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Yeah i started playing again about a month ago and i must admit it really is a good game.. with the settings maxed out the graphics are just as good as some so called modern f2p mmos.
If you like openworld themepark games then give this a go.
Originally posted by ReeseFlamelocks Edit: Oh yeah, by the way, how the hell do I cancel "stalk"? lol
Originally posted by ReeseFlamelocks
Originally posted by Adamantine Well ... I always hated card games and avoided it as long as possible, but yes, in Vanguard you have to diplo if you want to be a top player. Diplomacy is basically: - Getting the right cards - Getting the right gear - Finding the right spots and right parleys for farming faction In the end, after some bumps and tough spots, it feels a lot like harvesting. Its a bit harder to start and its more complexity, but once you have all the stuff you need, its just a question of leveling it up and its not even that slower to level up than harvesting.
Originally posted by Adamantine
You can cancel Stalk by switching to your other stance. I know you got Stalk as a separate hotkey at the beginning, but you can always just switch to it by clicking on it in your stances window, you don't have to use the hotkey. Your other stance is Devious Foe if I as remembering correctly, just click on that to cancel your stalking. You can switch back and forth pretty much at will when out of combat. In combat the use of stalking is limited somewhat by design.
For diplo (and crafting), you technically do not have to do either. If you are the strictly adventuring type, you can just focus on that. You will miss out on some conveniences and other things, but they are not required. The biggest reason people will tell you that diplomacy is required is because being a high level diplomat will greatly increase the speed at which you are able to gain faction in some of the more important end-game content where faction plays a major role.
> The biggest reason people will tell you that diplomacy is required is because being a high level diplomat will greatly increase the speed at which you are able to gain faction in some of the more important end-game content where faction plays a major role.
Its faster to level diplomacy instead and do the same with diplomacy.
Also, you dont need anyone else for it, you can "solo" it.
I really like the old school feel to this game, but i dont know if i can handly all the deserted areas. I'm up to lvl 13 paliden now, and this game is really chalanging solo. I've been in a few groups and they were really fun.
My problem is the way they have the mobs just standing in one spot and not moving. I'm on this quest called "Orc assault" where thers a bunch of orcs on a beach. The quest says its solo, and i'm supposed to kill orcs and search for treasures. Well i get to the beach and there are alot of orcs just standing in one place in groups of 2 and 3. I can only solo one at a time, they take off like 70% of my hp. I tried to pull one at a time, but the way there stationary that's not posible and i keep getting slaughterd.
Why did they put all this mobs stationary like that? How are we supposed to solo this quest's that are flaged as "Solable".
I'm lvl 13 and alrdy seem a few places like this, anyone have an suggestions on how to do this solo quests? I like the challange this game has, but the stationary mobs is kinda over the top.
Just a tip on the graphics try messing with the contrast slider and some other options and even pretty small adjustments to em can make a huge difference in how good the graphics look.
That being said even without tweaking the graphics I absolutely love Vanguard. I am an oldschool EQ vet, who favors Classic, Kunark, and Velious above all, so Vanguard was perfect for me when I finally found and tried it. Anyone who enjoyed EQ back in the day should definitely give Vanguard a go and I guarantee they will be hooked. I have so missed the open noninstanced, nonlinear, dungeons and having soooo many of em scattered throughout the world, among other things.
Originally posted by Benedikt well i would like to add some a bit different view don't get me wrong: i am also a fan of vanguard - that and ac2 are currently my favorite mmorpgs. BUT: everyone is "crying" here how all the newer mmorpgs are made easy, soloable and for casuals. well nothing strange about that: not only the newer generation of gamers is used to that, but also we, who started with muds and first generation of mmorpgs, are different now. i see it on myself - i would gladly group a lot of time .... but when i do, its usually just for 1 dungeon run or 1 or 2 quests. why? reason is simple - real life. times when i could spend whole day playing online games like in college are gone, now with 8 hr of work a day, 2hrs on the way to and from work and other things around, i just dont have time to spend my time running around with group, not to mention waiting for it to get together etc. its easier to just do things solo when i can and this way i can finish playing any time i want w/o feeling bad for leaviing the group in the middle of dungeon run. edit: btw, i had a friend in college who once came into computer lab monday morning and left friday evening (seriously)
I can see what you mean because I am a father of a handful of kids, and I work during the day, but I still love grouping. I would love for someone to make a game that really has no solo-able classes, and has a good LFG function.
I realize though that this would mean more instanced grouping, and I am not sure that will be so great. I have tried out Neverwinter Online, and they have an instanced group function which works well.
Either way, I know what I want will be harder to achieve, and may not even be possible. Heavy grouping game without so much instancing ...
A man can dream.
I played Vanguard shortly after launch and then moved on to other games. Recently I jumped on a FF 14 ARR wagon and just hated it. Tried TERA and hated it for the same reasons:
And then I realized that what I really want is Vanguard. So I re-subbed . Yes, the graphics are somewhat dated. I don’t think they finished the animations by the time of their pressured launch because those looked wooden even by 2007 standards. But the world still looks beautiful both from the streets of New Targonor or from the back of a flying mount. And I can fly, ride, sail in any direction I want. The terrain may limit non-flying modes of transport, but there are no invisible walls.
My Necromancer has enough spells and abilities to fill up four full hotbars. And they are not there for variety’s sake. I end up using most of them in any given dungeon crawl or a difficult encounter. Battles are challenging but the wealth of abilities and their interactions with each other allow me to come up with new tactics or refinements of the old ones. Mastering a class is an exciting and a never ending process.
The classes are different enough that I really look forward training and learning other ones, once I finish my Necro. So replay value for me is great.
Crafting is very deep. At the same time maxing out a crafting skill can be very grindy. I maxed out a tailor, but I don’t think I’ll be training another crafter. I have not touched diplomacy, so I can’t comment on that. It is optional as others mentioned.
There are some things that I don’t like.
I think there is too much focus on group play. It’s entirely possible to reach endgame solo, and there is a ton of fun solo content, but the good gear is mostly available through group content. I understand the reasoning, but it does not work very well for people with RL schedules and for low server population. I would prefer to be able to solo get same gear but maybe with a lot more effort/solo time. That being said, I may not be able to always find the group I want, but usually I can find a group for some other content. And group dungeon crawls are a lot of fun.
SoE when they took over from Sigil fixed the bugs, but otherwise put the game on life support. There have been some dungeons released since launch, but I suspect SOE just completed the work that Sigil started. I would not expect any major additions to the game.
There is a lot of content, more than may other MMOs, but if you look closely you realize that it’s maybe a third of what was originally intended. You can admire the large cities, but when you walk inside the houses, you realize that majority of them are empty. No NPCs, and usually no furniture. It’s a shame, because adding that kind of content – NPCs, minor quest lines, and some furniture would really add life to the world. I understand that SOE wanted to get their money’s worth with minimum risk/investment, but I do think that they made a serious misstep. Had they been willing to provide the same financial backing to Vanguard that they gave to EQ2, they would have gotten a great return on their investment.
But even with those caveats, there are only a couple of games that have a feature set and freedom comparable to Vanguard. And all of them are ancient by today’s gaming standards. So I would highly recommend it to anyone who is sick of theme parks.
Originally posted by railshot And I can fly, ride, sail in any direction I want. The terrain may limit non-flying modes of transport, but there are no invisible walls. My Necromancer has enough spells and abilities to fill up four full hotbars. And they are not there for variety’s sake.
I admit these two are tempting enough to urge me going back to my halfling (especially in the light of the arriving class revamp (a.k.a. skill number reducing) in LotRO...)
I loved Diplomacy. My main problem was (beside the bugs) what you mentioned as well, Vanguard is built around group content, which is good - until you have a group. If you have a ghost town, grouping can be tough. Last time when I played (about a year ago, after the f2p switch) I saw maybe 2 players in the starter area, which is usually cramped with players after a game is going free...
To be fair, there are still four different starting areas.
Also, the team and the community may be small but content is still on the way. They have a major performance patch coming soon (something about completely revamping how the game accesses database/server information) which should help, and also Cave of Wonders, which is a high level raid dungeon. The past year has seen multiple content releases for lower levels too.
So yeah, small but far from dead.
I tried Vanguard a while back because I wanted to check out the housing and crafting features. But at the time, it turned out that those things were gated behind a sub and I didn't want to invest anything in a trial run.
