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Originally posted by Octagon7711 Originally posted by TangentPoint If the content in Storm Legion is really fun and enjoyable to do ... then why the need to speed up leveling? That right there is one of the #1 things plaguing the genre.... this "need" people have to "go faster! Go go go!". It's the rallying call of a community of players who have become all but completely end-game obsessed, to the exclusion of just about anything else. It's so funny to see one of the key problems in modern MMOs summed up in such a short space. "We want more interesting content.... but we also want to be able to level through it and to the end faster". How about, instead of obsessing over how quickly that xp bar is stretching across your screen, just try to enjoy the damn game and let the levels come as they will? What, exactly, is the freaking hurry?
I think that's an overall problem these days. People walk and drive like they're in a race and it's so normal to them they don't even think about it. I had a friend from work I would walk with to the store for lunch sometimes, he had one walking speed 'hyper' I nearly had to jog to keep up with him. What's the big hurry?
To get to something fun. Grind is not fun, better to get through it as quick as possible. Kill 10 rats slowly or quickly? Hard decision.
Just so we're clear, I have played through 50-53 or I would have refrained from writing this. It is better than launch, but the fact remains, the XP from 49 to 50 and 50 to 51 feels much longer without an experience buff.
I do agree that the rep grind is rough as well.
It baffles me how quickly everyone is turning to "buy an pot!". No. That is not a good answer. That is buying your way around a design problem. Aren't we the same players that criticized LotRO for selling solutions to design problems?
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Originally posted by GameByNight Originally posted by Jaedor Originally posted by GameByNight Originally posted by Holyfleadip I want a new CONQUEST area. Twist it up a little. Lag is horrible, but it's still fun. I wasn't there for the days of subs, but I know they are making a mint on how they have things now. Sub or no sub means jack. They need to do better on customer service. They do treat non-subs substandard, but when u start spending in the cash shop to support the game, then they need to change that attitude. DON'T make it so you lvl to end game in a flash. OMG! Didn't we hear enough of that grip with WOW. Vote to /gkick Chris if he ever says such a stupid thing again. Let's get to end game so we can grind the same S##T every day for months. Rep/gear grind anybody. Exploration, lore, and pvp should make the game. NOT end game content.
XP grind?? Any complaints I'm hearing are from the folks grinding Torvan rep. With XP vials available from the store or free to patrons, I've not heard anyone complain about XP in a long time.
But that's the problem, you need XP vials to make the grind bearable. They should not turn to purchasables to overcome a design issue.
They addressed this in 2.5....
Going over this list makes me feel that the person who wrote it doesnt play rift funny enough. 2 of my guildies got to lvl 60 in under a month. The only problem is Rep Grind however isnt even that isnt that horrible from what ive been doing. The build he listed he used has been basically gone since SL launched. So in short, Go home Mr, your drunk.
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Originally posted by GameByNight Just so we're clear, I have played through 50-53 or I would have refrained from writing this. It is better than launch, but the fact remains, the XP from 49 to 50 and 50 to 51 feels much longer without an experience buff. I do agree that the rep grind is rough as well. It baffles me how quickly everyone is turning to "buy an pot!". No. That is not a good answer. That is buying your way around a design problem. Aren't we the same players that criticized LotRO for selling solutions to design problems?
You haven't proven there is even a design problem. Your desire for fast progression isn't a design problem, hence the answer being, if you're impatient buy a pot and level faster. You can also power-level (with or without pots) if you want to do that.
My list of things I wish they would do:
1. Stop catering to raiders. Provide the same progression outside of raiding.
2. Spend some time adding depth to their systems. Make dimensions bigger and well designed rather than walled off sections of existing zones.
3. Add interesting world drops back to overland.
4. Create more interesting lore and factions. Make quests that have some depth like EQ2 in DoF, KoS, EoF, and RoK. Make factions matter beyond acquiring a key trinket or two. This could go a long way to making your lore interesting.
5. Add some more combat animations. I don't think the animations are as bad as some people say, but there are too few of them and combat looks the same, a lot.
6. Flesh out existing areas. Move into the planes. Make the conflict about Rifts and move on from the Guardian / Defiant blame game. I don't think that theme worked out so well. Treat those more like factions to gain rep with.
