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also thought it was rather weak...but honestly there havent been that many rpgs with a great story - even some of the old "classics" like baldurs gate dont have such a "fantastic storyline"... You can make up with that by a fantastic and epic open world such as skyrim...but i wished that in the next tes adventure, besides that open world they would also have a fantastic story line with twists and changes etc...i alwas love storyline with that WTF when your forme best friend stabs you in the back...
I think some of the mass effects had a decent story, fallout new vegas was okayish...i also think they storyline doesnt have to be "EPIC" all the time - i dont want to be the super duper giga mega ultra hero, i dont have to be - i think its rather cool if im just another low life who gets drawn into an adventure and gets by with a lot of luck and wit - most of the most epic movies feature "unwilling" heroes that arent that hardcore.
But what i truly wish for - why hasnt there ben an RPG or MMO that is bascially like a mixture of Skyrim and DayZ - what i mean is an RPG/MMO in a fantasy world where you start with nothing, you have to survive, eat, sleep, look fro shelter. But all that in a fantasy world with a great main story, magic, monsters etc.... I also prefer such a world where combat and enemies was more difficult - similar to DayZ or Dark Souls... sure 1 single Goblin doesnt propose such a threat...fighting 3 at the same time - already a problem, even for an experienced fighter (unless your legolas). Fighting something like a 3m Troll - huge problem....
we have 5 bazillion zombie-survival games - but no fantasy survival? That could make a super great sandbox mmo also...
Originally posted by klash2defTBH one of the worst and just cringe worthy stories ever but still good game. second play through i literally ran around doing skyrim shit (mods).. because story isnt that good. proof is Bethesda's fallout vs Obsidian's fallout. the latter was superior in the story section, the first was better looking (only a tad tbh)Bethesda knows great gameplay.. but they should hire the writers from bioware (or Obsidian) and do Fallout 4 proper. press 1 if u agree. *EDIT changed title so people dont get confused on Main Quests / Overall story & writing*
Your still confused ALOT.
Skyrim have some nice story but its mainly about making your own story the core gameplay is about freedom and seek your own story plus mods.
If i want story in a rpg i play a bioware game or wait for The Witcher 3.
Bethesda never promote there games to be story driffen game, they are about open world, freedom and mods with some story which are not that bad just not as deep as some other games.
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Skyrim's story is awful. Didn't realize people thought it was good. The open world is why you play that game, not for the terrible main quest.
Originally posted by mari3k You are right, story of skyrim was bad, but that game was not about story. Skyrim is more about sandbox, and you can't make a sandbox game with great story. Well lets see what koshima brings with new MGS, when someone can do it, then this guy.
Whoa... umm, what?
Not sure if serious.
Originally posted by Classicstar Originally posted by klash2def TBH one of the worst and just cringe worthy stories ever but still good game. second play through i literally ran around doing skyrim shit (mods).. because story isnt that good. proof is Bethesda's fallout vs Obsidian's fallout. the latter was superior in the story section, the first was better looking (only a tad tbh) Bethesda knows great gameplay.. but they should hire the writers from bioware (or Obsidian) and do Fallout 4 proper. press 1 if u agree. *EDIT changed title so people dont get confused on Main Quests / Overall story & writing*
What is he confused about? You are essentially agreeing that Skyrim wasn't designed around good story. The only disagreement is he thinks that the story should be improved in future Bethesda games, and you think they do other things well enough that they don't need the story to be good too.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
I feel that FO:NV had some of the best RPG writing of the modern age. I believe that games in the RPG Genre should make an effort to tie your character into the world, establish context and attachment to his or her story in a meaningful way. I think that they should make your role in the world a very important part of the game. FO:NV does this by giving you the absolute freedom of moral choice, allowing you to select from three very different factions with three very different philosophies. It makes it so that your choices can, and will effect the lives of every single individual who lives in or visits the Mojave wasteland. This helps to identify your character in a very real way, not only in a *look at the kool things ive done* way (like Skyrim) but also in a way that describes his character and ethical values, and his place in the Mojave.
Skyrim's appeal comes from more of a GTA style of game play, where the character can goof off and do what ever he wants, without having to worry about anyone or anything else. Now, this isnt necessarily a bad thing, but where Skyrim goes wrong is when it decides to make the entire world center around the main story line. In GTA, the main story is something that only involves you and a relatively small selection of your friends gaining wealth and fame (generally), and it offers you other ways to accomplish this task without ever even starting the main quest. In Skyrim, however, your character is literally birthed out of the events of the main story line, and his only identity/role in the world is to complete the quest laid out before him and slay Alduin. Sure, you can ignore this quest and go have a wank with the mages guild for a few days, but in the context of the game, this decision makes absolutely no sense. Each quest has a sense of apocalyptic urgency to it, a seriousness which your character would have to be literally insane to ignore. In a contextual manner, it forces you to continue upon this dull and uninspired quest line until its completion, offering almost no explanation of the events which are occurring around you, and absolutely no choice to develop your character as a character. In fact, I found the only way to find any immersion what so ever in this game was to play it like I was just an immigrant trying to strike it rich in the untamed dungeons of skyrim, ignoring every major quest line in the game. I feel, that as a game in the RPG genre, that qualifies as a complete and utter failure.
Please don't take this post as a blasting of the game.... I have spent over 400 hours playing and modding this game since its release, and I have enjoyed myself. But an RPG this game is not, and I feel that what OP was trying to say/ask/discuss is that he would like definitive RPG writing to be re-implimented into Bethesda's products. And on that note, I would like to add that I think that Obsidian would be a welcome addition to their writing staff, however due to Biowares relationship with EA, and the implied relationship of FO4 and EA, I wouldn't be particularly excited to see them on the roster.
Originally posted by Kabaal The days of Bioware doing outstanding work is long gone. They are just a name now, one that has been chewed up by EA.
I wish I could disagree with that but Bioware started downwards fast after KOTOR. Until then they really aced one thing: Interesting and fun npc. With the Dragon age games I have kinda gotten 2 acceptable npcs and have to cram in one really annoying just to fill a 4 player party.
But EA is not really to blame, they started the downward spiral before they got involved. Not that they help either, EA is way too focused on having their developers doing sequels to older games instead of doing something new.