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Poll: If 50,000 developed 1 single MMO for 10 years straight...

2

Comments

  • NetSageNetSage Member UncommonPosts: 1,059
    Originally posted by FinalFikus
    Originally posted by XxGrimmxX
    I would imagine that an mmo that took 10 years to make would probably have dated graphics by the time it was actually released. 

    Just like now? High end graphics 10 years ago are as good as mmo's today. Surely there is a way to minimalize that.

    There must be an excuse university somewhere. Nothing is possible and if it is no one will play it.

    The issue is how much more an MMO has to render on the fly.  It's constantly change and thus more stress on a gfx card/cpu than normal games which can get ahead of the curve because basically everything can be accounted for pretty easily making optimization really easy.  Or, so I would guess.

  • AnthurAnthur Member UncommonPosts: 961
    Sorry, chinese principle doesn't work for software development. Hmm, yes, that's more or less all that's to be said about this topic.
  • KamofilaKamofila Member UncommonPosts: 116
    I'm not even gonna dignify this stupid idea with a vote. You obviously don't know anything about game development.  I'm trying not to offend, but it is kind of hard with just a flat out stupid idea.

    Do you like lollipops? Suck it. Don't bite you greedy twit.

  • Sajman01Sajman01 Member Posts: 204
    The person at the top would take 60% of the revenue, the two people below would collectively take 30%, leaving the remaining 10% to be divided amongst everyone else.

    A vast majority of the 50k would be underpaid, living paycheck to paycheck. They'd have to come up with an alternate source of revenue so you'd see a cash shop. You have to get people to use the cash shop so you take away needed features.

    Ladies and gentlemen, I present to you the perfect game.........

    SWTOR
  • PhoebesPhoebes Member UncommonPosts: 190
    Originally posted by Kopogero
    Originally posted by Coated
    Originally posted by DamonVile

    Is a game great because it has a huge team of developers, or is it great because the people making the decisions made the right ones ?

     

     

    With 50,000 minds its difficult to make a wrong decision. Even if you bring the right decisions, you would still lack the time, resources to execute em properly and on top your anonymity would seal the deal for your product to ever gain attention to the global market.

    There is a reason why ants, bees and so on work together. Look at U.S, Russia, China, and now Europe (united for a reason)

    Contries do not unite without a good reason and that good reason is so they can feel secure, to bring their own decisions and to deliver the best technologies, movies and so on to the global market.

    With 50,000 minds it's difficult to make any decision.

  • sacredfoolsacredfool Member UncommonPosts: 849

    We didn't overlook his point. We are trying to get across to him it's not the lack of workforce or cash thrown at the MMOs that is the problem with recent MMOs.


    Originally posted by nethaniah

    Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  • 9Prejudice9Prejudice Member Posts: 30
    So basically 1 game for all the gamers in the world? Looking at how diverse players' preferences are, the game might not even get enough players to keep the developers afloat.
  • Quazal.AQuazal.A Member UncommonPosts: 859

    ok

     

    Your maths are failed, firstly can you show me a game that even today has 50mill subs EVERY month

    Secondly how many games charge $30 per month, 10 yes 15 maybe, but 30 not a chance...

    Thirdly, you have failed to consider hardware, consider blizzard and their behemoth of a game, do they make every cent of their game in profit, hell no, i would hazard a guess at best about 20-30% of the subs is considered profit.

    Fouth.... is everyone developing the game from a single 'pre-made' piece of software, or does it require software to make said game Unity i was reading costs in region of 10k (minimum) per seat / user, so 50k of this as well.

    Your niaive to even think this would work, personally in 10years you would do better to get the guys to work on models to sort out cancer / aids and other diseases 

    or how about alternate fuels, if you had 500,000 man years of development, why waste it on a game, and why not do something that will offer far more.... 

    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • rounnerrounner Member UncommonPosts: 725
    In case you're genuinely interested, there is actually a lot of academic work and management mantra around development team sizes. Typically large projects would be broken up into small projects and teams of half a dozen or so would work in parallel. Terminologies used are typically scrums, squads, chapters, tribes and guilds so you could try googling them.
  • OmnifishOmnifish Member Posts: 616
    Originally posted by Robokapp
    Originally posted by Kamofila
    I'm not even gonna dignify this stupid idea with a vote. You obviously don't know anything about game development.  I'm trying not to offend, but it is kind of hard with just a flat out stupid idea.

    you and a lot of people took his idea too literal. I think what he simply meant was "with infinite available laborforce..." basically a scenario where "we're a small team" does not apply. It doesn't mean one guy will sculpt the hand of the female dwarf and another guy the left foot and 5 guys the face. that'd end up frankensteinish.

