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So in the last thread i made it seems that it was to broad for what i was aiming at so i figured i would make a series of threads regarding different aspects of my game to see if i can get some feedback.
Well start with the Hit Points system.
So the basic setup so far. I have a life bar with represents the amount of blood in the body. Everyone will have 8 pints of blood or 800 "hit points". I have the damage set up to cause different ailments to do different amounts of damage as well as different status effects. Broken legs to make you slow/crawl, broken arms will take your ability to aim accurately, and if you get shot in the face with a rifled slug from a 12 gauge shotgun well.... its curtains...
There will be melee weapons to cause different effects also things such as bows with different types of arrows to cause different damages. Examples would be if you get hit with a bat to the legs it has a chance of breaking your leg causing mentioned crawling/slowness. If you were to get shot with say a regular everyday recurve bow with a target point the damage would be minimal bleeding. I have different damage equations setup for different weapon types and combinations.
So that's the baseline.... Ideas, critiques?