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  • XAPKenXAPKen Northwest, INPosts: 4,912Member Uncommon

    I'm not surprised to see it's been expensive to produce.  Just hoping that management prioritized well.

     


    Ken Fisher - Semi retired old fart Network Administrator, now turned Amateur Game Developer.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  Realm Lords 2 on MMORPG.com
  • FappuccinoFappuccino ErgensPosts: 159Member
    Clutching my pearls, to be frank.
  • samvenicesamvenice BarcelonaPosts: 96Member
    *sits back, grabs popcorn, waits for the trolls to start quoting swtor*
  • RebelScum99RebelScum99 Mesa, AZPosts: 1,090Member
    Uh oh.  
  • LyrianLyrian Posts: 292Member Uncommon
    Until we start to see development budgets of 1 billion dollars. I don't expect to see an improvement in the genre.
  • skeaserskeaser Wichita Falls, TXPosts: 3,847Member Uncommon
    Depends where the money went. SWTOR spent a big bit on voice acting, knowing Bethesda they only have 4-5 actors for the whole game anyway and they don't even bother trying to make their voice sound different.
  • FinalFikusFinalFikus Chicago, ILPosts: 906Member
    Remember to accept free to play as the games savior.

    "If the Damned gave you a roadmap, then you'd know just where to go"

  • FearumFearum Cinnaminson, NJPosts: 1,166Member Uncommon
    The story part was fun in SWtOR there just wasnt anything at all to do after you were done it and the PvP was crap. If they can make a good story and have good PvP I think it will be better in the long run.
  • NephelaiNephelai SydneyPosts: 182Member Uncommon
    Originally posted by Lyrian
    Until we start to see development budgets of 1 billion dollars. I don't expect to see an improvement in the genre.

    Agree and a subscription increase to pay for more frequent quality updates. This $5 per week thing aiming at students/unemployed (plus internet entitlelists that think everything should be free) that has gone on for over a decade is holding everything back. Put up the price, push 80% of the population back to Farmville and the whole MMO scene will be better off.

     

    After all, I spend about $15 per week to see a new movie (Inc food etc) and I'd pay the same for a decent MMO.

  • doragon86doragon86 Boston, MAPosts: 589Member
    I hope they're not spending a too much on voice acting... like a certain other game did.

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • KrashnerKrashner Noneyabidness, INPosts: 137Member
    Originally posted by Nephelai
    Originally posted by Lyrian
    Until we start to see development budgets of 1 billion dollars. I don't expect to see an improvement in the genre.

    Agree and a subscription increase to pay for more frequent quality updates. This $5 per week thing aiming at students/unemployed (plus internet entitlelists that think everything should be free) that has gone on for over a decade is holding everything back. Put up the price, push 80% of the population back to Farmville and the whole MMO scene will be better off.

     

    After all, I spend about $15 per week to see a new movie (Inc food etc) and I'd pay the same for a decent MMO.

    Only $15 a week? Too many casuals can still afford that, let's double that to $30 a week and increase the box price of the game and expansions to $100 each. That'll help keep those filthy casuals out.

  • NephelaiNephelai SydneyPosts: 182Member Uncommon
    Originally posted by Krashner
    Originally posted by Nephelai
    Originally posted by Lyrian
    Until we start to see development budgets of 1 billion dollars. I don't expect to see an improvement in the genre.

    Agree and a subscription increase to pay for more frequent quality updates. This $5 per week thing aiming at students/unemployed (plus internet entitlelists that think everything should be free) that has gone on for over a decade is holding everything back. Put up the price, push 80% of the population back to Farmville and the whole MMO scene will be better off.

     

    After all, I spend about $15 per week to see a new movie (Inc food etc) and I'd pay the same for a decent MMO.

    Only $15 a week? Too many casuals can still afford that, let's double that to $30 a week and increase the box price of the game and expansions to $100 each. That'll help keep those filthy casuals out.

    My point was about removing people not willing to pay a fair price for quality entertainment not casuals.

  • CthulhuPuffsCthulhuPuffs Henderson, NVPosts: 363Member Common
    Originally posted by Lyrian
    Until we start to see development budgets of 1 billion dollars. I don't expect to see an improvement in the genre.