     

    he probably had in mind something along the lines of one guy per model while another guy makes trees, another guy makes grass, a bunch of guys walk around looking over shoulder so no green martians appear as a race in an arctic prehistoric setting and so on.

     

    if we re-phrase the concept a "a team where labor is not a problem vs many thin-stretche small teams" we're probably seeing what the OP was picturing. His numbers are made up to illustrate his concept so looking at them strictly is a mistake.

     

    ------------------

     

    To adress the topic, it sounds a lot like the 90s NASA plan for a Mars human mission.

     

    Big team plan:

     

    build big rockets, dock them with ISS, expand the ISS. Use it to assemble bigger rockets in space, carry people and equipment to Mars. On mars build stuff that extracts fuel, wait to fill the tank, fly big rocket back to ISS, take maller rocket back to Earth.

     

    Small team plan:

     

    build small rocket. Fly it to mars with materials from Earth.

    send second small rocketfrom Earth  with robot. use robot to construct on Mars.

    send third small rocket from Earth with a few people. Use what Robot built on Mars, incluing fuel gathered from atmosphere by the stuff the robot built.

    wonder around, fill the tank, fly home, land on earth.

     

    cost difference was about 110 billion dollars.

     

    When he starts saying, '50,000 people can't make wrong decisions', he is talking litterally, which is why it's such an idiotic idea.

    Unlimited labor is a different issue, it'd be useful for crunch time, but he's talking about some Borg like hive mind crap and sounds like he's never worked with anyone else in he's life.

    This looks like a job for....The Riviera Kid!

  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by Robokapp
    Originally posted by Omnifish

    When he starts saying, '50,000 people can't make wrong decisions', he is talking litterally, which is why it's such an idiotic idea.

    Unlimited labor is a different issue, it'd be useful for crunch time, but he's talking about some Borg like hive mind crap and sounds like he's never worked with anyone else in he's life.

    granted. I chose to ignore that part as there's not much interesting to see here if we go that route.

    I think he saying 50000 people are more likely to make the decision that will benefit everyone. That's not ever making the wrong one, but it has different self-interests. These things have been around and have worked for many years.

    kickstarter is just another try.

     

    You guys go straight for the mental supremacy, which is true, but at least tell us why it's bad from your point of view.

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • QuirhidQuirhid Member UncommonPosts: 6,230

    I feel like this is a fantasy of someone who doesn't know what he's talking about.

    "Lets build a ladder to the moon out of chopsticks!"

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by Quirhid

    I feel like this is a fantasy of someone who doesn't know what he's talking about.

    "Lets build a ladder to the moon out of chopsticks!"

    I see it more as a thinking post than anything. Why be embarrassed? Because of dismissal of people here? Ok.

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • WW4BWWW4BW Member UncommonPosts: 501

    What a rediculous idea..

    Designing a game is not like digging a canal or building the great wall of China.

    There are countless instances where you can only have one person or a few people working on the same problem at the same time.

    Even when digging a canal you cant use all of the work force when you are planning the construction.

    And if you have to assign tasks to 50000 people to work on for 10 years its going to be so detailed you might as we be doing the work yourself. So 1 man could do the game design work of 50000 people just as well.. While allowing for differences in competenses... not everyone is an artist.

  • Mr.KujoMr.Kujo Member Posts: 383
    Originally posted by Kopogero

    And it was finally launched in 2015, would those 50,000 see more $ in their pockets from it in the long run over what they delivered individually between 2005-2015?

    If that game was delivered, just think about the perffection of polish, complexity, features, music, innovations, possibilities, security and so on it would offer and how much people would be willing to pay to experience it...

    Imagine 50 million players (minimum) paying $30 a month = 1.5 billion PROFIT PER MONTH = 18 billion a year (minus taxes + box sales, cash shop etc) = 20 bil a year for 50,000 people, which means each one would earn $400,000 per year.

    Bottom line TEAMWORK PAYS OFF and I went with the minimum $30. Every single one of those 50,000 developing that game over the 10 years would be receiving 1 million estimated per year for the next 10-20 years.

    Fact is there are 1.2 billion gamers and I only considered 50 mil...And seriosly do you think anyone would even remotely come close to compete with something being developed by 50,000 people for 10 years straight?

    Richer or poorer one thing is certain. We would all get to experience A TRUE EPIC, ONE OF A KIND GAME that we could enjoy until the end of our lifetime...

    Just imagine, having 50,000 minds focused on one single project working together..there would be no place for risks and even if risks occured they would be immediatly eliminated.

