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Why don't more MMOs have instanced content options for easy and hard and solo,duo,group,raid for every instanced encounter ?
Why don't any have things like being able to check a box at character creation for things like:
-slower experience gain
-no quest markers or marks over questgivers' heads
-no fast travel
(as well as probably a few others I can't think of right now)
Want the game easy? No problem, leave all those options unchecked. Only like a couple of them? You can do that.
Each player could have a history viewable but other players That would say things like "____ has a phobia of teleporters" or "____killed the black wizard *and* his cohort of demon lords." if you did the raid version of the instance where the solo version would just be the wizard.
It seems like the increased development time this would take would be more than compensated by a lot more replay value as well keeping more people happy longer. I do not favor giving better gear for at least most harder in game achievements as that leads to all kinds of balance problems and whining but things like a cool line in your player history for a bit of bragging rights would be nice...
I don't think everyone would choose the path of least resistance, many people really do like a challenge...
Oh, and if you're a smart-ass and say "You can just gimp yourself if you want to make the game harder!" Please don't bother, that is not the same as having adjustable difficulty options within the game
Does the technology for this kind of stuff really not exist yet in the MMO space?