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Very little has been said about the game thus far.
There will never be a perfect mmorpg due to the vast differences in what the typical gamer find appealing about a game.People are always going to crave that first mmo experience. I grew up with Ultima Online and then moved to Everquest so I guess I will always be searching for the magic I once felt when I first started playing those games.
If they can put some aspects of EQ LM With a destructible EQ environment together , mixed with descent crafting/pve, EQ Next may be a winner .
Simply put, These are my reasonable wants for the game
-A Ultima Online style crafting system improved.
-Everquest Next style resource collecting/housing ( with very Limited housing spots)
-Everquest style raiding/dungeons
-Months NOT weeks to lvl cap
-Shared world/dungeons (so rare items will be... RARE? Don't care if instanced or not) long as there is not multiples of same instance on same server)
-no auction houses
I am open for any type of pvp (open,closed, what ever)
15 years of mmorpgs and this is what I have come to desire....
The more sandbox the better but I do realize that this is not a sandbox game which I can deal with. If 50% of this make it in game I will be happy.
Really I just want a frigging upgraded Ultima Online but that will never happen. Yes I know SOTA is in the makes, I am just not sold on it yet.
I know nobody cares but I am bored
This game seems to have the most promise in a long list of sub par looking games under development .