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General: Brad McQuaid's New MMO Named

13

Comments

  • asmkm22asmkm22 Anchorage, AKPosts: 1,788Member
    Originally posted by Tibernicuspa
    Originally posted by asmkm22
    How is this guy still getting funding for his ideas?  Seems like anything he touches goes to hell.

    Haha what? EQ1 is still going and he almost singlehandedly created it. Him and ONE other person.

    And Vanguard's design wasn't why people stopped playing it. The design is largely why its still around and so well loved despite SOE's best efforts to kill it.

    I kind of wish this game wasn't so over the top cartoony, with high fantasy involving gods and (I assume) raids. Buuut, it seems like it's going to be a complex group based game, so it's automatically on my list to try.

    EQ1 was successful because it was the only choice for a while.  It started the modern MMO genre, and certainly deserves respect for that, but the game wasn't really as great many people seem to remember.  There were a lot of really weird design decisions made that never should have seen the light of day.

    It's Vanguard that really did it, though.  The guy released a broken game, sure.  He even said as much years later, admitting that they released before it was ready for "financial reasons."  But what's really bad is that the game design showed just where his priorities as a designer were.  Lots of high concepts like factions and reputations and things, most of which were half-implemented at best (the reputation system is rumored to have been coded by one of the programmers after hours a few days before release), with almost no attention paid to the core game experience.  Specifically, the animations looked like they were from the 90's, game performance was really bad and prone to stuttering on even the best gaming rigs, and combat was widely considered very  boring.

    But it looked good in screenshots, which was the main way to advertise a game back then.

    Be very very careful about getting too attached to the vision McQuaid want's to sell you.  He's the kind of designer / developer that has absolutely zero project management skills, and just enough reputation to make sure other actual project managers can't keep him in check.  If he starts advertising more grand visions about his game, run.

    You make me like charity

  • ReigarReigar Brownsville, TXPosts: 6Member
    Well supposably this game is aimed at the hardcore player base from the EQ1 era if this is true I am there. I do agree that brad is one of the most brilliant MMO designers alive the fact that stuff happened to him at the tail end of vg is just shitty.  Even so I play vg from time to time and it is an icredible game that everyone  should try or retry if you have not been back since launch.  I agree launch was bad but the game looks, and feels much better.  I for one am excited to see this title as most of the games on the upcoming list seem lacking...
     
     
    And aimed at at the mindless mass that has taken over the genre...!!!
  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,654Member Uncommon
    Originally posted by Lobotomist
    Originally posted by UtukuMoon
    Originally posted by Loktofeit
    Originally posted by Lobotomist

     

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    If we don't count games like:

    • Motor City Online
    • The Sims Online
    • Auto Assault
    • Earth and Beyond
    • Asheron's Call 2
    • Shadowbane

    or the games that died before release like:

    • Ultima Online 2
    • Ultima X: Odyssey
    • Mythica 
    • Dragon Empires

    Lol the amount of uninformed people on this site is beyond a joke.

    "the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

    Let me remind him of another AAA title to fail and fail big time.

    http://www.darkandlight.com/en/

    Dont be a joke.

    I was around when all these games were in production while you are just handy with Wikipedia.

    All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

    MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

    Never before or since there was as much expectation surrounding a MMO.

    And without a doubt its failing was the very first wake up call.

    So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

    Origins of Malu isn't on my list as it isn't a high production game and doesn't have a publisher. Look, if your point is "Vanguard numba 1 rawr! AWESUM!" then fine, I'll leave it at that. However, your statement was that it was the first AAA MMO that failed and that's just plain silly. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • rutaqrutaq somerville, MAPosts: 428Member Uncommon
    Originally posted by Reigar
    Well supposably this game is aimed at the hardcore player base from the EQ1 era if this is true I am there. I do agree that brad is one of the most brilliant MMO designers alive the fact that stuff happened to him at the tail end of vg is just shitty.  Even so I play vg from time to time and it is an icredible game that everyone  should try or retry if you have not been back since launch.  I agree launch was bad but the game looks, and feels much better.  I for one am excited to see this title as most of the games on the upcoming list seem lacking...
     
     
    And aimed at at the mindless mass that has taken over the genre...!!!

     

    I am certainly apprehensive when I hear Brad McQuaid is making an MMO but even so I'd Kickstart it, just for the chance of a hardcore,err..  more old school / traditional MMO.  