     

     

     

    Mmorpg's problems are in 90% dependent on tastes, I don't like that, I like this etc. If I prefer dynamic action, and 50.000 people decide to go with turn based, the game still sucks for me. It is not like majority vote suddenly makes one option smarter than the other. Don't understand reasoning behind that.

    Another terrible asumption is that amount of time and people is proportional to the quality of end product, which could be in many cases the complete opposite. I imediately get the feeling this game would suck hard because of the number of people working on it and the number of problems they face in a huge development team like that. It feels like a parody. It sounds to me like saying, would 100 painters make one incredible painting together by putting paint strokes one after another.... of course not, they wouldn't make sh*t that way.

    And the math is blasphemy, it hurts my eyes. Like a 5yo summarization of economy. I give, I get... Seriously, I would expect some more knowledge of industry from someone who comes up with such ridiculous idea, to atleast back it up a little and seem less retarded.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    Well, yeah. If we're going to imagine ridiculous ideas, instead of imagining 50k people all working on the same project, why not imagine advances in technology that allow 10 people to procedurally generate a living, breathing world?

    I can not remember winning or losing a single debate on the internet.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Quirhid
    I feel like this is a fantasy of someone who doesn't know what he's talking about."Lets build a ladder to the moon out of chopsticks!"

    Or a space elevator out of spider silk.

    I can not remember winning or losing a single debate on the internet.

  • dinamsdinams Member Posts: 1,362

    If 50,000 people were hired to develop a single mmo I would cry

    Holy inefficiency

     

    edit: read it again

    Well no

    You would have a mess that probably contradicted itself multiple times, because there would be too much ideas without a general focus

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • VrikaVrika Member LegendaryPosts: 7,888

    In the MMO that would be developed by 50 000 persons for 10 years straight:

    -The game would be delivered on a truck because it would need more than 1000 DVDs. Installation would take some weeks of non-stop DVD switching

    -The introduction video would tell you a story about how you're a jedi, in prehistoric times, on alien planet, fighting against zombie nazis, using superpowers you gain from Earth's sun, in order to stop the terrorist threat on white house.

    -In order to go forward you'd have to open a menu and select from 25 different modes of proceeding like "crawl forward", "dash forward", or "dive headfirst forward". Walking would not be an option because of some kind of communication error between the devs.

    -Afterwards the game would crash due to it being so complex that any change causes about 100 bugs.

     
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Vrika
    In the MMO that would be developed by 50 000 persons for 10 years straight:-The game would be delivered on a truck because it would need more than 1000 DVDs. Installation would take some weeks of non-stop DVD switching-The introduction video would tell you a story about how you're a jedi, in prehistoric times, on alien planet, fighting against zombie nazis, using superpowers you gain from Earth's sun, in order to stop the terrorist threat on white house.-In order to go forward you'd have to open a menu and select from 25 different modes of proceeding like "crawl forward", "dash forward", or "dive headfirst forward". Walking would not be an option because of some kind of communication error between the devs.-Afterwards the game would crash due to it being so complex that any change causes about 100 bugs.

    You would get this.

    I can not remember winning or losing a single debate on the internet.

  • FinalFikusFinalFikus Member Posts: 906

    Even in a fantasy scenario, the top priority is the status quo.

    A silly post can show us that no matter what tools they have at their disposal, everyone still wonders where all the money went.

    There will always be an excuse, even with all the manpower and time and money, we get bad jokes and dismissal.  Oh and typical f2p game we've seen the last decade.

    I bet rockstar "could' use it to make gta online worldwide the size of a Texas on all platforms in all lauguages with their own economy and virtual currency. with deals from all the car makers and advertisers and musicians and actors...even local favorites.

    and make more money than this industry on launch. 

    With unlimited manpower and capital of coarse. What did you guys say again?

     

     

     

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • laokokolaokoko Member UncommonPosts: 2,004

    Fill free to invest "your own money" to make it work.

    50 million players playing the same mmo is very unrealistic.

  • chrisp1846chrisp1846 Member UncommonPosts: 13
    And in the 10 years all those people spent creating a game it would be out of date and behind the times by the time they had finnished it.
  • AntiquatedAntiquated Member RarePosts: 1,415
    Too many cooks. Not enough dishwashers.
  • FinalFikusFinalFikus Member Posts: 906
    Originally posted by laokoko

    Fill free to invest "your own money" to make it work.

    50 million players playing the same mmo is very unrealistic.

    Well they didn't like farming ...

    If blizzard would have made diablo online instead of WOW, they would have 50+ million subs and none of these DIKU mmos would have shared and squandered it's potential kingdom. Plus COD and Diablo is like bread and butter.

    "If the Damned gave you a roadmap, then you'd know just where to go"

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