Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

No Man's Sky: Looks like Star Citizen and Elite just got a new contender

2»

Comments

  • GaendricGaendric Posts: 447Member Uncommon

    Looks really interesting, let's hope they pull it off.

    I am sure they could acquire more funding and grow the team with what they have so far.

     

     

  • AtrusVAtrusV GijonPosts: 295Member

    We should score these games based on which one has more of these features covered:

     

    - Procedural generation

    - Many different environments

    - Many different ships

    - Many different weapons

    - Many different mechanics (trader, miner, pirate, explorer, settler, fleet commander...)

    - Good ship combat

    - Transitions Planet - Space (without loading screens, or at least, very disguised)

    - Walking with your character (in ships, space stations, on planets, and EVA in space)

    - Weak spots on ships, affecting gameplay directly when they are destroyed

    - Being able to carry your friends in your carrier/mothership

    - Housing (the more varied the better)

    - NPC crews, with interactions, not just companions to shoot at other things (specially the chance to be "love interests" like in SWTOR)

    - Hidden curiosities or rare artifacts to reward exploration

    - Full loot PVP, without impairing lone pilots (either explorers, freelancers, lone wolves...) In many games, unfortunately, the more friends you have in your fleet, the less chances to have fun for your enemy

    - Your own story (it's difficult to give that in a sandbox, but not impossible)

    image
  • azarhalazarhal Somewhere, BCPosts: 760Member Uncommon
    Originally posted by kadepsyson

    Made by four people.  Given that, Star Citizen with its millions of dollars in handouts pales in comparison to what just four people are able to accomplish.

    Game has an incredible scale and is extremely ambitious with features and mutliplayer.

    I'd love to see what they could accomplish if they had the size of dev team or budget Star Citizen has, but even without it it was the big surprise hit of VGX.

     

    No begging and handouts required.  Just staggering creativity and hard work.

    It's more in competition with Elite Dangerous than Star Citizen. Star Citizen doesn't use procedural content, it's all handcrafted and actually two games.

  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,545Member Uncommon
    Originally posted by Ruien

    Not even close to Star citizen or even elite for that matter. The flight looked really really bad with graphics from 2000 era. The weapon fire was so bad I cringed and it tracked from the edge of the rock but only blew a ship size hole right in the middle?

     

    Naw not even in the same ball park as SC or elite.

    Uh Huh...ok

  • BoudewijnsBoudewijns AntwerpPosts: 133Member Uncommon
    Doesnt come even close to SC

    image

  • hfztthfztt GlostrupPosts: 839Member Uncommon
    Originally posted by ElRenmazuo
    Originally posted by Ruien

    Not even close to Star citizen or even elite for that matter. The flight looked really really bad with graphics from 2000 era. The weapon fire was so bad I cringed and it tracked from the edge of the rock but only blew a ship size hole right in the middle?

     

    Naw not even in the same ball park as SC or elite.

    Uh Huh...ok

    Nope he is right. Not in the same ball park. But that is a good thing. This one seems to be in a ball park all of its own. This glimpse has gained my attention. Lets see where they actually go with this...

  • DibdabsDibdabs FelvershamPosts: 2,604Member Uncommon
    Originally posted by XAleX360

    Originally posted by Dibdabs
    Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

    CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

    Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

  • Quazal.AQuazal.A PrestonPosts: 493Member Uncommon

    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game :) were of course your welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • GrumpyMel2GrumpyMel2 Catskills, NYPosts: 1,832Member
    Well the trailer looked pretty neat. I'll be interested to see how they end up. In terms of Star Citizen comparisons, It's tough to compare products that haven't even been released yet. I hope that Star Citizen will be great too.... however until you have fully developed and released products. It's all nothing more then promises now.
  • f1sebf1seb Copiague, NYPosts: 192Member Uncommon

    While we're getting excited about trailers let's get excited about this game, been in development since 03-04?

    Another sci-fi game that promised/promises a lot and uses a inhouse developed engine.  Other people, including myself will see a lot of similarities here, almost an exact copy of what has been promised here:

    http://en.wikipedia.org/wiki/Infinity_(MMOG)

    https://www.youtube.com/watch?v=fO7XhaTGDYg

    https://www.youtube.com/watch?v=a6a69dMLb_k#t=1

    https://inovaestudios.com/

     

    Meh, I'll keep my eye on it but I wont get too excited.  As of late the word  indie, has become synonymous with "Mobile" and "Console".  Those things are what keeps me apprehensive about sharing in the enthusiasm. 

     

  • salaciouscrumbssalaciouscrumbs Bellevue, WAPosts: 90Member Uncommon

    Looks interesting, but somehow I'm doubting that 4 people are going to be able to produce a product close to level of fidelity and immersion of something like Star Citizen, which is taking significant time even with a staff of over 200 people and growing.

     

    People see this trailer and get hyped without realizing that these guys have no money and no staff.  I'm rooting for them and I hope they can find the funding and the talent to make their project a reality. But it isn't so yet and it will not come to fruition anytime soon without those two components. Definitely not going to get hyped for something like this until things get ramped up big time and we see a clear direction for the game.