  • karmuskarmus LondonPosts: 7Member
    Originally posted by Loktofeit
    Originally posted by Lobotomist
    Originally posted by UtukuMoon
    Originally posted by Loktofeit
    Originally posted by Lobotomist

     

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    If we don't count games like:

    • Motor City Online
    • The Sims Online
    • Auto Assault
    • Earth and Beyond
    • Asheron's Call 2
    • Shadowbane

    or the games that died before release like:

    • Ultima Online 2
    • Ultima X: Odyssey
    • Mythica 
    • Dragon Empires

    Lol the amount of uninformed people on this site is beyond a joke.

    "the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

    Let me remind him of another AAA title to fail and fail big time.

    http://www.darkandlight.com/en/

    Dont be a joke.

    I was around when all these games were in production while you are just handy with Wikipedia.

    All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

    MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

    Never before or since there was as much expectation surrounding a MMO.

    And without a doubt its failing was the very first wake up call.

    So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

    Origins of Malu isn't on my list as it isn't a high production game and doesn't have a publisher. Look, if your point is "Vanguard numba 1 rawr! AWESUM!" then fine, I'll leave it at that. However, your statement was that it was the first AAA MMO that failed and that's just plain silly. 

    So if origins of malu had a high production value and a publisher, you would include it on your list? I think you should perhaps rethink the criteria of your list.

  • xAPOCxxAPOCx Vineland, NJPosts: 869Member
    Originally posted by Lobotomist

    Anything he touches ?

    He worked on original EQ. Didnt see this go to hell.

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    It was a big shock at the time. But than every other new AAA MMO failed too. And Vanguard proved to be the LAST real MMO attempted. In fact if his company was not closed and Vanguard sold to SOE , who kept it on ice so its not competing with EQ. Vanguard would probably be best MMO around.

    That being said - Braid is good designer , but horrible producer. He should not be in charge of the game , just its design.

     

    Everything Lobo just said +1

    image

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,654Member Uncommon
    Originally posted by karmus
    Originally posted by Loktofeit
    Originally posted by Lobotomist
    Originally posted by UtukuMoon
    Originally posted by Loktofeit
    Originally posted by Lobotomist

     

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    If we don't count games like:

    • Motor City Online
    • The Sims Online
    • Auto Assault
    • Earth and Beyond
    • Asheron's Call 2
    • Shadowbane

    or the games that died before release like:

    • Ultima Online 2
    • Ultima X: Odyssey
    • Mythica 
    • Dragon Empires

    Lol the amount of uninformed people on this site is beyond a joke.

    "the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

    Let me remind him of another AAA title to fail and fail big time.

    http://www.darkandlight.com/en/

    Dont be a joke.

    I was around when all these games were in production while you are just handy with Wikipedia.

    All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

    MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

    Never before or since there was as much expectation surrounding a MMO.

    And without a doubt its failing was the very first wake up call.

    So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

    Origins of Malu isn't on my list as it isn't a high production game and doesn't have a publisher. Look, if your point is "Vanguard numba 1 rawr! AWESUM!" then fine, I'll leave it at that. However, your statement was that it was the first AAA MMO that failed and that's just plain silly. 

    So if origins of malu had a high production value and a publisher, you would include it on your list? I think you should perhaps rethink the criteria of your list.

    ...because some random poster in the interwebz has an arbitrary definition of AAA release? Did you have a point, or are you just another jaded Vanguardian that isn't really reading and getting defensive over perceived slights to their virtual world of choice?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • karmuskarmus LondonPosts: 7Member
    Originally posted by Loktofeit
    Originally posted by karmus
    Originally posted by Loktofeit
    Originally posted by Lobotomist
    Originally posted by UtukuMoon
    Originally posted by Loktofeit
    Originally posted by Lobotomist

     

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    If we don't count games like:

    • Motor City Online
    • The Sims Online
    • Auto Assault
    • Earth and Beyond
    • Asheron's Call 2
    • Shadowbane

    or the games that died before release like:

    • Ultima Online 2
    • Ultima X: Odyssey
    • Mythica 
    • Dragon Empires

    Lol the amount of uninformed people on this site is beyond a joke.

    "the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

    Let me remind him of another AAA title to fail and fail big time.

    http://www.darkandlight.com/en/

    Dont be a joke.

    I was around when all these games were in production while you are just handy with Wikipedia.

    All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

    MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

    Never before or since there was as much expectation surrounding a MMO.

