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In our latest look at EverQuest Next, we take a look back at last week's news and offer analysis about what was said. This week, in particular, we center on the day/night cycle, specialty servers and how quickly a world can be built. Check it out before heading to the comments to add your voice to the discussion.
As Everquest Next Landmark inches closer to release, Sony Online Entertainment threw out a couple of different world-building concepts we could latch onto this week: one is a corollary to the day-night progression discussion from earlier, and the other two are about how the world is made and how your particular choice of world may operate in the future when Landmark and EQNext eventually come out.
Read more of Victor Barreiro Jr.'s EverQuest Next: Time Lapsing and World Making.
Comments
EQ2 fan sites
I am surprised that PvP reached 20% actually.
I chose Hardcore, close to Vanilla EQ (hopefully)
What the...?
they said in eqn the d-n will be 2 hours
they said the former standard was 72minutes which was to short for eqn but might be okay for eqlm but that they didnt decided yet on the cycle for landmark
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Interesting. The development of these games is going to be fascinating to follow. Already is, really.
Surprised the PvP option was so high as far as rulesets go. Add a RP PvP server and I am in heaven. I am happy to see this kind of research being done, though. Developing with alternative rulesets in mind rather than tacking them on to "main" designs can only be a good thing.
http://www.mmorpg.com/blogs/PerfArt
Just to question the philosophy. Army of Socrates.
Just to question the philosophy. Army of Socrates.
I agree. Don't know from where did they get this 72min "standard", I think it's way too low. In LotRO a day is more than 3 hours long, in AoC even more (I guess 6 hours maybe - not sure).
as long as night is really dark, so I have to use a torch or campfire to see. i don't mind how long it is.
Not a chance. Those games are "hardcore" and/or "niche" today and EQNext will be neither.
I am really interested in seeing voxel + procedurally generated terrain in a persistent and shared world in an MMORPG. Hopefully it works out great so we can have tons of space to explore and build on.
That said does anyone know how large either EQL and EQN worlds will be? Not counting subterranean, I mean the surface size of each layer of the world.
Here are some great videos from the guy who I is being contracted out to help SOE with their voxel +procedural generation with his voxel farm engine being licensed.
Voxel physics:
http://www.youtube.com/watch?v=KZIsW7is01g
Procedurally Generated World made with his software:
http://www.youtube.com/watch?v=Btc7gFIjJco&list=UUnAnbwdbzRvFhQGCAVdh4Pw
IMO the combination of the two will probably be a new staple going forward in MMOs assuming all goes well. Miguel Cepero already mentioned that several companies have licensed his work and several more are interested.
Hopefully EQL & EQN are huggggeeee open maps to explore, and build on so the exploration evolves. Not to mention the fun it should be for explorers to seek out settlements in remote locations, or soldier like players patrolling for enemy camps, or other interesting goodies hidden across the massive world...dungeons, monsters in caves, sunken temples, places of power, etc.
Shame about night time being "bright" nights instead of true night, was really hoping for some "horror" elements added when adventuring at night...well maybe they will man up and do lunar cycles that have bright nights and dark nights QQ
Voxel Farm day-night cycles: http://www.youtube.com/watch?v=ubeAipNz2yU&list=UUnAnbwdbzRvFhQGCAVdh4Pw
All MMOs are niche, no matter how hard they try not to be. The key is to target a niche that doesn't already have a ton of decent games serving it, which I think EQN will do. Not sure the "we want night to be pitch black" niche is large enough to sustain anything but a very low budget indie game though.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
It seems many RT polls side with classic EQ principals so SoE could benefit from a server where the content overall is pretty hard. I'm no fan of permadeath but corpse recovery and a majority of needed group content would be refreshing. One can hope.