It looks like you're new here. If you want to get involved, click one of these buttons!
I prefer to be able to move during fights, if the game has dodging like guild wars 2 is even better.I will still play classic tab targeting games but only if the combat is fast enough and if you can move to interrupt a spell. I hate the so called "action" combat of TERA where you are rooted most of the time, classic mmo combat like WOW is much better than that and while I am not a Blizzard fan, I think they did a great job with WOW combat,it is very fun and fluid and until playing gw2 I would have said it was the best.Fast combat was around on pc long time before consoles, Unreal tournament had a great pace of play in my opinion (even if I am horrible at it,it is still very fun) and it's nice to see mmo giving up on static fights. I could understand realism arguments in a medieval simulation game but in a game where players use fireballs and mithril is as strong as steel but much lighter I don't see a point in making players moving like a full armored knight.
You just gotta stop making references to EQ1. This game is not gonna be ANYTHING like EQ1.
And speaking of EQ1. People should give it a shot again.
Hate me all you want, but if I'm playing an MMORPG I would actually prefer the good old click to move system with many many skills to choose from on my bar. I would like to see that the player quality is again dependent on wise skill usage instead of his ability to dodge.
Further more, I think that this fluid combat that is best represented by GW2 (but also SWTOR and some other modern MMORPGs) looks quite stupid. People jumping and running circles around each other while fighting... It just looks completely lame and I think stuff like that should never really come into MMORPGs. Pressing buttons 1-6 + whatever else you have binded, while trying to move your character with WASD, jump and evade is also something that deeply annoys me... while on the other hand, the only thing you really use your mouse for is rotating your camera and targeting... Yeah I can see someone quoting me and telling me to buy Razer Naga here, so don't do it, I already know your answer.
If I want fast, twitchy, action combat that rewards my ability to move and aim, I'll go back to playing Quake, but please, keep that shit out of RPGs :S
If I want the game to reward me for wisely using the skills of my character to react to how my enemy plays and what he plays, without having to focus on terrible character/combat controls, I would like to have an MMORPG that does that.
Action combat + skill mashing just don't go together very well in my opinion.
Originally posted by ego13 I'm hoping EQ:N pulls off something great because GW2 you never feel like you're progressing.
I guess you missed that EQ:N won't have levels and that progression will be mostly horizontal (gaining new classes and skills). Progressing in EQ:N will probably not be what you want.
Originally posted by evilastro Anyway I like Vanguards system (later adopted by EQ2) the best, where you could move while casting, but at a reduced movement speed. This could be negated by either gear with appropriate stats or by casting certain skills (levitate for instance).
EQ2 is one of the few classical MMOs where I don't feel the need to dodge sometimes (an issue I have since I played GW2/NWN). I guess the casting while moving is one of the reason why.
Originally posted by DamonVile I don't think action combat is old enough for it to have a classic style But I don't like the free movement of gw2 fighting. It felt very console/button spammy to me. "rooted" combat means you can't just use whatever skill you want whenever you want. If you're caught mid action, you're caught mid action and it tends to hurt. I don't think either are better. They just offer different things for a combat style.
I love both rooted and free from combat. Depends on what mood I'm in. I do find the free movement action type combat more fun, mainly because I'm used to that and find it easier.
Originally posted by Darwa I always loved the combat in Vanguard. You're not rooted to the spot, and you don't have to flap all over the place in order to survive.
Yeah, I think somewhere between Vanguard and Age of Conan would be perfect for me.
I like mobility, but I hate bunny hopping. I liked that Age of Conan restricted bunny hopping by having it linked to stamina. So if you were dashing around and jumping around, you didn't have enough stamina to attack.
Did not like the free moving combat of GW2 at all.
Absolutely terrible for PvP.
PvP fights in GW2 was basically just people running around all over the place like chickens with their heads cut off spamming attacks whenever in range because there is no consequence for doing so and no reason to stand still.
Attacks rooting the player means there are consequences to your actions so you have to time and plan your attacks.
You know, use skill and tactics.
Originally posted by Amjoco I have to say the best combat for me is any that allows free movement when casting or using an ability. I can not stand being held in one place when I need to be running or dodging. Speaking of dodging, I think it is one of the best parts of newer games like GW2. Playing GW2 for several hours and then jumping on WoW makes combat seem simple and less challenging. WoW still has an outstanding PvP system, but when it comes to PVE and no dodging it is boring imho.
WoW has also added elements in the "single player" part of the game that requires movement. All the world rares and elites require you to move around during the fight, don't do it and you'll die pretty quick, even if you have the best gear of the game.
GW2 has definitely influenced the genre for the best, and not only for combat. Many older games have also embraced the "shared mobs" concept where everyone is rewarded for dropping an important mob, and not only the one who tagged it first.
Originally posted by Xiaoki PvP fights in GW2 was basically just people running around all over the place like chickens with their heads cut off spamming attacks whenever in range because there is no consequence for doing so and no reason to stand still.
You should play some sPvP matches in GW2. I'm sure the actual players would love having canon fodder like you run around like headless chickens while they crush them with their superior skills.
Originally posted by evilastro I like mobility, but I hate bunny hopping.
People "bunny hopping" in WoW PvP always made me laugh. It doesn't stop me from targetting them, hitting them and killing them, it only makes them look like completely stupid retards. I'm sure that in their simplistic brains, they somehow think that spamming that spacebar makes them live longer... for some obscure reason a sane brain can't understand.
