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I was hyped for NONE
I am rather upset how mmorpgs got and getting hyped and people just blind follow this nonsens. And you see this crap before every mmorpg release in the recent years. Reading the HYPEMETER on mmorpg.com gives me always headache.
The last mmorpg which I had hopes for was actually SWTOR since I really like STAR WARS, but this was such a let down for me. An Instanced, steril world with a quest system remembering on a production line and HuttenballWars instead of StarWars.
World of Warcraft for example was also a huge success because the consumers did not have expectations and there were not expected gameplay content, hyped like sand would be suddenly gold. But when you did enter the game world you got big eyes.
When it comes to games, I was actually hyped with Skyrim and Fallout 3. But the reason for that is that Bethesda did release successfull titles before, so you did actually expect something in this case.
I got disappointed mostly from GW2, but i wasn't incredibly hyped in the first place.
I was only hyped for Warhammer Online, but it met my expectations for the most part, it's my all time favorite after all.
"If I offended you, you needed it" -Corey Taylor
Every MMORPG since WoW and including WoW.
Todays Games Lack : A Dangerous Mysterious World the Player cant adapt as easily. Instances, kinda Ruin the feeling of thoose Game Worlds. I think it is possible to create a Ingame World that feels not as scripted and themeparkish like Worlds do today. I do strongly Believe Most Players do not realize, its mostly about Efficiency and being efficient or to become even more is Fun. To get stronger in such a World that feels alive and to be able to do Stuff not everyone can would be a Rush. But Todays Worlds just feel so Basic, its like you just use additions in Math. Character Builds become less complex as well. Players have fun being unique, but not just because of your Characters appearance. But if every 3th Player has the same Build, uses the same Items, has the same Skills, went thru the same Quest like you and uses the same Instanced Dungeon to grind the same Boss copy you just did, feelsnot as Epic as it could!!!!.
Was massively hyped for it, lobbied my friends, even went to a big city unveiling party that SOE hosted.
Visuals were terrible, starter isle was boring, loading screens every time you turn around. Teleporters even for intra-city travel. No racial homelands. It just didn't capture any of the EQ magic at all. (WOW on the other hand, did a brilliant job of pulling you into the world as a newbie).
Honorable mention: Vanguard
It was supposed to be the "real" EQ2, and you could craft your own boat and sail the World!
Except it barely ran at all on my PC, and was so buggy and crashy my friends ditched me after a couple of weeks.
I've said it quite a few times, but this game had so much potential to be really successfuly.
Combat: was awesome, best I've seen in a long time. made for very intresting fights.
Graphics/Landscape: The landsacpe was breath taking, every new zone was memorable, the maps felt huge and open, on top with the awesome graphics, made it hands down the best imho.
Dungeons/raids: It was nice to play a game were is wasen't scripted, bosses attacked you with what the hell they wanted, you had to watch and react to what they did, this included everybody. As a range class you couldn't stand idle or the boss could just randomly fly into you, dealing heaps of damage. Tanking and healing actually felt, like tanking and healing. Bosses shoved tanks into walls, healing had to be aimed, i was never sitting there watching names plates in the corner for the entire fight.
Bam/world bosses: Where great fun, it was nice i could fight them based on my skill, gear was a factor, but skill was the decider if i win or lose.
but the game lacked in two areas, which imho was what brought it down to a F2P game. Questing and the lack of open world content. These two things made the game a bore.
Questing: kill x mob, escort this guy, from 1 - max level. nothing dynamic or interesting, just grind grind grind.
Open world content: Aside from bams and the odd world boss, there was nothing outside of questing, with such a huge world you would have thought there would be events or things occuring, war between tribes, Bams invasions. I wanted to discover caves, find information on lore, i wanted catch that giant monster that i constantly see flying through the sky. It had nothing, just grind grind grind. Also i feel they never used the combat system to it's max potential, there are many ways the aiming could have been used for things other than combat.
I could put money on it, if the game had addressed these issues from the start, this game could have probably still been P2P to this day, But with the lack of information/communication from bluehole, trying to suggest ideas or ways to improve the game would never happen. Plus the constant censoring and odd changes frogster made just didn't help.
1) Age of Conan - Tortage was great, rest of the game not so much
2) Warhammer Online - Sieging was terrible and pointless
Originally posted by Auronan 2) Warhammer Online - Sieging was terrible and pointless
man I loved Warhammer sieging, it felt a lot more epic than WoW battlegrounds
Currently playing: Eldevin Online as a Deadly Assassin
Originally posted by Skooma2 I have two. GW2 (a complete antithesis of what I was expecting.) And, The Chronicles of Spellborn. It shut its doors so fast I did not have a chance to use the free month I won on this site! A true disaster.
