Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

What's your favorite crafting system in any mmo and why?

13

Comments

  • ShadanwolfShadanwolf Posts: 2,114Member Uncommon

    I have found crafting  in most mmog to be an afterthought...at best.Perfunctory gathering followed by 100% creation. Uuggghh !

    To find great crafting in a great mmog....is the rarest find of all.

    Given my obsession with mmogs with faction vs faction conflict as the primary  focus of the game...and finding great crafting  has been a quest I still have not completed.

    (so...I play SKYRIM with the SKYRIM REDONE mod and get more satisfaction than from any of today's mmog.I remain a bit sardonic about Elder Scrolls Online chances of being the next contender...though THE REPOPULATION is a possibility).

     

  • KeushpuppyKeushpuppy Wenatchee, WAPosts: 118Member Uncommon

    Active game would be EQII before they nurffed it. Of all time it would have to be Horizon ( I think thats the name had dragons as ma mplayable race.).

     

  • WizardryWizardry Ontario, CanadaPosts: 8,444Member Uncommon
    Originally posted by ruonim

    Eve online

     

    Why?

    You can reprocess with full skills to get 100% materials back. Yes you can profit  from morons that "minerals i mine are free". But it got changed recently with unrecoverable minerals.

    FFXI can do this and more.You can reprocess items you did not craft,in other words drops.Too bad most still will never know how in depth FFXI was,the most depth in systems of any game and was made for console.Not only can FFXI do it,you have to raise that skill in that particular craft,it is not something you can just automate,in other words you have to earn that ability.Most of Eve is just place a check mark in a box and learn it over time even if afk.

     

    EQ2 vanilla started with some depth but like so many games now it dumbed down to remove the mat making and now you just get your rare back or make the item no variance in stats.


    Samoan Diamond

  • Viper482Viper482 Somewhere, FLPosts: 995Member Uncommon
    SWG was the best crafting system I have ever seen. Been a long time so I could remember it wrong, and I only played the first release as well. Everyone's items were unique in quality depending on where you harvested materials from, some were better quality than others. Those who took their time to find the best mats had the best stuff, you could build a reputation off of your gear you sold. You also had your own true storefront where you could sell from and advertise your location on websites. I was an armorsmith and I could set up samples like mannequins in my store, was awesome. Also once you got a great material combination you could save it as a blueprint and mass produce it in factories you built wherever. As long as you had the mats in there you could set it to build whatever...100 copies, and they would be made while you logged or hunted. What an awesome system.
  • LonzoLonzo GoettingenPosts: 235Member Uncommon
    SWG! it was super fun!

    image
  • LithuanianLithuanian vilniusPosts: 205Member Uncommon
    Istaria:Chronicles of the Gifted. Allows multi-classing, so your favourite Weaponsmith can be Jeweller too as well as all other school expert at the same time. Some schools intertwine: advancing one helps advance skills used in another. Ability to de-construct many things. And 100 levels to advance. It's just superb system.
  • RidelynnRidelynn Fresno, CAPosts: 4,178Member Uncommon


    Originally posted by furbans

    Originally posted by negativf4kk EVE -cause it got >>>>>>>meaning!

    EVE by far is the best crafting hands down where there is an actual economy and one can be an actual trader if they so choose.  EVE has so many different aspects and complexity that any game pales in comparison to the depth that EVE offers.  It takes months to just get a basic grasp of the various aspects of the crafting and that is only scratching the surface.  While EVE is a very PvP centric game that I never cared much of, it does however have the best crafting I have ever experienced.

    Pathfinder Online seems to be taking the complexity of EVE's crafting and economy which is one of the reasons it is on my radar.


    I liked SWG better, but Eve is still here, and is a very close second. I played Eve for a couple of years and nearly all I did were crafting-centered activities, and it was very engrossing.

    That was pretty much the same way I played SWG... placing extractors out on the actual planet seems a lot more fulfilling that running from asteroid belt or placing a moon mining rig out in space -- space really is vast, and it's all pretty much the same (although Eve makes it pretty).

    Very similar all in all, with regard to crafting

  • PhryPhry HampshirePosts: 6,290Member Uncommon
    The only game i've ever played that had a truly complex, and yet still enjoyable crafting experience, where crafting actually mattered, because the only items available in game were those made by other players. Was SWG, no other game has ever approached the complexity of the crafting in this game, which is a real shame, because it seems since SWG the only types of crafting we get in games are usually of the WoW cookie cutter variety, almost without exception, and thats pretty boring from my perspective.image
  • ForgefeuForgefeu MetzPosts: 103Member
    Ultima online. Oh the memory of harvesting ore from cliff on my boat then hiting my anvil while talking with friend in our player city. It maybe wasn't the most complexe crafting experience but damn was it immersive !
  • mCalvertmCalvert Tallahassee, FLPosts: 1,283Member

    If youre talking about it in bigger terms of its relevance to the game, then EVE. No other game has as integrated an crafting system. If youre talking about the process itself, that's a tough one because I cant think of any MMO that has really made it enjoyable or logical. Probably WURM, as its the most realistic, if you don't mind carpal tunnel.