  • Crazy_StickCrazy_Stick Privacy Preferred, NCPosts: 1,059Member
    It's interesting. I am certainly watching it. The trailer leaves a lot of details I want vague. If they prove good I might get hyped.  That's a lot of sci fi goodness on the horizon.
  • DrakynnDrakynn The Pas, MBPosts: 2,030Member
    The announcement trailer certainly peaked my interest but I for one will wait to see what the game mechanics are like outside of moving around the universe and what the games actual goals are before trying to even compare it to Star Citizen and Elite let alone call ti competition.
  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    I saw this and the Rust game today and was happy to see them both.  Seems like I'm in an endless waiting pattern for fun games that never arrive, though.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member

    Aaaaaaand... they lost me.  It's basically a single player game with some sense of shared information (significant events) between you and other players.

    I feel the same way about this as I do Planet Explorers.  I don't want to play these games alone, I want to share it with other people; the good, bad and ugly.   I know a lot of people are content playing alone, but I am not one of them.  It's one of the main reason I can't get into the single player focused MMORPG's these days.

    Bummer.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Dibdabs
    Originally posted by XAleX360

    Originally posted by Dibdabs
    Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

    CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

    Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

    Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

    Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

    El Psy Congroo

  • KarahandrasKarahandras Sible HedinghamPosts: 1,673Member Uncommon
    Originally posted by f1seb

    While we're getting excited about trailers let's get excited about this game, been in development since 03-04?

    Another sci-fi game that promised/promises a lot and uses a inhouse developed engine.  Other people, including myself will see a lot of similarities here, almost an exact copy of what has been promised here:

    http://en.wikipedia.org/wiki/Infinity_(MMOG)

    https://www.youtube.com/watch?v=fO7XhaTGDYg

    https://www.youtube.com/watch?v=a6a69dMLb_k#t=1

    https://inovaestudios.com/

     

    Meh, I'll keep my eye on it but I wont get too excited.  As of late the word  indie, has become synonymous with "Mobile" and "Console".  Those things are what keeps me apprehensive about sharing in the enthusiasm. 

     

    Miner wars is also meant to have an mmo version 'coming soon' aswell.

  • KarahandrasKarahandras Sible HedinghamPosts: 1,673Member Uncommon
    Looks O.K., but as others have said no info even on if it's an mmo or indeed a pc release so how can you say star citizen or elite have new competition?
  • salaciouscrumbssalaciouscrumbs Bellevue, WAPosts: 90Member Uncommon
    Originally posted by kadepsyson
    Originally posted by Dibdabs
    Originally posted by XAleX360

    Originally posted by Dibdabs
    Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

    CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

    Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

    Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

    Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

     

    4 people with no money making a game of this scale doesn't leave much of anything for making a game of this scale.

     

    It isn't worth defending until it demonstrates that it has (at the bare minimum) the money and staff necessary to make the vision a reality. It's a great vision though.

  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    Originally posted by salaciouscrumbs
    Originally posted by kadepsyson
    Originally posted by Dibdabs
    Originally posted by XAleX360

    Originally posted by Dibdabs
    Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

    CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

    Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

    Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

    Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

     

    4 people with no money making a game of this scale doesn't leave much of anything for making a game of this scale.

     

    It isn't worth defending until it demonstrates that it has (at the bare minimum) the money and staff necessary to make the vision a reality. It's a great vision though.

    Do you understand what procedural generation does for games like this?  

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • C_GlassC_Glass That one place, MEPosts: 29Member

    Looks nice, but the fanboyism in this thread is strong, seriously folks, if you like Star Citizen that much YOU WANT competition, as nothing drives innovation quite like competition. 

     

    Competition is good, fanboyism is not, the industry could use many more ambitious space sims to push the genre forward.  

  • salaciouscrumbssalaciouscrumbs Bellevue, WAPosts: 90Member Uncommon
    Originally posted by MindTrigger
    Originally posted by salaciouscrumbs
    Originally posted by kadepsyson
    Originally posted by Dibdabs
    Originally posted by XAleX360

    Originally posted by Dibdabs
    Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

    CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

    Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

    Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

    Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

     

    4 people with no money making a game of this scale doesn't leave much of anything for making a game of this scale.

     

    It isn't worth defending until it demonstrates that it has (at the bare minimum) the money and staff necessary to make the vision a reality. It's a great vision though.

    Do you understand what procedural generation does for games like this?  

     

     

    I'm very sorry to break this news (not being sarcastic, seriously), but I've been following procedural generation technology for years. Years. Tons of independent games and engines have claimed that they will be the next big thing with this technology. Shit-loads. And guess what happens? Sadly nothing. Absolutely nothing happens with the technology. Why? Because these "developers" (who actually are not developers of anything in their lives) are living in a pipe dream that they believe they can make a game with their best friend from high-school, no money and no experience in the 21st century that isn't a 2D side-scroller. It just isn't reality.

