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I was just discussing this the other day and wondered what this community thought about it.
You know the kind of skills that serve no "great" purposes for combat but that adds flavor to the world.
Something like different type of vision (night vision, thermal, sonic,etc.), or languages you could end up learning like in EQ.
Or spells that, while not being extremely useful, are still fun to use and make the envy of those others who don't have them (like for instance, levitation spell, lull songs, speed buffs,etc.)
What do you guys think?
I know that it's now pretty much considered a sin to give something unique to a specific class or race.. (for some reason, people can't stand not having something someone else has... Just think about those teleport spells in EQ and imagine if they were the sole "quick travel" method in today`s games... ), but I think that it's these kinds of details that make for a believable, interesting world that you end up really caring for. Not every spell/skill needs to be crafted towards combat.
All those "utility" things are pretty cool to have imo, and I would love for some new games to come back to them!
(I'm sure some will say that if they are used like 1% of the time compared to the other spells, than it's wasted resources.. but still.. if it adds depth and feeling, is'nt that what most look for in an RPG game?)