I got a character to level 10 or so and kind of wondered about the whole sandbox thing. It definitely felt more themepark with quests and hubs, and though I was free to explore, mobs outside my immediate area were quite a lot higher and aggroed easily.
I did try some crafting and found it reasonably complex but once I took a closer look at the payment models I stopped playing. I understand that a while later, SOE removed the pay gates for access to housing so I might give it a shot one of these days.
Glad to hear you are enjoying your time, OP.
Originally posted by koboldfodder It's an old game, and as such it will be top-level heavy with whatever number of players are playing. It's more like EQ, but without any of the lore. Vanguard was a failed game in every sense of the word. When it was released it just didn't work. It past the point of no return and people left. SOE bought it and fixed a lot of the glaring technical issues it had and it turned into a decent game. But I always got the sense that the lore of the game was more smoke and mirrors. In EQ, they created everything and then built the world around that lore. It always felt backwards with Vanguard. For instance, when they introduced racial mounts, it felt like they just picked whatever model fit a specific race. I think Gnomes had a lobster mount, or something like that...lol. Then they went and created lore as to why a Gnome would have a lobster mount and it never really felt convincing. There was also a ton of empty areas in the game that were simply unfinished. Yes, the game world is pretty big but an unfinished game world is an unfinished game. The Dark Elf area had a city area inside a mountain that looked pretty cool, but nothing was ever done with it. Maybe they changed it since. Not a lot of people play this game, and when a lot of the content is group orientated (like original EQ) and the population is low...well, you will not be doing certain dungeons. One major problem I had with the game was with the loading mechanics. Things would pop into view at a very short distance. Not sure if they ever fixed this, or even if they can because the engine is so old. I too had a disciple. That is the class to play as it is a great solo class AND a great group class. One thing where Vanguard shines above just about every MMO is the classes, especially the Healer classes. They are stand outs. Some of the best designed classes in any MMO are the Disciple, Cleric and the Bloodmage. Also, you can just be a crafter or a diplomat and not do any fighting at all. That was a breath of fresh air. If you have a solid group of people, this is a decent game to play. Problem is that there are better games if you have that same group of players. Original EQ is still better, the newer zones are much better looking that the older ones. EQ2 still has a massive amount of content, solo ro gorup. LOTRO has great small group content and stellar classes. Time has passed Vanguard by.
I just do not agree 100% with that, I was able to max a toon before my 30 days was up when it released, I had no issues with the game, bugs etc.
Originally posted by Dzone I really like the old school feel to this game, but i dont know if i can handly all the deserted areas. I'm up to lvl 13 paliden now, and this game is really chalanging solo. I've been in a few groups and they were really fun. My problem is the way they have the mobs just standing in one spot and not moving. I'm on this quest called "Orc assault" where thers a bunch of orcs on a beach. The quest says its solo, and i'm supposed to kill orcs and search for treasures. Well i get to the beach and there are alot of orcs just standing in one place in groups of 2 and 3. I can only solo one at a time, they take off like 70% of my hp. I tried to pull one at a time, but the way there stationary that's not posible and i keep getting slaughterd. Why did they put all this mobs stationary like that? How are we supposed to solo this quest's that are flaged as "Solable". I'm lvl 13 and alrdy seem a few places like this, anyone have an suggestions on how to do this solo quests? I like the challange this game has, but the stationary mobs is kinda over the top.
The thing I noticed about Vanguard is that Mobs are not all equal. Some mobs are easier to kill by melee and some by casters. IF you have a hard time with one type of mob it might be best to skip that group of quests and do something different.
I have played both casters and Melee. I have noticed that some Mobs that were really hard with one were very easy with the other.
Also Vanguard is a game where class solo balance is not equal and some classes have a very hard time fighting Mobs over level. You might have to fight Mobs at your level or lower. Don't just expect to be able to pull Mobs of higher level and think you can win. It is not the way the game works.
I am surprised this game isn't more popular than it is. I know it had a bad launch n all, but there's so many people out there that are looking for an old school style PVE mmo and this is it. I guess they are either looking in the wrong areas or just not giving this game a try..
I know I was one of those people, but as soon as I started playing this game, it was clear that this is what I've been looking for. With the graphics maxed out, the art and landscape is better than anything I have played. I am only level 15, and I haven't even been in a group yet, but I can see how once the PVE becomes challenging, this game is gonna be a blast.