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I have found crafting in most mmog to be an afterthought...at best.Perfunctory gathering followed by 100% creation. Uuggghh !
To find great crafting in a great mmog....is the rarest find of all.
Given my obsession with mmogs with faction vs faction conflict as the primary focus of the game...and finding great crafting has been a quest I still have not completed.
(so...I play SKYRIM with the SKYRIM REDONE mod and get more satisfaction than from any of today's mmog.I remain a bit sardonic about Elder Scrolls Online chances of being the next contender...though THE REPOPULATION is a possibility).
Active game would be EQII before they nurffed it. Of all time it would have to be Horizon ( I think thats the name had dragons as ma mplayable race.).
Originally posted by ruonim Eve online Why? You can reprocess with full skills to get 100% materials back. Yes you can profit from morons that "minerals i mine are free". But it got changed recently with unrecoverable minerals.
FFXI can do this and more.You can reprocess items you did not craft,in other words drops.Too bad most still will never know how in depth FFXI was,the most depth in systems of any game and was made for console.Not only can FFXI do it,you have to raise that skill in that particular craft,it is not something you can just automate,in other words you have to earn that ability.Most of Eve is just place a check mark in a box and learn it over time even if afk.
EQ2 vanilla started with some depth but like so many games now it dumbed down to remove the mat making and now you just get your rare back or make the item no variance in stats.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by furbans Originally posted by negativf4kk EVE -cause it got >>>>>>>meaning!
EVE by far is the best crafting hands down where there is an actual economy and one can be an actual trader if they so choose. EVE has so many different aspects and complexity that any game pales in comparison to the depth that EVE offers. It takes months to just get a basic grasp of the various aspects of the crafting and that is only scratching the surface. While EVE is a very PvP centric game that I never cared much of, it does however have the best crafting I have ever experienced.
Pathfinder Online seems to be taking the complexity of EVE's crafting and economy which is one of the reasons it is on my radar.
I liked SWG better, but Eve is still here, and is a very close second. I played Eve for a couple of years and nearly all I did were crafting-centered activities, and it was very engrossing.
That was pretty much the same way I played SWG... placing extractors out on the actual planet seems a lot more fulfilling that running from asteroid belt or placing a moon mining rig out in space -- space really is vast, and it's all pretty much the same (although Eve makes it pretty).
Very similar all in all, with regard to crafting
If youre talking about it in bigger terms of its relevance to the game, then EVE. No other game has as integrated an crafting system. If youre talking about the process itself, that's a tough one because I cant think of any MMO that has really made it enjoyable or logical. Probably WURM, as its the most realistic, if you don't mind carpal tunnel.
You can chop down various trees and make various quality wooden swords. Or you can dig underground, find some ore, transport it to your forge (which you had to build), use some tools (which you had to make) to make a metal swords. You can make a frying pan, catch a fish, put the fish in the pan, light a fire, put the pan on the fire and make fried fish.
Originally posted by darkedone02 Originally posted by SEANMCAD In order 1. Wurm Online 2. Xyzon Online 3. Eve online 4. Fallen Earth I was put off by Wurm online for a long time because of the graphics but they have much improved on the graphics. Wurm is pretty much 100% crafting. Look it up.
I've played it before, but i never did craft, all i did was help a community forum village out and gather resources like stone and stuff from the local mine and chop wood that is not an apple tree (which is hard as hell to find).
If you have the time, and I mean a lot of it, than WURM Online is your best bet. Amazing game, I just no longer have time for it.
Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2, ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...
I actually can think of three different games in which I enjoyed the crafting. Keep in mind though that I'm not really a "crafter" in games but I usually will dabble in it in some ways.
EQ2: I like the fact that you actually have to pay attention during the process and that your character can actually get hurt when you screw up at certain points. Makes the crafting seem more interactive.