Oh wow. I remember being so excited for Spellborn. It looked to really be different from anything else out there; and I guess it was in a number of ways. It just didn't catch on. Sad.
For me, the one I was hyped for and really disppointed by would be A Realm Reborn. I played FFXIV from 1.0's Alpha, through Beta, through its launch and then on and off for some months after. Came back with 1.18 and played consistently through 'til the epic conclusion of 1.23, happily paying a sub to do so.
I was so freaking psyched, as I really felt the state of FFXIV by the end of 1.23 (the storyline, the direction Yoshi-P had taken some of the game mechanics, etc) was a sign of the direction the game would go in with ARR.
Unfortunately, Yoshi-P decided to go all-in on the typical themepark model we've gotten over and over (and over and over and over...) for almost a decade now. In the process, he changed, removed or otherwise bastardized the things that made XIV stand out - things that didn't need to be changed, but merely moved to a better, more robust platform. He sucked the soul right out of it.
We got, quite literally, what he described as "World of Warcraft turned into a Final Fantasy game". And that is not the direction 1.23 seemed to be taking it, and it's not what I was hoping for.
So yeah... extremely disappointed.
Tabula Rasa, was all about it, convinced a pile of friends to play with me and then the doors slammed shut.
The final nail in the coffin for my gaming excitement was Champions Online. Played the beta, bought the lifetime membership and then they seemed to stop doing anything with it, and then Cryptic got bought out by the hive mind and now it is rubbish.
After that, I have never gotten so excited about a game that its inevitable failure to live up to the hype has really got to me that much.
Asheron’s Call 2:
AC1 was my first MMO, and it will always have a special place in my heart. It was true sandbox, before the term became so popular today. It also boasted great features too numerous to mention. AC2 fell short of AC1, very short. The world was smaller, the classless character progression gone, hell even the way the characters looked were a disappointment in comparison to AC1. Its sad, the original Turbine team created something amazing. If only I could round them up and have them create a true sequel to Asheron’s Call.
Holy crap, the original vision for this game was amazing and it haunts me to this day. This was what the game was supposed to be like: https://www.youtube.com/watch?v=uB9dHVUX2KY&list=PL80AC5760C5D12C21
What the hell happened?
Another game where the vision was just too grand. The original game had blood wars between races. Just look at this lineup. I was hoping to play and angel in that game. Its sad how the final game turned out. http://pcmedia.ign.com/media/previews/image/horizonslineup.jpg
Originally posted by GPrestige
Is there an MMO out there that you spent months looking forward to, only to be completely and utterly disappointed in the final product?
Is there an MMO out there that you spent months looking forward to, only to be completely and utterly disappointed in the final product?
Everquest Next (and long before the hype -- kept up with it when it was quietly announced at the forums years ago).
I wanted EQII with a better game engine. EQII before the crappy Fighter 2.0 changes that turned the game into WoW-lite (tipping point for me on the final Fighter 2.0 changes was logging in 2 years later, and found my wisdom based Paladin turned into a strength primary stat fighter).
A Paladin isn't a Guardian.
__________________________"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."--Arcken
"...when it comes to pimping EVE I have little restraints."--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."--Exar_Kun on SWG's NGE
Bioware plus StarWars! What could go wrong? The class stories were nice, and the music was excellent. I did like huttball. After that, the game just fell apart for me. Bad engine. Bad class balance. Small zones. More time spent at the loading screen than the game. Quests were kill these three stationary mobs, followed by three more stationary mobs. I knew Bioware was on shaky ground, but with SWTOR, the assimilation into EA was complete.
SWTOR...i still have nightmares...
I love PvP...but illum zone(pvp zone) was so broken to mechanics and engine dropped the ball there...lots of people had stupid FPS there.
Tons of people farmed pvp stuff abusing the system and bioware did nothing.
PvP Rewards Boxes? It was fucking random....
While the story was amazing...every zone was instanced...it never felt like a mmo...horrible.
And a lot of dungeons had bugged bosses.
PvP Warzones pugs against people in party...sucked hard everytime.
My answer SHOULD be SWTOR, but guess what? I actually did enjoy playing that game for the six months I was subscribed. I had fun---sue me. I am disappointed that it didn't hold me for a longer period of time, but oh well.
Saying all that, I would probably go with Rift. I was super excited about the game after playing it in beta, thinking about all the endless possibilities in constructing a class from the soul system. By level 30, I was bored stiff. I had to muscle through those last 20 levels for no other reason than to say I did it. One of the dullest leveling experiences I've ever had.