Originally posted by DMKano I think the most important thing is Rift 3.0 - if it's well executed and delivers on gameplay and content - it's gonna be a great year for Rift.
If the goal is to just hang onto some current players,then i guess more of the same old is going to do it for them,but if looking to expand the player base or bring players back,then NO,they need a new direction.
I guess i would say think....SWG.Even the SWG idea was not all that bad as that game was slowly dying and needed a change,just too bad the change was the wrong one.
When i think Rift,i think same old linear questing,that is not going to entice me anymore,not in ANY game.If i thought the combat and class structure was really good,i "might"consider it,but Rift is not good enough in any of it's systems to offset the linear questing design.
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Originally posted by daltanious Left because of 2. Normal mobs lv. 50 have several times more HP then ELITE(!) mobs lv. 50 in old world. It takse insane ammount of time to kill trivial mobs. Left and I'm not returning until they fix this.
Who cares how long it takes,IF you are having fun playing your class?You are saying the combat and your cl;ass are not fun to play?Then that is the REAL problem.How long a fight takes should never be a problem,if anything TOO short would be a problem because that means no action<>reaction,probably no need for buffs or debuffs,just a simple 1-2-3 hotbar ,rinse and repeat..=VERY boring,non intuitive game play.
I'd been gone a long while from RIft and returned last fall. My wife joined me soon after. Anyhow I found leveling, including the Storm Legion content to be "too" fast. The exp modifiers that you can use make it so that you go too fast.
Seriously it was so fast to level through questing that we found ourselves skipping content left and right, including in the Storm Legion area. So I really can't agree with article writer's number two point. I will agree with his other points though.
Originally posted by AcmeGamer I'd been gone a long while from RIft and returned last fall. My wife joined me soon after. Anyhow I found leveling, including the Storm Legion content to be "too" fast. The exp modifiers that you can use make it so that you go too fast. Seriously it was so fast to level through questing that we found ourselves skipping content left and right, including in the Storm Legion area. So I really can't agree with article writer's number two point. I will agree with his other points though.
I also found leveling not so bad and leveled one character on Dusken and another on Brevane, before the nerf.
The problem wasn't really the xp curve and i rather enjoyed the slow pace, knowing that the game is over once you reach 60. What absolutely bothered me is that both continents only hold like 4 different quests that got repeated over and over and over from 50 to 60. And to fill in for the lack of quests in general, some genius came up with these carnage quests. You couldn't kill a mob without getting another X of Y grind shoved down your throat.
This is usually the point at which someone comes in yelling "but do instant adventures!!" - i would have, but it took 1.5hrs for them to pop up and then it was me and 2 other guys in there. Plus again, it is no content in terms of story, lore, challenge etc. but mindless slaughter of mobs and running after numbers on the map to keep up with the pack.
Slow leveling isnt that bad and i'm more of the "journey type" of player, but there has to be content. It's not the pace that make leveling in Rift bad, it is that there is nothing to level on. Compared to quests in other themeparks, Storm Legion absolutely sucks.
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Originally posted by mCalvert
Am I correct in guessing that "something fun" is end-game raiding and/or PvP?
So, basically, you're racing past 90% of the game's content (which, in every MMO I've ever played, always entails more than just "kill and collect" tasks) to...
1. Grind out the same handful of raid dungeons, killing the same trash mobs and bosses over and over again, to get better gear... so you can grind out the next wave of trash mobs and bosses over and over again, to get better gear... so you can grind out the next wave of trash mobs and bosses over an dover again... and so on...
2. Grinding out PvP to get points to buy better gear... to do better in PvP... to get more points... to get better gear... to do better in PvP...
Basically.. "I want to get past the low-mid level grind, so I can get to the end-game gear treadmill, where the real grind starts, to do the same handful of raids/PvP BGs over and over... for weeks/months on end, while waiting for the next set of raid dungeons/PvP BGs... so I can grind those out over and over... for weeks/months more... because that's where the fun is...". That's basically what it boils down to.
The irony will never cease to amuse me. Sad the "end game or bust" crowd will never see it.
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