CPU: Core I7 6700k (4.4ghz) - GPU: ASUS R9 290x-DC2 OC 4Gb
DDR5 (1150 mhz core) - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard:
Gigabyte GA-Z170X-UD3 - PSU: Antec TruePower New 750W - Storage:
Kingston SV300 480gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main
display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - Soundcard: Pioneer VSX-322 AV Receiver HDMI linked
with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer
S-21W subwoofer - OS: Windows 10 Pro 64 bits.
non moving combat feels so much like the civil war...
I really like combat where placing and movement is paret of the show. You can also add Wildstar to the list.. However, i also like dedicated rolls, and thats where both GW2 and EQN seem to fail..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
As someone who started in MUDs, paper RPG and turn based games I should probably choose the old rooted combat. I would give that answer if these games hadn't dumbed down combat to the point where a trained monkey can do it. The combat pacing is all off for rooted combat in most MMORPG too.
If they slowed down combat and add a lot of depth to the strategy involved then I'd much prefer rooted. If you had to think more than just react.
If you are going to have fast paced, reactive combat you are basically making your combat into an FPS or arcade game in which case movement based is definitely the way to go.
I really like gw2 movement however for a game that requires you to actually move they have nerfed it by limiting to amount of movement that you can actually do!
Acrobats do not do 2 moves then wait 30 seconds before they can do any more moves. Also, so many skills are available that lock the char in place, totally defeating the whole movement in combat concept!
TERA's combat is the best so far in my opinion. It emphasizes skill and tactful play. Its very fast paced at 60, and not spammy like GW2 for example, but if you use the wrong ability at the wrong time it will severely screw you because of animation lock on some abilities which is risk/reward (something we need more of in MMO's today).
So knowing when to use abilities is key, you have the aiming component which is greater than that of GW2 or ESO (EQNext is yet to be determined). You also have more abilities to juggle than them all. Limited action set is great in its own way. But I feel like the limited action set needs to be increased to about 10-12 abilities instead of 7-8.
OUt of the games mentioned by the OP though, I feel EQ: Next will be the greater of the three. At least thats what I hope since I have no interest in the other two what so ever.
"In the immediate future, we have this one, and then weve got another one that is actually going to be so were going to have, what we want to do, is in January, what were targeting to do, this may or may not happen, so you cant hold me to it. But what were targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo
I don't mind the "standing" combat but I really like Tera's combat. what I don't ever like is bunny hopping or constantly rolling and rolling and rolling out of the way.
I think combat still needs to look good.
People complain about animations all the time but rarely do I see people complain about how ridiculous some of these "jump out of the way/roll out of the way" systems are.
Originally posted by moguy2 You just gotta stop making references to EQ1. This game is not gonna be ANYTHING like EQ1. And speaking of EQ1. People should give it a shot again.
Memories should stay memories.
When I logged back in to EQ1, I was like "how the hell did I ever love to play this <insert rant on MMO with outdated graphics and content here>" ?
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Originally posted by PWN_FACEI'm playing SWTOR a bit now to enjoy the stories and some relaxing grinding in between sessions of War Thunder, but I still would like it better if we could move in that game, too. So many times I find myself wailing away at a mob with my lightsaber but not damaging it because it's not targeted....it's hilarious.
Roll a Sith Assassin and go down the Darkness tree (tanking tree). Its almost all instants. I'm not a huge combat fan in mmos, but when I played swtor, this character was a blast. Highly mobile, knockbacks and pulls, some very cool animations and the double bladed lightsaber is always nice.
since i havent played EQN i dont know how that one feels.
AS for GW2 and TESO, I love how moveing in combat feels in GW2, i just love it because the characters even in combat they go with the flow, very naturally. In TESO, however, it doesnt feel as good as Skyrim. I already said this before but moving in TESO felt like Defiance. I didnt like that at all. I want to believe that it was because its beta but im sure they're going to be the same launch animations too
Vanguard, can cast while moving.
DCUO, action combat.
Both games released well before GW2. Both games, in my opinion, had more enjoyable combat than GW2.
Nor did I ever stand still in WoW, with any class. GW2 wasn't any different to me than any other traditional MMO, except that if I double tap in a direction before someone cast an ability at me, it would dodge that ability. Aside from that it was just like playing WoW with a bunch of instant cast abilities.
Originally posted by Vunak23 TERA's combat, It emphasizes skill and tactful play.
this is so wrong...... please stop saying this. Tera is already old enough for people to play long enough to realise that was false advertising. Theres no skill needed here, the person with superior equipment wins in the blink of an eye.
Originally posted by Vunak23 TERA's combat is the best so far in my opinion. It emphasizes skill and tactful play. Its very fast paced at 60, and not spammy like GW2 for example, but if you use the wrong ability at the wrong time it will severely screw you because of animation lock on some abilities which is risk/reward (something we need more of in MMO's today). So knowing when to use abilities is key, you have the aiming component which is greater than that of GW2 or ESO (EQNext is yet to be determined). You also have more abilities to juggle than them all. Limited action set is great in its own way. But I feel like the limited action set needs to be increased to about 10-12 abilities instead of 7-8. OUt of the games mentioned by the OP though, I feel EQ: Next will be the greater of the three. At least thats what I hope since I have no interest in the other two what so ever.
Fun how GW2 has a minimum of 11 abilities, plus dodge and the weapon swap.
Currently playing: GW2Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders