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Welcome back to Player Versus Player, the column where MMORPG writers collide to debate the issues you care about. Day Z: one million copies sold in four weeks. Rust: 150,000 copies sold in two weeks. Players seem to be clamoring for their chance to take part in their harsh, kill-or-be-killed worlds. Perhaps it’s no coincidence that the MMO community has taken these ultra-difficult sandboxes as their own. Join us as we ask: do MMOs need more danger?
Read more of Christopher Coke's Player vs Player: Do MMOs Need More Danger?
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