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MMORPG.com has partnered with the Origins of Malu team to bring our readers a first-look at how the game will round out the year in its development cycle. Check it out and leave your thoughts in the comments.
Let’s start off by acknowledging that we have been very quiet over the last few months. While it would be nice to say that it’s been because we've been invited to all the cool parties, going on cruises, and sitting beachside, unfortunately the life of an unfunded indie company is quite different.
What this does mean is that we spend more time working on the important stuff like game play, graphics, environments, etc. After our first Alpha/Beta test we had a tremendous amount of feedback to compile and produce a game plan around. We have been using this time to good effect incorporating some of the feedback and generally making the gameplay better. We have also added in some gameplay elements that we did not have ready for the first beta run. Amongst all of this we have also been exploring options with potential publishers.
Read more Origins of Malu: End of Year Update Dev Blog.
Comments
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Man I'm really pulling for these guys. I tried to get into the forst beta, but to say there were a lot of problems would be an understatement. I comend them though for knowing they have a solid concept and putting it in front of the people.
When the next beta starts I will be there at open, like I was last time. Hopefully I'll be able to get it running this time
We have made mistakes and I am sure we will make more. Vigilance and stamina is something we have a lot of and we will not quit until our vision has been realized. If our vision does not fly that is one thing but I do agree our dates have slipped and what is the saying "hell paved with good intentions" lessons learned and we trying to get better and we will but there will be bumps on the way there!.
Good to hear that this game is still alive - there was literally nothing since what - April?
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Youtube newb:
https://www.youtube.com/channel/UC96N3cxBuqKTPV2BQNlzGUw
Charge like 9-10$. Give those people some swag, and give them the first 2-3 months VIP/sub for free. Maybe even consider a no wipe server for those people once the pre-launch build is ready.
Steam: Neph
They've been working as volunteers on the project for 3+ years