What was I thinking? I was blinded by the IP and fell for the slick talking of the hype videos, despite my inner voice warning me away.
It would have been an above average single player game. As an MMO, it's run of the mill.
Startrek Online,when it first launched I was expecting the best use of the IP was sorely disappointed,but got to say popped back in after a break from season six and it's now a fun game maybe not long term but a good time waster all the same.
GW2 ,Jumped on the hype train at full tilt then realised the train was not that dynamic after all only Mo I have pre-ordered but never again.
Secret World,Thought the skill system would be a ground breaker turned out a tired rehash of the same old formula.
SWTOR,Had warnings from Beta testers saying how bad the game was but stupidly thought all that money all that talent and the IP surely a top company like Bioware could not mess this up and we all know how this story ends not very happily.
Age of Conan, Warhammer Online, Darkall, SWTOR, and I'm already expecting TESO to be on the list.
I had the same experience with Age of Conan. Tortage was awesome...
I played Warhammer 40k and Battlefleet Gothic with my friends for years. I couldn't wait for Warhammer Online to come out. And from the makers of DAOC, my favorite MMO??? How could that not be bad? I think proceeded to get in game, make my squig herder and realized you can only ever "herd" one squig at a time. I tried a bunch of classes, but I couldn't get into them.
I really wanted Darkfall to have the depth of AI of something like Oblivion at least. There is NO AI outside of mobs in that game. Very disappointing.
SWTOR? I liked the voice acting... I think what killed this game was the fact that my assassin had the same storyline as my friend's sorcerer. I know it seems small, but it killed it.
As a huge fan of the Elder Scrolls series back since the early days of Morrowind, I can say that I don't have very high expectations for TESO. If they actually pull of an "Elder Scrolls" game then I will play. I know they are made by the guys who did DAOC, and I really like DAOC, but I like it for the diversity of classes. Unless they bring that diversity to TESO, or if it actually lives up tot he Elder Scrolls legacy, I won't be playing and will be disappointed yet again.
Originally posted by Soulfire99
Holy crap, the original vision for this game was amazing and it haunts me to this day. This was what the game was supposed to be like: https://www.youtube.com/watch?v=uB9dHVUX2KY&list=PL80AC5760C5D12C21 What the hell happened? Yeah, I'm with ya. I loved the original look/vision for Tabula Rasa. The game that was released was interesting, but didn't quite capture the same kind of awe or wonder the first version did. Horizons: Another game where the vision was just too grand. The original game had blood wars between races. Just look at this lineup. I was hoping to play and angel in that game. Its sad how the final game turned out. http://pcmedia.ign.com/media/previews/image/horizonslineup.jpg Yep. The original vision for Horizons was amazing. Sad all the drama that happened with David Allen and the fallout from it. The game still came out to be pretty cool, and still has some great systems in place. But it's not nearly what it could/should have been - had it been a more realistic goal.
Yeah, I'm with ya. I loved the original look/vision for Tabula Rasa. The game that was released was interesting, but didn't quite capture the same kind of awe or wonder the first version did.
Yep. The original vision for Horizons was amazing. Sad all the drama that happened with David Allen and the fallout from it. The game still came out to be pretty cool, and still has some great systems in place. But it's not nearly what it could/should have been - had it been a more realistic goal.
Originally posted by JJ82
Originally posted by GPrestige Then I left Tortage. Those of you who've played it, you know the rest. So, what is your 'disaster' MMO? It wasn't that the rest of the game was bad, just that Tortage was about as close to a SRPG quality in an MMO as the genre has ever seen and thus impossible to keep up with.
Originally posted by GPrestige Then I left Tortage. Those of you who've played it, you know the rest. So, what is your 'disaster' MMO?
Then I left Tortage. Those of you who've played it, you know the rest.
So, what is your 'disaster' MMO?
It wasn't that the rest of the game was bad, just that Tortage was about as close to a SRPG quality in an MMO as the genre has ever seen and thus impossible to keep up with.
I have to disagree on this.
After leaving Tortage the textures were horrible and lazy. Stats just didn't work at all, which again became more apparant the further you travelled. The game was clearly unfinished and content dried up the further you went with bugs becoming more and more prevalent, Tortage being the only polished and complete part of the game that was largely devoid of bugs.
People at the time even commented that it had appeared Tortage had been so polished to give an unrealistic view of the entire game to reviewers and players alike.
The only thing AoC got really right at launch was the music, that was amazing.