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James Phinney and his Motiga development studio have been working quietly on an as-yet-unnamed project for the past couple of years. We caught up with James to see what we could ferret out about the game, the studio and much more. See what he had to say in our exclusive interview.
MMORPG.com: Motiga was founded in 2010. Can you tell us about the studio’s journey over the last three years?
James Phinney: Through the first part of 2013, I was wrapping up State of Decay over at Undead Labs, so I’ve been here for only part of the journey. What I can say is that Motiga had already put together the core of a fantastic team.
Building the right culture at a company is incredibly important if you’re thinking about long-term success, and that starts with having the right people. I knew a lot of the crew from past work experiences and a few others socially or by reputation. It was clear right from the beginning that this was not only a very talented bunch, but a great group of people to work with.
Read more of Bill Murphy's James Phinney & Motiga - For the Love of the Game.