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I hope not, that will certainly drive me a way from this game. I like the videos, they realize and say only 1 percent of the audience cares about Raids, but they want to make everyone happy. Awesome, but I don't want my experience outside of raids effected by a gear grind, which it sounds like the game was stearing away from, especially with the ability to make your own dungeon like areas.
Instead, I'd rather have stats. How about just showing a stat that says "dungeon prowess", if you want to exclude people . Have this stat be some type of calculation of how many dungeons you've done, how fast you've done them and if you've beat certain ones, what stage (raids as well). This is a far better indication than just telling me some guy grinded for 80 hours.
Originally posted by dontadow I hope not, that will certainly drive me a way from this game. I like the videos, they realize and say only 1 percent of the audience cares about Raids, but they want to make everyone happy. Awesome, but I don't want my experience outside of raids effected by a gear grind, which it sounds like the game was stearing away from, especially with the ability to make your own dungeon like areas. Instead, I'd rather have stats. How about just showing a stat that says "dungeon prowess", if you want to exclude people . Have this stat be some type of calculation of how many dungeons you've done, how fast you've done them and if you've beat certain ones, what stage (raids as well). This is a far better indication than just telling me some guy grinded for 80 hours.
Heck, I"d like this for myself. I prefer to go into dungeons with people who are new, so you don't get the "formulaic do this do that boring " dungeon experience. I like dungeons to feel like a single player rpg, mysterious and fun, not a 2 hour shift at work.
I am not to sure it will matter. EQ2 and TSW don't have gear scores but they do have parses so instead of advertising or asking for a gear score people ask for a dps number instead.
TSW and NW are really bad with that. Every LFG message I see in those games has a number next to it and most of the LFM tends to as well.
I don't like PUG's so really don't care much myself. I would rather solo than do a average pug group and would rather do a group with people I know all with scores of 1 over a Pickup group with a bunch of 10000's. Some of the highest scoring players I have ever ran into are also some of the worst at simple things like getting out of the AOE's, positioning, agro control, ninga afks, and random room pulling.
The interesting thing about Wildstar is they are talking like the bosses are going to change everytime you do them. The general feel for the boss with always be the same but the specifics will change everytime you fight them. If they actually manage to pull that off people who play the game well and pay attention to the mechanics will be much more valuable than someone who just burns hard and ignores everything that goes on around them like most gear score/parse obsessed people do.
Having led raids in WoW for a few years I can say without doubt that GS serves a good purpose but raid wide meters do the opposite. I can't even count the number of times raids wiped because people, healers and DPS, both fought to be on the top of the meters. They ignore the whole fight just so they don't have to stop nuking/attacking something and lose their DPS/HPS score,
I would much prefer if they added meters/GS but only exposed them for the raid leader. Give the raid leader the tools to form an effective group but hide it from the minions so it does not promote bad behavior. As far as those who think gear scores promote elitist exclusion to lower geared people: It happens in some pugs were the raid leader wants to be carried though the content without working but as a whole most raid leaders will take people who are 'just' geared for the content. So long as I saw people put forth the effort to get prepared for raiding (and played well once we started raiding) I would invite them along and even offer them a chance to join me next time I ran a raid.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
What irony? What people will abuse tools if they are given those tools?
Human nature ensures that happens... The key is trying to strike a balance between usefulness while limiting the negative effect of the tool.
Originally posted by Robokapp being afriad of gearscore is silly. getting kicked after first boss and being saved to the lockout is infinitely worse.
"Hello, do you want to join my raid? Ow wait, I don't like your shoes, they are cheap and not good, get out."
Best way to judge a game is by it's community, and what better way then to kick people out of content before even starting it?
GG GG GG.
And people wonder why MMO communties have gone downhill so fast.....please stick to WoW, don't need that attitude "memememememememe" to spread to other mmos.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
I hope for some sort of gear score. We don't want some entitlement kid running through getting end game gear on day one of his account. Slap his hand. No more handouts.
A gear score will at least keep things in check for a while.
Become a Dragon. Take your world back.
There's two types of people when it comes to gear score.
1. The kind who understand that it's a tool and a general reference for a person's potential capability based on their gear. "Potential" being the key word.
2. The kind who use it as a substitute for player vetting and as a crutch to find people who outgear content so that they may have an easier time. This type of person inherently does not deserve to be grouped with good players as they themselves are imbeciles.
A dead tank is wiping the raid.
A dead healer is slowly wiping the raid.
A dead dps is doing zero dps and is increasing the chance of failure by not being able to contribute.
No amount of gear score will save people from being teh bad. It only let's people know that you have a higher ceiling of potential than someone else with lower gear score.
The way people use GS is what makes it useless.
I wish I could pull up the internet meme picture of the crying baby "I just wanna chance!" lol.
It pretty much sums up these kids' mentality on gear score after reading this thread thoroughly. Where, I was considering it's functionality the crying baby meme purports to be most of this thread.
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Originally posted by laokoko"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Originally posted by cheeseheads will this game have gear score built in like neverwinter?
Gear will play only a small percentage in a player's ability to play the game. Thanks to active-combat via the ability Telegraphs and CC breakout events, gear means little to nothing if the player is standing in the whelp...I mean, the "red telegraph" and constantly getting CCed 100% of the time without breaking out of it.
So with gear playing a small percent in overall player performance, I highly doubt that the developers would build in such a blockade that turns focus away from their design mechanics.