    Yes, because throwing more money at bad design and dated ideas will fix everything

    Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

    Games Played: Too Many

  • KrashnerKrashner Noneyabidness, INPosts: 137Member
    Originally posted by Nephelai
    Originally posted by Krashner
    Originally posted by Nephelai
    Originally posted by Lyrian
    Until we start to see development budgets of 1 billion dollars. I don't expect to see an improvement in the genre.

    Agree and a subscription increase to pay for more frequent quality updates. This $5 per week thing aiming at students/unemployed (plus internet entitlelists that think everything should be free) that has gone on for over a decade is holding everything back. Put up the price, push 80% of the population back to Farmville and the whole MMO scene will be better off.

     

    After all, I spend about $15 per week to see a new movie (Inc food etc) and I'd pay the same for a decent MMO.

    Only $15 a week? Too many casuals can still afford that, let's double that to $30 a week and increase the box price of the game and expansions to $100 each. That'll help keep those filthy casuals out.

    My point was about removing people not willing to pay a fair price for quality entertainment not casuals.

    Then replace the word casual with poor/cheap/whatever people, the meaning doesn't change. Contrary to what you think, a more expensive product does not a better product make.

  • XAPKenXAPKen Northwest, INPosts: 4,912Member Uncommon
    Originally posted by Lyrian
    Until we start to see development budgets of 1 billion dollars. I don't expect to see an improvement in the genre.

     

    Would that help?  It just puts more pressure on monetization, which in my opinion forces questionable designs trying to appeal to the largest possible playerbase.

     


    Ken Fisher - Semi retired old fart Network Administrator, now turned Amateur Game Developer.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  Realm Lords 2 on MMORPG.com
  • PigglesworthPigglesworth Delaware, OHPosts: 257Member Uncommon
    At least it means it won't shut down soon. They are going to want to get their money back. I think the console market will help this. More players the better.

    @PigglesworthTWR on Twitter

    Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

    Malcontent @ EQNexus.com & EQHammer.com

  • LittleBootLittleBoot roystonPosts: 326Member
    Originally posted by ZombieKen
    Originally posted by Lyrian
    Until we start to see development budgets of 1 billion dollars. I don't expect to see an improvement in the genre.

     

    Would that help?  It just puts more pressure on monetization, which in my opinion forces questionable designs trying to appeal to the largest possible playerbase.

     

    Exactly this, I think it is ballooning budgets that force all games to become very casual friendly/ easy-mode in the hope of pulling in a large playerbase.  

    I would rather see more specialised games.  

  • artemisentr4artemisentr4 fresno, CAPosts: 1,431Member Uncommon
    Originally posted by Fearum

    The story part was fun in SWtOR there just wasnt anything at all to do after you were done it and the PvP was crap. If they can make a good story and have good PvP I think it will be better in the long run.

     TOR spent the money in the right place. The stories are great. They were just clueless about end game in a MMO. ESO already has way more endgame (on paper) than TOR. Money spent means squat. It is the game features and how they are implemented.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • LittleBootLittleBoot roystonPosts: 326Member
    Originally posted by artemisentr4
    Originally posted by Fearum
    The story part was fun in SWtOR there just wasnt anything at all to do after you were done it and the PvP was crap. If they can make a good story and have good PvP I think it will be better in the long run.

     TOR spent the money in the right place. The stories are great. They were just clueless about end game in a MMO. ESO already has way more endgame (on paper) than TOR. Money spent means squat. It is the game features and how they are implemented.

    I disagree, a cut scene is not required for every single kill ten rats quest.  It was a monumental waste of a huge portion of a finite budget.

    However, the main stories were well done.   

  • NephelaiNephelai SydneyPosts: 182Member Uncommon
    Originally posted by Krashner
    Originally posted by Nephelai
    Originally posted by Krashner
    Originally posted by Nephelai
    Originally posted by Lyrian
    Until we start to see development budgets of 1 billion dollars. I don't expect to see an improvement in the genre.

