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[Interview] General: James Phinney & Motiga - For the Love of the Game

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 17,125MMORPG.COM Staff Uncommon

James Phinney and his Motiga development studio have been working quietly on an as-yet-unnamed project for the past couple of years. We caught up with James to see what we could ferret out about the game, the studio and much more. See what he had to say in our exclusive interview. Motiga was founded in 2010. Can you tell us about the studio’s journey over the last three years?  

James Phinney: Through the first part of 2013, I was wrapping up State of Decay over at Undead Labs, so I’ve been here for only part of the journey. What I can say is that Motiga had already put together the core of a fantastic team.

Building the right culture at a company is incredibly important if you’re thinking about long-term success, and that starts with having the right people. I knew a lot of the crew from past work experiences and a few others socially or by reputation. It was clear right from the beginning that this was not only a very talented bunch, but a great group of people to work with.

Read more of Bill Murphy's James Phinney & Motiga - For the Love of the Game.


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  • GeezerGamerGeezerGamer ChairPosts: 5,762Member Uncommon

    So many unanswered questions. Is this article even justified? 

  • mistmakermistmaker viennaPosts: 233Member Uncommon
    senseless interview, without getting any information. really senseless
  • kilunkilun Apopka, FLPosts: 709Member Common

    Yeah, I kind of don't understand the point of this interview either.  Nothing is known the game such as if the game is in the MMO genre or something that even fits for this website (ARPG, Tower Defense, something)

    Guess the company, that I believe no one here prior to this article has heard of,  wants a bit of publicity.



  • OzmodanOzmodan Hilliard, OHPosts: 7,254Member Uncommon
    This is not really news, he did not divulge anything that was not known beforehand except that some of you had not heard of the company before this.
  • Mtibbs1989Mtibbs1989 Posts: 2,928Member Uncommon
    Hey, lets create an article the truly serves no purpose WOO, wasting peoples time day in and day out! I don't care about the company I care about the product that comes from the company, if they produce a good product then I'll praise them. Otherwise talk is nothing but talk. 


    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • JJ82JJ82 Chicago, ILPosts: 1,180Member Uncommon

    "Motiga was founded in 2010. Can you tell us about the studio’s journey..."

    Speaking of Journey, doesn't he look like the guy that took over as lead singer of the band?

    "People who tell you you’re awesome are useless. No, dangerous.

    They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster

  • LethalityLethality Apopka, FLPosts: 62Member Uncommon
    If the article exists, it might be worth keeping an eye on the company ;)
  • GreatswordGreatsword ViennaPosts: 109Member Uncommon

    At least it reminded me how I was able to debate with James on the placement of the gates in the first Ascalon mission during the alpha of Guild Wars 1.

    Cool story, I know.

  • Solar_ProphetSolar_Prophet Columbus, OHPosts: 930Member Uncommon

    I read the interview and still don't know who this guy is, what he does / did, and have no idea what he's working on. A quick Google search answered the first two questions, but I shouldn't have had to do that in the first place.

    Sorry, but it just seems kind of pointless to interview someone if the only questions asked are for the most part completely generic.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

  • ScotScot UKPosts: 5,817Member Uncommon

    "Game development’s always been a bit feast or famine, but with MMOs, casual games, and now more serious free-to-play online games, the mega-hits started to bring in so much money that, frankly, the business side of things often intruded on all aspects of game development. Planning meetings could end up focused more on business model and maximizing profit rather than on making the game fun."

    This is what happened to the MMO industry but very few insiders want to talk about it, not surprising as it could put their job on the line. I have tried many times on here to link the changes in business model and the executive steering of gameplay to why we have reached this point in MMO land. Such honesty means I will keep an eye out for whatever this team goes on to produce.

    "For the love of gaming" has been replaced by "for the love of money".

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    Now doesn't that make you feel all warm and fuzzy? :P

  • moguy2moguy2 Saint Peters, MOPosts: 337Member
    Next article should be a full blown interview with hellen keller. I think we will get the same vibe at the end. Amirite?
  • MorgarenMorgaren Richwood, TXPosts: 394Member
    Personally, as someone who watches the business side of the gaming world, and someone who deals a lot with creating a brand and developing team environments and culture in both a site, regional and corporate level as a profession, there was a lot of information in this article.
  • MoiraeMoirae New Orleans, LAPosts: 2,758Member Uncommon
    What was the point of this article? He didn't say anything at all. And see... that's part of the problem with the genre... the creators say very little which totally violates the transparency that even this developer is talking about. 
  • OnecrazyguyOnecrazyguy Renton, WAPosts: 83Member
    Yeah, just a lot of fluff. They are trying to generate hype for the company but this isn't the way to do it.
  • EQBallzzEQBallzz Austin, TXPosts: 154Member Uncommon


    As-yet-unnamed and unknown project of the past couple of years remains unnamed and unknown as of yet.

  • LaterisLateris Phoenix, AZPosts: 1,748Member Uncommon
    I bet it is a Zombies gamez! 
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