    And without a doubt its failing was the very first wake up call.

    So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

    Origins of Malu isn't on my list as it isn't a high production game and doesn't have a publisher. Look, if your point is "Vanguard numba 1 rawr! AWESUM!" then fine, I'll leave it at that. However, your statement was that it was the first AAA MMO that failed and that's just plain silly. 

    So if origins of malu had a high production value and a publisher, you would include it on your list? I think you should perhaps rethink the criteria of your list.

    ...because some random poster in the interwebz has an arbitrary definition of AAA release? Did you have a point, or are you just another jaded Vanguardian that isn't really reading and getting defensive over perceived slights to their virtual world of choice?

    I don't see why you presume me to be defending Vanguard in any way. I was merely confused by the fact that you thought Origins of Malu would be a good addition to your list of games if it had a a high production value and publisher, particularly seeing as it's a game still in development. I think perhaps you aren't "really reading" the posts you respond to.

  • KyngBillsKyngBills Charlotte, NCPosts: 449Member Uncommon
    Originally posted by Tibernicuspa
    Originally posted by JeroKane
    Originally posted by Lobotomist

    Anything he touches ?

    He worked on original EQ. Didnt see this go to hell.

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    It was a big shock at the time. But than every other new AAA MMO failed too. And Vanguard proved to be the LAST real MMO attempted. In fact if his company was not closed and Vanguard sold to SOE , who kept it on ice so its not competing with EQ. Vanguard would probably be best MMO around.

    That being said - Braid is good designer , but horrible producer. He should not be in charge of the game , just its design.

     

    Are you serious? Where you even around during launch?

    If SOE didn´t step in and throw in an extra 25 million in funding, the game wouldn´t have even been launched!

    As Microsoft saw Braid was just burning Money and pulled out half way during Development! 

    Had to stop reading there because that's not actually what happened. I'm not sure why some of you keeping latching onto rumors and false info in an effort to roast a founder of the genre, but...

    It's well documented and understood that when Sigil was being funded by Microsoft, MS went through a massive personel shift. The CEO who was in charge of the MMO division got ousted, and the new guy said "We don't want to develop an MMO", and cut funding. SoE agreed to finish the game, but then decided to try to launch the game 8 months earlier than agreed upon, the same week as the Burning Crusade.

    As for when SoE stepped in, it was not 5 months after launch. And they didn't have a sizable dev team, they had a skeleton crew. As for what they did, they didn't focus on releasing new content, they focused on making the game more like WoW, thinking that the problem was the gameplay, not the bugs. Then they never advertised the game again.

    Totally accurate...Good summery!!! 

    If Vanguard had launched a year later and relatively bug free who knows what would have been...As it was at launch, it was a barely playable lag fest for most...And many quit before they could even really get started...I saw a game with incredible potential, but you only get one chance to launch...It was a similar experience for me to AoC...If everybody quits shortly after launch games rarely rebound...And that's what happened with Vanguard...It's too bad because overall it's so much better than most of the garbage that came after it...

  • WolfhammerWolfhammer KetteringPosts: 694Member Uncommon
    Interesting.....

    image

    image

  • KTAMRadioKTAMRadio Red Deer, ABPosts: 2Member
    K-TAM Radio has had a great relationship with Tony "Irontoe68" Garcia in our time Covering Defiance. He was also part of the original EQ team for lore/story design. We will be following this game and seeing where it goes and will be getting interviews with Tony Brad and others in the future when more information is released.
  • TelilTelil telfordPosts: 282Member
    Originally posted by Loktofeit
    Originally posted by Lobotomist
    Originally posted by UtukuMoon
    Originally posted by Loktofeit
    Originally posted by Lobotomist

     

    And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

    If we don't count games like:

    • Motor City Online
    • The Sims Online
    • Auto Assault
    • Earth and Beyond
    • Asheron's Call 2
    • Shadowbane

    or the games that died before release like:

    • Ultima Online 2
    • Ultima X: Odyssey
    • Mythica 
    • Dragon Empires

    Lol the amount of uninformed people on this site is beyond a joke.

    "the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

    Let me remind him of another AAA title to fail and fail big time.

    http://www.darkandlight.com/en/

    Dont be a joke.

    I was around when all these games were in production while you are just handy with Wikipedia.

    All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

    MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

    Never before or since there was as much expectation surrounding a MMO.

    And without a doubt its failing was the very first wake up call.

