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I keep reading threads and comments whereby F2P players feel aggrieved that they are not receiving enough free content.
In what other walk of life and with what other product would this be an acceptable stance to take? Many mmo's cost many millions to develop and that money has to be recouped somehow (and they need to turn a profit for their funders or they would not exist in the first place). Where, do you suggest, should this money be recovered from?
My view is simply this, a F2P player who makes no financial contribution to a game is in no position to complain about the free content they may or may not be receiving.
A player who pays a subscription, as with all other walks of life, should experience a discernibly improved experience over a player who pays nothing.
Now don't get me wrong, if a monetization model allows a game to sell aesthetic items only, then great. But if it does not then a free player should quit complaining and move on.
As it stands the free content received by F2P players is paid for by a few whales who use the cash shop. Free players should be thankful that there are items in the cash shop other players are prepared to buy or there would be no game and no content for them to experience at all.
They are my thoughts on the subject, what do you think?