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MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the second installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.
Today’s Becoming™ tale is the second part of the The Trials of Nuada Airgetlám. When we last saw our hero Nuada, he was standing outside one of the entrances to The Depths. As the previous segment revealed, these entrances are not necessarily in fixed locations in Camelot Unchained. They will certainly move and change through the influence of the Veilstorms, and also as a way to help with realm balance on a server. Having fixed entrances , depending on how acquiring control works in the release version, would tend to benefit the more powerful realm(s), and moving them around can be a good mechanic in helping to even the odds a bit.
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