    So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

    Origins of Malu isn't on my list as it isn't a high production game and doesn't have a publisher. Look, if your point is "Vanguard numba 1 rawr! AWESUM!" then fine, I'll leave it at that. However, your statement was that it was the first AAA MMO that failed and that's just plain silly. 

    gotta admit i thought the same when reading his list, i was just too embarressed for the guy to respond.

    If those are what he calls AAA mmo's then we really should be trying to help him not criticize him lol. Vanguard could have been great, in fact there were many great things in the game and still are. Why no one has copied it and got it right i dont know.

  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,546Member Uncommon
    Originally posted by expresso
    If he screws up and gives me a ranger class that does NOT START LEVEL 1 WITH A RANGE WEAPON I will not be happy, he pulled that crap at the launch of  Vanguard.  Had to go beat up some monks  with a damn short sword, the fact I recall this even now shows how much that rubbed me up the wrong way.

    if it was up to me I would make players start off with nothing but rags and earn your way into becoming a ranger.  Its like giving a untrained person a M4 Carbine and calling him a soldier.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,654Member Uncommon
    Originally posted by Telil

    gotta admit i thought the same when reading his list, i was just too embarressed for the guy to respond.

    If those are what he calls AAA mmo's then we really should be trying to help him not criticize him lol. Vanguard could have been great, in fact there were many great things in the game and still are. Why no one has copied it and got it right i dont know.

    No, those are what the industry calls AAA MMOs. 

    The best part of all this is really this post by Lobotomist, explaining what a AAA game is. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • WallisHallWallisHall Phoenix, AZPosts: 4Member Uncommon

    Obviously you have never played one of the games that he has designed.  Everquest and Vanguard are the best two MMOs ever.  As ogiginally designed (and not screwed up by others who we are not talking about), they both have designs to force people to work together in all aspects and were successful at creating great societies around each game.

    Now the fact that the "good" and "wise" (please read sarcasm here and understand the previous words and most following ones in quotes mean the exact opposite of what is written) people of SOE in their "infinite wisdom" removed the important aspects from each game making them less than they were originally (read suck here).  Real options like the original armor aspecting method for Vanguard, utter genius.  While it took a couple minutes to understand the ramifications for it, the "geniuses" at SOE just were confused by it and ripped it out for a less versitile option.

    Anyway, Brad has had some of the greatest ideas for MMOs and I don't see that changing.

    Now that I'm done commenting on SOE of the past, I do admit that I am looking at the new EQN with some hope.  We'll see if they can build a good game that will keep my interest.

  • WallisHallWallisHall Phoenix, AZPosts: 4Member Uncommon

    Quite amazing that a game can survive with nobody developing new content.  That shows that there is compelling content in the game and it has the ability to keep people playing 5 years after SOE has let it die.

    I will always be upset at SOE for forcing Vanguard to die as it did.  There were still thousands of subscribers when they did this too, so dont go telling me that it was because there were no subs.  They just didn't want competition eating into the lesser games EQ2... which just never was as compelling as Vanguard.

    Anyway, it's all over now.  Future games are where it's at, and if SOE can pull themselves out with EQN or it's Brad and his new IP, then I'm all for it.  Just stop the little F2P crap that nobody even looks at anymore.  Please bring out some good stuff.

  • asmkm22asmkm22 Anchorage, AKPosts: 1,788Member
    Originally posted by WallisHall

    Quite amazing that a game can survive with nobody developing new content.  That shows that there is compelling content in the game and it has the ability to keep people playing 5 years after SOE has let it die.

    I will always be upset at SOE for forcing Vanguard to die as it did.  There were still thousands of subscribers when they did this too, so dont go telling me that it was because there were no subs.  They just didn't want competition eating into the lesser games EQ2... which just never was as compelling as Vanguard.

    Anyway, it's all over now.  Future games are where it's at, and if SOE can pull themselves out with EQN or it's Brad and his new IP, then I'm all for it.  Just stop the little F2P crap that nobody even looks at anymore.  Please bring out some good stuff.

    SOE didn't acquire Vanguard until months after the release.  The game just didn't do well, only selling around 250k units.  Subscriber numbers dropped drastically in the months to follow.

    Like it or not, SOE is the only reason Vanguard still exists.  Without them, Sigil would have had to shut it down because 40k subs simply isn't enough.