SWG: I really liked the interdependence between the different crafting professions back when SWG was in full swing. I also liked how you could pick a favorite crafter allowing you to be "brand loyal" so to speak because you knew they made top quality items that were often better than their competition.
Fallen Earth: I just liked the real time element and how you didn't have to specialize if you wanted to make a vehicle or armor.
"If I offended you, you needed it" -Corey Taylor
While SWG had a complex and involved crafting system, the best by far was Horizon / Istaria.
Not only could you make gear usable from L1, but the crafting also could change the face of the world.
- Advanced Skills and Spells were from crafted scrolls
- Housing was crafted, but had NO standard floor plans. You placed the walls, hedges, doors, storage silos, vendors, craft tools, whatever, anywhere you like within the confines of the plot of ground you bought. From a small city lot size, to hilltop full castle, to underground dragon's lair.
- Players needed to connect bridges to link to islands with more housing plots, dig tunnels down to special resources. All through crafting. While 1 person could do the work it would take years, these were more World Projects involving all players.
- Two world projects I was there for unlocked 2 new player character races. Satyr's from tunneling down to a Super Boss who was mind controlling the Satyr's, once he was defeated they joined the available races. Dryad's were also unlocked similarly.
It was the Combat and Death systems and incomplete world that drove me away, NOT the crafting.
Originally posted by darkedone02I'm the guy who loves to craft things and usually focus on crafting alot of things to decorate my home like in Minecraft, Terraria, Starbound, and other games and usually like to join into a certain community to help people out on gather certain resources to help them speed up the process, like i did on Wurm Online, trying to join into a decent, growing, ever expanding community.After playing a few mmo's, i've noticed some games out there sticks out, while the others have something quite simple and generic that really didn't bring in much good positive attention. So community, what's your fav crafting mmo's and why?
Like you, I enjoy crafting, creating things in games. The latest fad to have crafting, but have some NPC do it for the player really sucks and negates the reason for including crafting in the first place.
I've heard of many interesting systems that grab my attention, but then they add in Open World PvP. I dislike OPW:PvP more than I like deep crafting systems, so I pass those games by. Apparently, great crafting systems = OW:PvP only. I guess that makes crafting exciting (and palatable) for players that do not enjoy the activity of crafting as much as I do for the (boring) crafting itself.
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Let's party like it is 1863!
SWG. Because resource qualities, tools, character skill, luck, planning, and (often) other players mattered in the production of goods.
The entire "chain" was realized, from resource gathering all the way to mass production to the retail vendors. No other MMO has come close.
"While SWG had a complex and involved crafting system, the best by far was Horizon / Istaria.
It was the Combat and Death systems and incomplete world that drove me away, NOT the crafting."
pretty much this, horizons was the most fun i ever had in crafting but the combat was terrible, actually recently re-dled the game again but it didn't seem to have changed that much and population seemed dead.
Originally posted by Dauzqul SWG. Anyone who says otherwise has never played it.
Wurm online...but I have never played SWG
sorry I could not resist
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For many reason, but mainly because without crafting the game wouldn't exist, and that is not the case with many MMOs
I play eve and as such my whole in game time is spent crafting but not simple buys mats - make item, but invention (chance based) to get the blueprint > make materials required to use blueprint > make blueprint.
Nothing in eve would work without crafting apart form fighting in n00b ships
Whilst it is agreed that its a pvp game, i would prefer to think of it as a crafting game
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
Originally posted by Quazal.A EvE For many reason, but mainly because without crafting the game wouldn't exist, and that is not the case with many MMOs I play eve and as such my whole in game time is spent crafting but not simple buys mats - make item, but invention (chance based) to get the blueprint > make materials required to use blueprint > make blueprint. Nothing in eve would work without crafting apart form fighting in n00b ships Whilst it is agreed that its a pvp game, i would prefer to think of it as a crafting game
I really like the Eve industry model however I noticed that as it stands now to make more money (for time invested) than just mining you have to be pretty high up industry.