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reposting the link from another topic:
http://www.superdataresearch.com/blog/us-digital-games-market/
But the point is:
In the top 10 money making games (and most listed here on MMORPG.com), all but ONE is sub-only (WOW).
And wow is only #7, and making less than half compared to LoL.
This pretty much shows that to make money, F2P beats P2P, and often you don't even need a virtual world.
Comments
Them numbers are fake.
Lets assume wow has 4m NA/Eu players at $15 a month thats 60m in revenue every month so how did wow not make $720+m in revenue ? That chart is revenue not profit so wows numbers should be way higher.
In fact the chart says based on free to play earnings and wow is not f2p so how is it even on the list ?
"Be water my friend" - Bruce Lee
Could be what WoW makes off it's cash shop?
Read the whole page before you say the numbers are fake. It specifically states that the numbers are strictly for the F2P portions of game earnings, they don't include sub revenue. All cash shop revenue is reported as F2P, and WoW does have one of those.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
I can not remember winning or losing a single debate on the internet.
That number for WoW is its micro transactions number, not its total earnings
That is what WoW made in microtransactions. It does not include the revenue from subs.
James T. Kirk: All she's got isn't good enough! What else ya got?
We already knew that FTP makes more money then P2P. Nothing new, nothing unexpected.
But why would i care as a GAMER?
FTP games make more money, but they also flat out suck hard. So i have to wait for a company to make a "less profitable" game, so i can experience the fun i had 15 years ago. Depressing.
MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.
Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?
Better than most of those who don't like the game thought. Those who actually like and/or play it were fully aware it is doing fine.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
I hate free to play. I always end up paying to play regardless.
I think the subscription eliminates the majority of the people I do not want to ruin the game I am playing because they cannot afford their Wow subscription and another game subscription. Mom will only let them have one.. not both.
Yeah, it says in very small print that WoW and SWToR are primarily subscription games. The numbers are for micro transactions only. So for both WoW and SWToR, the numbers are not even half of their total revenue. I would not have included WoW in the f2p section since the majority of those buying from the cash shop are actually WoW subscribers.
May be you need more will power.
I have never spent even a dime on a f2p game.
"Never" is a big word and in many cases equates to the term "bull shit"
"Be water my friend" - Bruce Lee
I mean I just pay the subscription. If I am going to play the game I want full features.
I do not play games to have some of the features.
As far as the cash shops I tend to not buy anything there.
Officially WoW has still 7 Million subscribers so WoW revenues from Subscriptions is $ 1.2 Billion + $200 Million in MT = $1.4 Billion
Which means around $400 Million more than Crossfire (the top F2P game)
So P2P makes more money than F2P when the game is popular.............. that's settled OP
So basically F2P makes more money than P2P as long as you ignore pesky little things like income from subs?
Definitely useful information.