly they have been asked many times in dev chats about personal story. The devs have said that going forward it is about the empire vs republic.

    Just google "swtor no more class stories" and go through the forum threads.

    Everybody who is still playing swtor is under the impression that they are dead and they no have plans to revisit them.

     

    I really don't see where else you would go with the class stories. They all seemed to have wrapped themselves up pretty good by level 50. At that point it's all about the war.

    Currently Playing: Star Wars The Old Republic

  • mrrshann618mrrshann618 Waseca, MNPosts: 227Member Uncommon
    Originally posted by superniceguy
    The Doctors left because they were ashamed of SWTOR, and the way it tanked.  - This is purely speculation or a personal belief, according to many sources they left on good terms. They also left in much the same way many founders do when their company is "bought out"
    SWTOR tanked as it lost 1.5 million subs, and still has lost that many. It is not my standards, but the standards that EA had put on SWTOR.  - and WoW is down roughly 1.3 mil as of  may 2013 according to many sources. so they must be tanking also. The game is doing good without the need of a subs. In the era of F2P being the new wave, subs are not the standard measure of success.

     

    Sorry superniceguy, please, this is not a "carry a torch against SWTOR" thread, this is a thread about what they did right.

     

    What SWTOR did right?

    Character acting, as in story. Sorry but this game is about story and that is that. You play the game because you want story not because you want PvP. This has been promoted as a story mmo since the beginning.

    F2P - yes I think they did it right. a Measly single time investment of $5 gives you tons of unlocks. f2p is extremely limited, that is ok I want my gold farmers extremely limited. ANY, and yes I mean ANY unlock can be purchased from the GTN. - "but wait they are more expensive than my wallet can hold!!!!" ohh wait this is a MMO as is MASSIVELY MULTI-PLAYER, most of these games have guilds, and most guilds are all about promoting co-operation within the guild. Many people can and will help you purchase these "expensive unlocks" with their sub unlocked wallets.

    Companions - This REALLY helped the Star Wars Feel.

     

    All in all many people call SWTOR "WoW in space" well guess what, to people like me (and I'm not a SW fan) I CAN play SWTOR, but for some reason I cannot stand WoW. So in my book, WoW just simply sucks compared to SWTOR

    Play what you Like. I like SWOTR, Have a referral to get you going!
    -->  http://www.swtor.com/r/nBndbs  <--
    Several Unlocks and a few days game time to make the F2P considerably easier
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