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Has crafting been tested at all? 3 months till release here.....

MargulisMargulis Glendale, AZPosts: 1,614Member

So I'm wondering since the most recent beta weekend, which was about a month ago, has there been any closed beta going on at all where crafting has been implemented?  Has it been tested at all?  Because it wasn't in yet for that recent weekend test.  Just seems pretty concerning that they are already locked into a release date and a system as big as that hasn't really even been worked through by the fans to give feedback and suggestions for positive changes.  Look at Wildstar for example.  I'm not a huge fan of that game but I give kudos to their development and closed beta process.  There have been quite a few game systems that got so much heat in closed beta they chose to completely rework those systems, which they can afford to do because they aren't locked into a release date of any kind.  But ESO hasn't even given it's crafting system a test drive at all, as far as I know, and we are 3 months from launch now.  Kind of scary.

Comments

  • RampajiRampaji copenhagnePosts: 50Member
    Originally posted by Margulis

    So I'm wondering since the most recent beta weekend, which was about a month ago, has there been any closed beta going on at all where crafting has been implemented?  Has it been tested at all?  Because it wasn't in yet for that recent weekend test.  Just seems pretty concerning that they are already locked into a release date and a system as big as that hasn't really even been worked through by the fans to give feedback and suggestions for positive changes.  Look at Wildstar for example.  I'm not a huge fan of that game but I give kudos to their development and closed beta process.  There have been quite a few game systems that got so much heat in closed beta they chose to completely rework those systems, which they can afford to do because they aren't locked into a release date of any kind.  But ESO hasn't even given it's crafting system a test drive at all, as far as I know, and we are 3 months from launch now.  Kind of scary.

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  • SmellyNannerSmellyNanner Metairie, LAPosts: 152Member
    I'm expecting the crafting to be much like Skyrim's crafting system.. which is nothing special, quite simple actually. Can't go wrong with it, though. Atleast not in my opinion.
  • curacura WarsawPosts: 950Member Uncommon
    Im expecting some simple system just so they can say they have crafting in game. Just like in most other themparks.
  • PigglesworthPigglesworth Delaware, OHPosts: 257Member Uncommon
    The recent Konkle interview indicated the were reworking the crafting system.

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  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon

    I just hope they are making a system that

    a does not force people intoo crating

    b does make crafters rare

    c does make crafted gear wanted

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ArbroathArbroath Depew, NYPosts: 175Member
    Originally posted by cura
    Im expecting some simple system just so they can say they have crafting in game. Just like in most other themparks.

    If this is the case. My sub will last all of the first month. I'll unsub and simply wait on Camelot Unchained where there is an entire class devoted to crafting...

    It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom — for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath

  • HellidolHellidol TACOMA, WAPosts: 405Member Uncommon
    Originally posted by cura
    Im expecting some simple system just so they can say they have crafting in game. Just like in most other themparks.

    unless the Dev's have no concept of what detailed crafting is then you would have to be wrong. None of us know, I would guess one of two things: 1) they havent decided what the system will be 2) the system is done a fully thought out and is there bread and butter so they are waiting till the last minute to show us.

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  • greenreengreenreen Punchoo, AKPosts: 2,101Member Uncommon

    I don't expect it to have much crafting if I compare it to the Skyrim version but I would like it to have oodles of crafting.

    Crafting and PVP work together great for end-game, PVE too really. Being able to use buffs and bonuses especially give you confidence that you are wearing some super hero gear for that match. If they cost you something either in time or money then you have more skin invested in that game and fight harder. In turn, if you lose, you can blame it on their buffs when you want to play spoiled sport. Buffs and debuffs are great regulators which can change the same old into - hmmm how do I deal with this or OMG did you see all the buffs that guy had, he is going to take forever to kill lol.

    When PVP has lulls you can blow time crafting in preparation for a future match. Those two can be my end-game happily.

    I expect them to have plenty of consumables based on Skyrim itself because that's the fun of running around is finding crafting materials in nooks and crannies.

    My bigger hope is that they don't highlight them and put stars around them or glowing particles. I'm liking the challenge of not having everything obviously marked telling me where treasure is in the single player game. It's funner and more organic  to just come across it. Someone would probably map out all the spawn spots anyway and ruin it for people to find them on a path but I don't have to look if I don't want to if it isn't built into the game itself. Harvesting by finding something reminds me of my days as a kid busting open geodes with a hammer from a creek bed wondering what could be inside. That's the sort of things midwest kids do, play in woods with hammers, trees, and rocks

  • SleepyfishSleepyfish Ashville, NCPosts: 363Member
    I would not be too amazed if it were just another Dress to impress gear system much like GW2. So I doubt armor or weaponry will be meaningful craftables. Minor components for colors and special bonuses maybe and styles. Alchemy might be something especially pvp potions for RVR. But typically when themepark meets RVR its hard to imagine a game with any meaningful crafting system. Even less than a normal themepark.
  • MoodsorMoodsor HerningPosts: 650Member Uncommon
    Game is still under NDA, so not really any info available yet.

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