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Elder Scrolls Online
Past Elderscrolls are part of world
Lack of equipable skills
Lack of information
NDA (no streams on twitch)
Graphics may interfere with Cyrodill large scale pvp (lag)
Mega Server (Potentially a con, just ignore everyone outside your guild)
Preorder (whats the point of raced based factions if they can be played as any, with preorder, could lead to balancing issues at launch)
Mega Server (limited to building rivals)
PVP leveling whole game
War Plots (40 vs 40 castles/raid bosses) (Best endgame pvp gear)
Server open pvp zones while leveling
More open with its information, beta streaming on twitch daily
Gameplay looks better
Simple graphics mean more players will be able to play in one area
Server rivals/trash talk (Traditional servers)
Story (Seems like a joke, some might like that)
Grave yard pvp
No world siege at launch (maybe later they said, no guarantee)
Ultimately for me its gameplay that trumps, and I havent played Wildstar as of yet, but just watching people play the gameplay looks better. I had zero interest until I actually got more information on WAR Plots....
I dont buy ESO's Cyrodill working with super limited skills... and high graphics in terms of mmos.
As far as the games, I feel Wildstar is more open as a company. Whereas ESO has something to hide.