    You can chop down various trees and make various quality wooden swords. Or you can dig underground, find some ore, transport it to your forge (which you had to build), use some tools (which you had to make) to make a metal swords. You can make a frying pan, catch a fish, put the fish in the pan, light a fire, put the pan on the fire and make fried fish.

  • RemyVorenderRemyVorender Riverside, RIPosts: 3,266Member Uncommon
    Originally posted by darkedone02
    Originally posted by SEANMCAD

    In order

    1. Wurm Online

    2. Xyzon Online

    3. Eve online

    4. Fallen Earth

     

    I was put off by Wurm online for a long time because of the graphics but they have much improved on the graphics. Wurm is pretty much 100% crafting. Look it up.

    I've played it before, but i never did craft, all i did was help a community forum village out and gather resources like stone and stuff from the local mine and chop wood that is not an apple tree (which is hard as hell to find).

    If you have the time, and I mean a lot of it, than WURM Online is your best bet. Amazing game, I just no longer have time for it.

    Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
    ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
    Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  • rodingorodingo Posts: 2,346Member Uncommon

    I actually can think of three different games in which I enjoyed the crafting.  Keep in mind though that I'm not really a "crafter" in games but I usually will dabble in it in some ways.

    EQ2:  I like the fact that you actually have to pay attention during the process and that your character can actually get hurt when you screw up at certain points.  Makes the crafting seem more interactive.

    SWG:  I really liked the interdependence between the different crafting professions back when SWG was in full swing.  I also liked how you could pick a favorite crafter allowing you to be "brand loyal" so to speak because you knew they made top quality items that were often better than their competition.

    Fallen Earth:  I just liked the real time element and how you didn't have to specialize if you wanted to make a vehicle or armor.

    "If I offended you, you needed it" -Corey Taylor

  • CyclopsSlayerCyclopsSlayer Minneapolis, MNPosts: 532Member

    While SWG had a complex and involved crafting system, the best by far was Horizon / Istaria.

     

    Not only could you make gear usable from L1, but the crafting also could change the face of the world.

    - Advanced Skills and Spells were from crafted scrolls

    - Housing was crafted, but had NO standard floor plans. You placed the walls, hedges, doors, storage silos, vendors, craft tools, whatever, anywhere you like within the confines of the plot of ground you bought. From a small city lot size, to hilltop full castle, to underground dragon's lair.

    - Players needed to connect bridges to link to islands with more housing plots, dig tunnels down to special resources. All through crafting. While 1 person could do the work it would take years, these were more World Projects involving all players.

    - Two world projects I was there for unlocked 2 new player character races. Satyr's from tunneling down to a Super Boss who was mind controlling the Satyr's, once he was defeated they joined the available races. Dryad's were also unlocked similarly. 

     

    It was the Combat and Death systems and incomplete world that drove me away, NOT the crafting.

     

  • AlBQuirkyAlBQuirky Sioux City, IAPosts: 3,828Member


    Originally posted by darkedone02
    I'm the guy who loves to craft things and usually focus on crafting alot of things to decorate my home like in Minecraft, Terraria, Starbound, and other games and usually like to join into a certain community to help people out on gather certain resources to help them speed up the process, like i did on Wurm Online, trying to join into a decent, growing, ever expanding community.After playing a few mmo's, i've noticed some games out there sticks out, while the others have something quite simple and generic that really didn't bring in much good positive attention. So community, what's your fav crafting mmo's and why?
    I have yet to find an MMORPG that has a system I like.

    Like you, I enjoy crafting, creating things in games. The latest fad to have crafting, but have some NPC do it for the player really sucks and negates the reason for including crafting in the first place.

    I've heard of many interesting systems that grab my attention, but then they add in Open World PvP. I dislike OPW:PvP more than I like deep crafting systems, so I pass those games by. Apparently, great crafting systems = OW:PvP only. I guess that makes crafting exciting (and palatable) for players that do not enjoy the activity of crafting as much as I do for the (boring) crafting itself.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR

