It looks like you're new here. If you want to get involved, click one of these buttons!
Most MMORPGs out here use level progression as main body and other progressions like branches grow from the "level" trunk.
It pretty common and everyone accept this design.
But it give me a question.
If other progressions not branches grow from "level" trunk , but grow as separate trees How difference a MMORPG will become ?
Player can do nearly all quests at level 1 , some quests need to finish other relate quests to unlock , but player can do 90% of them as soon as they start game.
They can equip or use any things they can find at level 1
Level progression only work as one of many ways to raise player's strength (stats)
If this design apply to your currents MMORPGs , then how do you think that game's play style will become ?