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So, due to some life events, I've been finding it less and less possible to sit down and commit a solid 2-3 hours at a time to gaming. My sessions may last that long, but will be broken up by frequent AFKs and breaks. This becomes somewhat of a problem in many games (MMOs with dungeon/raid groups, MOBAs with long matches, etc) and I don't like feeling like I'm abandoning or inconveniencing other players.
To put it simply, I'm looking for online games that require low time commitments and erratic breaks (even if it means taking substantially longer to proceed), but that provide the ability to play for longer periods. They don't have to be MMOs and I would actually prefer to stay away from the traditional "endgame" of raiding or running dungeons nonstop. I would enjoy some kind of meaningful progression, though.
Two examples that I have, and do, play:
- TF2... I can easily jump onto a public server and play without worrying about truly ruining anyone's experience by taking a short break or leaving suddenly. This is my go-to time waster, but it eventually starts to get stale... and I suck at it.
- Path of Exile... I can quickly do my own thing solo, or jump in and out of public groups, as desired. Portalling back to town allows for quick breaks. The desync issue has ruined the game for me, though.
- Defiance... It's fine for what it is, but there's only so many times you can do the same arkfalls before it gets old.
- Rust or maybe Day Z.. These seem interesting, though I'm not sure of the time commitments. Both are also "early access" and buggy.
- I tried PlanetSide 2 when it was first released and didn't care for it a whole lot, but would be willing to give it a second chance.
- Some newer FPS with an active community. I tried Warframe and didn't care for the aesthetics... maybe something else?
- Just stick to single player games. I have a pretty large backlog, but I do enjoy the human element of online games and these don't hold my attention for long.
Any other suggestions? Thanks.