    Agree and a subscription increase to pay for more frequent quality updates. This $5 per week thing aiming at students/unemployed (plus internet entitlelists that think everything should be free) that has gone on for over a decade is holding everything back. Put up the price, push 80% of the population back to Farmville and the whole MMO scene will be better off.

     

    After all, I spend about $15 per week to see a new movie (Inc food etc) and I'd pay the same for a decent MMO.

    Only $15 a week? Too many casuals can still afford that, let's double that to $30 a week and increase the box price of the game and expansions to $100 each. That'll help keep those filthy casuals out.

    My point was about removing people not willing to pay a fair price for quality entertainment not casuals.

    Then replace the word casual with poor/cheap/whatever people, the meaning doesn't change. Contrary to what you think, a more expensive product does not a better product make.

    You are correct a "expensive product does not a better product make" however I said nothing about a more expensive product making it better. What my point was, for the second time, was that MMO businesses should invest more to produce greater quality and better service and expect fair value for what they make rather than providing the level that $5 per week can sustain.

     

    You'll have more success if you spend the time to understand what people post rather than allowing a few key words to push your auto response opinion.

     

  • muppetpilotmuppetpilot Fort Wayne, INPosts: 163Member Uncommon

    It makes very little difference what their ultimate development costs become or how said costs were applied to the differing facets of the game.  If this game doesn't live up to its massive expectations, then nine months after launch it'll be going F2P and we will all be reading about how "excited!" the developers are to do so.  We'll get that tired old song and dance about "play your way" or something similar if the sub model fails, no matter how much Zenimax has ponied up for this thing.

    And don't forget, F2P is our Great Friend and Savior, and developers who launch sub games are totally planning their F2P transitions even before launch. Lol.

    "Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune

  • KrashnerKrashner Noneyabidness, INPosts: 137Member
    Originally posted by Nephelai

    You are correct a "expensive product does not a better product make" however I said nothing about a more expensive product making it better. What my point was, for the second time, was that MMO businesses should invest more to produce greater quality and better service and expect fair value for what they make rather than providing the level that $5 per week can sustain.

     

    You'll have more success if you spend the time to understand what people post rather than allowing a few key words to push your auto response opinion.

     

    Your whole argument hinged around wanting games to be more expensive so they could drive off undesirables, or as you put it 80% of the playerbase, because they were paying too little for what you consider to be quality entertainment. You never once mentioned investing more money to create a better gameplay experience you just wanted to get rid of the people who you felt were lessening your enjoyment. Somehow you think that paying $15 a month will suddenly help developers make a better game, it won't. If you consider the current games to be a pile of junk, then the only thing giving them more money will do is to allow them to make a more expensive pile of junk, just look at SWTOR.

     

    You'll have more success if you stick to your original argument rather than trying to change the meaning of what you said when someone challenges your opinion.

  • bcbullybcbully Westland, MIPosts: 8,272Member Uncommon
    Cryrodill better be amazing :(
  • MiklosanMiklosan turkuPosts: 176Member
    Originally posted by bcbully
    Cryrodill better be amazing :(    Hopefully Cyrodill will be good but what happens if it's not!?    

     

  • artemisentr4artemisentr4 fresno, CAPosts: 1,431Member Uncommon
    Originally posted by LittleBoot
    Originally posted by artemisentr4
    Originally posted by Fearum
    The story part was fun in SWtOR there just wasnt anything at all to do after you were done it and the PvP was crap. If they can make a good story and have good PvP I think it will be better in the long run.

     TOR spent the money in the right place. The stories are great. They were just clueless about end game in a MMO. ESO already has way more endgame (on paper) than TOR. Money spent means squat. It is the game features and how they are implemented.

    I disagree, a cut scene is not required for every single kill ten rats quest.  It was a monumental waste of a huge portion of a finite budget.

    However, the main stories were well done.   

    The kill ten rats was something that just happened because you were in the area, but I do agree that going through the same side quest cut scene over and over got old fast.

     

    As far as a waste of the budget, it didn't have any overall effect on the game. It was the failed attempt at PvP, the dumb choice of taking an unfinished engine that won't allow more than a handful of players on the screen, and crappy end game. The amount of money spent is the money spent. It didn't take away from anything, the bad planning did.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

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