  • Salio69Salio69 under a rock, FLPosts: 428Member
    EVE probably has the best. your still actually sales. FFXIV actually has fun crafting for a change.
  • centkincentkin Asbury, NJPosts: 943Member Uncommon
    I have come up with a great crafting system -- one that addresses many of the problems that crafting has today in games.  Unfortunately I have not seen anything like it in any game.  I think the key to why crafting is weak in games these days is the definition that group and raid things should give better reward than solo, and crafting is a solo activity.  Crafting should be doable in groups.  Have a system with complications, etc and have say a weaponsmith to form the blade, jewelers setting gems, a player on the bellows controlling the hear, enchanters pouring magic into the blade, and soulrenders pushing the energy out of the orbs left by powerful mobs into the blade all at the same time.  You would also have an overseer who could address complications on any station and/or make shifts to the overall flow of how things are going.  Hence an epic weapon might have 3 enchanters, 3 soulrenders, a weaponsmith, an overseer, a jeweler, and someone on the bellows.  Ten people acting in unison to make a weapon.
  • Flyte27Flyte27 Greenwich, CTPosts: 2,837Member Uncommon
    Crafting has never been of great interest to me.  I'm usually more into the survival aspect of things.  I always preferred being a skinner, woodworker, or blacksmith to anything else.  Skinning is great as it goes well with hunting.  I especially enjoyed crafting in Ultima Online.  As much as I loved Everquest I found crafting in that game was to difficult for me.  There were to many recipes and ingredients to find.  That's not to say I don't think it should be there for others who enjoy that kind of experience.  It's just not for me.  On the flip side I thought WoWs crafting system was a little bit to simple.  If I could do it with ease then it must be to simple lol.
  • MargulisMargulis Glendale, AZPosts: 1,614Member
    Vanguard and FF XIV because they were both very interactive and evolving minigames in the creation process of an item
  • GruugGruug Chillicothe, ILPosts: 1,311Member Uncommon
    SWG very pre-CU/NGE followed by EVE Online had/have the best crafting systems. Every MMO I have played since just is way too simple.

    Let's party like it is 1863!

  • DauzqulDauzqul Detroit, MIPosts: 1,405Member Uncommon
    SWG. Anyone who says otherwise has never played it.
  • VincerKadenVincerKaden Edison, NJPosts: 457Member

    SWG. Because resource qualities, tools, character skill, luck, planning, and (often) other players mattered in the production of goods.

    The entire "chain" was realized, from resource gathering all the way to mass production to the retail vendors. No other MMO has come close.

    image

  • bibensdbibensd Osawatomie, KSPosts: 58Member

    "While SWG had a complex and involved crafting system, the best by far was Horizon / Istaria.

    Not only could you make gear usable from L1, but the crafting also could change the face of the world.

    - Advanced Skills and Spells were from crafted scrolls

    - Housing was crafted, but had NO standard floor plans. You placed the walls, hedges, doors, storage silos, vendors, craft tools, whatever, anywhere you like within the confines of the plot of ground you bought. From a small city lot size, to hilltop full castle, to underground dragon's lair.

    - Players needed to connect bridges to link to islands with more housing plots, dig tunnels down to special resources. All through crafting. While 1 person could do the work it would take years, these were more World Projects involving all players.

    - Two world projects I was there for unlocked 2 new player character races. Satyr's from tunneling down to a Super Boss who was mind controlling the Satyr's, once he was defeated they joined the available races. Dryad's were also unlocked similarly. 

    It was the Combat and Death systems and incomplete world that drove me away, NOT the crafting."

     

    pretty much this, horizons was the most fun i ever had in crafting but the combat was terrible, actually recently re-dled the game again but it didn't seem to have changed that much and population seemed dead.

  • SEANMCADSEANMCAD Houston, TXPosts: 5,348Member
    Originally posted by Dauzqul
    SWG. Anyone who says otherwise has never played it.

    Wurm online...but I have never played SWG

     

    sorry I could not resist

    Correlation does not imply causation

  • Quazal.AQuazal.A PrestonPosts: 498Member Uncommon

    EvE

    For many reason, but mainly because without crafting the game wouldn't exist,  and that is not the case with many MMOs

    I play eve and as such my whole in game time is spent crafting but not simple buys mats - make item, but invention (chance based) to get the blueprint > make materials required to use blueprint > make blueprint.

    Nothing in eve would work without crafting apart form fighting in n00b ships :)

    Whilst it is agreed that its a pvp game, i would prefer to think of it as a crafting game :)

    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game :) were of course your welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • SEANMCADSEANMCAD Houston, TXPosts: 5,348Member
    Originally posted by Quazal.A

    EvE

    For many reason, but mainly because without crafting the game wouldn't exist,  and that is not the case with many MMOs

    I play eve and as such my whole in game time is spent crafting but not simple buys mats - make item, but invention (chance based) to get the blueprint > make materials required to use blueprint > make blueprint.

    Nothing in eve would work without crafting apart form fighting in n00b ships :)

    Whilst it is agreed that its a pvp game, i would prefer to think of it as a crafting game :)

    I really like the Eve industry model however I noticed that as it stands now to make more money (for time invested) than just mining you have to be pretty high up industry.

     

     

    Correlation does not imply causation

Sign In or Register to comment.