It looks like you're new here. If you want to get involved, click one of these buttons!
Piranha Games has published its look back at MechWarrior Online's 2013 along with a bit of forward-looking news for 2014. The team is hard at work on UI 2.0, Community Warfare, a new game play mode called "skirmish" and much more. In addition, Community Warfare packs have gone on sale that include boosts and more.
The first set of features for Community Warfare have been broken down and reviewed by engineering. The systems engineers have a roadmap and schedule in which they will start addressing the needs of all new systems required by Community Warfare and are working on the core layout for faction/unit gameplay. What this sums up is… engineering has done all project management breakdowns and specs for the upcoming feature and code clean-up and preparation is being worked on in a special new branch build (much like PTS). Some of the core new features, like database sharding for improved load handling, have been completed and are in that branch now.
We will update as each feature of Community Warfare enters development so you will know what order to expect things to start appearing. Right now all development is heavily, under the hood.
Another feature that will be updated is the Match Maker. A full analysis has been performed on the current system and fixes/updates are now planned. This is not a trivial update and may be included with the release of Phase 1 Community Warfare. Tonnage limits, grouping, Elo calculations are all reliant on these changes and we will fill you in with more detail, as these tasks move into production.
Read the full letter on the MechWarrior Online site.
We have a NEWS PAGE - Try it sometime!