     

    The only independent game that has used this technology successfully is minecraft. And look how long it's taken to develop that game (it's still going) and how freaking simple it is. People on this forum are so desirous of new, wonderful games (as am I) that they constantly delude themselves into thinking things like this are possible out of thin air. Nevermind back end. Nevermind networking. Nevermind coding that which can't be procedurally generated. Nevermind interfaces. Nevermind phyiscs. Nevermind bugs.

     

    For comparison, Star Citizen probably has a team of 4 people just to jerk off Chris Roberts in his office while he hires new employees for his game. Literally, just sit there and jerk him off. Money and staff is the next big step for No Man's Sky. Until they show something in that regard I won't dare to get hyped.

     

    Doesn't mean I don't like the vision, I'm just learned in not drooling at the mouth at every pretty thing that flits through my field of view.

     

     

     

  • MindTriggerMindTrigger La Quinta, CAPosts: 2,596Member
    Originally posted by salaciouscrumbs
    Originally posted by MindTrigger
    Originally posted by salaciouscrumbs
    Originally posted by kadepsyson
    Originally posted by Dibdabs
    Originally posted by XAleX360

    Originally posted by Dibdabs
    Without any link to the game development site it's no more than a CGI movie.  Pity -  I'd like to play a game like that.

    CGI movie? It's 100% gameplay, it's obvious if you take a look at the video.

    Note the very important "without a link" part of my post.  With no site of its own to go to, no dev blog and no publicity from the actual developer it's effectively just a movie.

    Today I learned that only developers with a blog, publicity, and a website can create games.  Anyone else who tries can only make movies.

    Meanwhile, in reality, none of those things actually affect this product's development.  Four people making a game on this scale probably doesn't leave much time for twitter jockeying and handout inducing blogs a la star citizen.

     

    4 people with no money making a game of this scale doesn't leave much of anything for making a game of this scale.

     

    It isn't worth defending until it demonstrates that it has (at the bare minimum) the money and staff necessary to make the vision a reality. It's a great vision though.

    Do you understand what procedural generation does for games like this?  

     

     

    I'm very sorry to break this news (not being sarcastic, seriously), but I've been following procedural generation technology for years. Years. Tons of independent games and engines have claimed that they will be the next big thing with this technology. Shit-loads. And guess what happens? Sadly nothing. Absolutely nothing happens with the technology. Why? Because these "developers" (who actually are not developers of anything in their lives) are living in a pipe dream that they believe they can make a game with their best friend from high-school, no money and no experience in the 21st century that isn't a 2D side-scroller. It just isn't reality.

    The only independent game that has used this technology successfully is minecraft. And look how long it's taken to develop that game (it's still going) and how freaking simple it is. People on this forum are so desirous of new, wonderful games (as am I) that they constantly delude themselves into thinking things like this are possible out of thin air. Nevermind back end. Nevermind networking. Nevermind coding that which can't be procedurally generated. Nevermind interfaces. Nevermind phyiscs. Nevermind bugs.

    For comparison, Star Citizen probably has a team of 4 people just to jerk off Chris Roberts in his office while he hires new employees for his game. Literally, just sit there and jerk him off. Money and staff is the next big step for No Man's Sky. Until they show something in that regard I won't dare to get hyped.

    Doesn't mean I don't like the vision, I'm just learned in not drooling at the mouth at every pretty thing that flits through my field of view.

     

    Don't be sorry.  I ran out and told the world, when you broke the news to me...

    My point was that procedural generation means they don't need a staff of artists spending 2+ years hand painting everything.  While I do share some of your skepticism, I think it's a little premature to assume a small company, of even a few people, couldn't do this project.  As you say you know, procedural generation should help eliminate a lot of the art challenges most games have.

    I think small teams can get a lot done.  I've been following The Repopulation team for a year or two now, and their monthly dev log is impressive.  We'll have to see how the game turns out, but they seem to be getting a lot done for a small group with very, very limited funding.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • StizzledStizzled Springfield, MOPosts: 1,263Member Uncommon
    Originally posted by f1seb

    While we're getting excited about trailers let's get excited about this game, been in development since 03-04?

    Another sci-fi game that promised/promises a lot and uses a inhouse developed engine.  Other people, including myself will see a lot of similarities here, almost an exact copy of what has been promised here:

    http://en.wikipedia.org/wiki/Infinity_(MMOG)

    https://www.youtube.com/watch?v=fO7XhaTGDYg

    https://www.youtube.com/watch?v=a6a69dMLb_k#t=1

    https://inovaestudios.com/

     

    Meh, I'll keep my eye on it but I wont get too excited.  As of late the word  indie, has become synonymous with "Mobile" and "Console".  Those things are what keeps me apprehensive about sharing in the enthusiasm. 

     

    I've been following Infinity for years now. The engine that Flavien has created is truly amazing. I'm looking forward to Battlescape, it'll be nice to finally see a game running on his engine. I'm still holding out hope that, one day, Flavien will be able to finally create the MMO that he set out to make.

     

    No Man's Sky looks like it's doing many of the things that Infinity set out to do. Doesn't seem like it's going for as grand a scale as Infinity once was, but it's an interesting project none the less. I'll be keeping my eye on it.


2»
Sign In or Register to comment.