    You make me like charity

  • WallisHallWallisHall Phoenix, AZPosts: 4Member Uncommon
    Originally posted by asmkm22
    Originally posted by WallisHall

    Quite amazing that a game can survive with nobody developing new content.  That shows that there is compelling content in the game and it has the ability to keep people playing 5 years after SOE has let it die.

    I will always be upset at SOE for forcing Vanguard to die as it did.  There were still thousands of subscribers when they did this too, so dont go telling me that it was because there were no subs.  They just didn't want competition eating into the lesser games EQ2... which just never was as compelling as Vanguard.

    Anyway, it's all over now.  Future games are where it's at, and if SOE can pull themselves out with EQN or it's Brad and his new IP, then I'm all for it.  Just stop the little F2P crap that nobody even looks at anymore.  Please bring out some good stuff.

    SOE didn't acquire Vanguard until months after the release.  The game just didn't do well, only selling around 250k units.  Subscriber numbers dropped drastically in the months to follow.

    Like it or not, SOE is the only reason Vanguard still exists.  Without them, Sigil would have had to shut it down because 40k subs simply isn't enough.

     

    That does have some truth to it.  I only complain that SOE squandered the time they had at start.  They changed many aspects to the game for no reason other than it was not like WOW.  Faction was pretty much removed.  (and yes it worked fine when it was in there.)  Armor and weapon specifications was removed (and it was one of the unique features in the game)  Isle of death was created (so it would be so different than other games like EQ2 you klnow...)  The trial island was just plain a bad idea.  it sucked and did nothing for the game but confuse everyone.

    But as I've said before.  The future is where it's at.  EQ Next and Pantheon.

  • OG_ZorvanOG_Zorvan Fresno, CAPosts: 615Member
    I'm happy to know the games' name now. It's much easier to avoid something when you know the name of it.

    EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  • LFGroupLFGroup LillePosts: 34Member
    Originally posted by arieste
    And there i thought he'd call it  "Epic Fail 2: The Vision Strikes Again"

    Ahah QFT !

    As good as his ideas might be, this guy is the laziest I've ever heard about currently working (or at least trying to look like it) in the video game industry. He's definitely responsible for Vanguard utter failure and will never get another cent from me.

    It's the same thing when you got a job : you can be as talented as you want, if you behave like an a**, you're fired, period.

  • AvarixAvarix Chicago, ILPosts: 379Member Uncommon
    Originally posted by Margulis
    We'll see how it looks - I liked EQ1 and Vanguard.  And I'm interested in playing good games not finding whatever personal flaws I can in the game creators themselves, lord knows I have them and so does everyone else.  If it's fun I'll play it.

    +1

  • Solar_ProphetSolar_Prophet Columbus, OHPosts: 875Member Uncommon

    Geez, should've just called it, "EPIC SOUNDING WORD: Generic cliched subtitle".

    Hopefully the game itself shows a little more effort & innovation, and that Brad hires somebody else to run the company so he's free to focus on the game itself. Much like Mark Kern or David Allen, he has some great ideas but doesn't belong in a leadership role, period.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

  • Crazy_StickCrazy_Stick Privacy Preferred, NCPosts: 1,059Member

    Well, according to McQuaid's twitter feeds (personal and company) this game is nearly four years away from release. Heavy beta testing is planned. He says that it is an "epic challenging high planar fantasy setting" with mechanics rooted in being a "modern challenging mmo group game." Frankly, that's a lot of buzz words for article tags that do not really tell anything, isn't it? I guess you can say I expected more than a little picture logo, buzz words, and a long name. Obviously He doesn't have anything to show yet so to me this is the bad kind of hype coming way too early before there is anything to get excited about.

     

    As to McQuaid? I have no feelings toward him and his work. Just that I have seen a lot of potential not fully realized when his name is involved. I will keep an electronic ear to the net tracks for info over time but I do that for most games. But there is no news aside from another industry name is working on something that may or may not make it to disk drives.  

  • mindw0rkmindw0rk St-petersburgPosts: 1,351Member
    Cmon Braid, give us more
  • Holyavenger1Holyavenger1 Montreal, QCPosts: 439Member Uncommon

    I don't know, Brad. You had my hopes so high with VG, and I was so disapointed.

     

    This is both making me excited and dubious at the same time. Well, at least we can say something : he can't fail harder than he has. "Rise of the Fallen" : who are we talking about here? ;)

    Fyrr Deerdan - HolyAvenger
    http://www.therepopulation.com - The Sci-Fi Sandbox.

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