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The reason the guilds died a month or so into the game was the broken or lack of end game at that time.
When the first players hit Third Teir RvR it didn't work we couldn't budge the Bar - despite having an all weekender guild event to do it.
Once that was fixed the concept of the game was server breaking - force everyone into the same zone for the unlocking the gates to the city battle - way to crash the server, over and over - level limits were added, but didn't help much.
Once we finally got into the enemies capital - it was a massive let down - instanced PVE with some PVP.
We we sold on sacking the city - not what we got, we were sold on three racial enemy capitals, again not what we got.
What we had was server issues and an end game which made the whole server go to a single zone and crash the server.
That's the initial reason most left in the first wave, from there seems like its been a downward spiral.
RIP WAR - so much promised, but the end was a bitter let down.
Originally posted by FlyinDutchman87 Originally posted by Conley Warhammer was really a game that could have used "A Realm Reborn" style make over.
AMEN to that.
Another year of polish, A few different design desicions and some population balencing mechanisms and the game coulda been great.
Double amen to that!
I know people liked the PVP aspects of this game but there was SOOOOOO much more interesting PVE content that I PERSONALLY injoyed.