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I'm sure everyone has seen at least one thread on at least one F2P game where whatever the developer or publisher is charging for is somehow P2W, underhanded or just a flat out rip-off.
So given that people are willing to go into such granular detail on what developers shouldn't charge for, what exactly should they charge for in a F2P game?
In your hypothetical scenario, keep in mind the following:
* The game must actually make money. Yes, this is a consideration. Even for your favorite game, they must make money. Not only must they make money to cover expenses, they have to make a profit, or the game will not continue to exist.
* "Subscription" as the answer will not work here. The game is F2P, and must sell stuff in their cash shop, either in or out of the game.
* Nothing is off limits. The only wrong answer is "Subscription".
"Some F2P Options OR Subscription" would be a fine answer. "Subscription" by itself is the only wrong answer here. It's a F2P game, so something has to be charged for in the cash shop.
I can not remember winning or losing a single debate on the internet.