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Hi everyone. This dude english is far from perfect, you've been warned.
Like alots of players i've played pretty much all the mmorpg's i could find hoping to find the one that would make me ''addicted'' Reason why i'm posting this is.. I'm tired to look around for that game, so i'm trying to regroup here all the idea's of the perfect mmorpg TO ME ( because yes everyone is differant and perhaps alots of people are going to disagree with my idea of ''perfection'' if you are i don't mind but please don't waste you're time trying to argue with me i'm not going to bother lol )
There's only a few games that provided me some of what i was looking for but it was never good enough because everytimes, Something is missing.
Everytimes i look at a MMORPG i'm looking for this;
Sandbox or Not - Personnal preferance i like it when they are Sandbox.
PvP - I'm a person who enjoy challenge in a video game and often PvE isn't offering me enough so PvP is something i really like, Large scale and small doesn't matter as long as there's many options.
Guild Versus Guild - Guilds claiming something and others fighting for the control of it etc etc.. I like when guilds have a purpose other than regrouping people and enjoying a exp buff.
Challenging PvE - Solo and Groups i always enjoy having a challenge, i'm tired of MMORPG's where you can level from 1 to max level whitout dying and while watching youtube and the same time as you play. I remember some games where i was dying 4-15 times before we could kill something but when we did, god we we're happy and it was way more fun that way.
Crafting - I remember games where crafting was essential, NPC's we're selling crap and ''Boss'' we're not dropping gamebreaking weapons. It was players that we're doing the best items and yes you needed to go and defeat dungeons and etc to find some ingredients and etc. You guys know what i'm talking about. And i'm not talking only about weapons and armors here, look ultima online, crafting potions, furniture, clothing etc etc... ( I said Ultima Online but many other name could of worked too. )
Housing - Market - Why a auction house ? i remember when i had to travel to a certain area, go talk with a guild and ask them to craft something for me, they had their own town own market and etc. It was working 15 years ago, its been working in multiple games and i still see games using similar systems. Auction house are nice but to me its just something that make everything too easy and i like talking to someone when i'm buying from him hehe I also remember NPC that could sell stuff for you while you're away, people only had to go to you're store.
GAMEPLAY - We are in 2013 ! I've seen MANY games with the features already mentionned but they all lack something,
The graphics ( I played Ultima Online, T4C, Shadowbane and Dark Age of Camelot for a long time, graphics are not my top priority but.. its a plus. ),
Recently a man said he was going to make a game, alot of you know Richard Garriott and i was trully happy when i saw he's project but, not anymore, i've seen where he's going and its not what i'm looking for still maybe if it was 2001 but like i previously said we're in 2013.
Why i made this post ? Dunno, to speak with people with the same taste i have in MMORPG maybe someone found a game somewhere that i didn't see.. lol
So yeah, what do you think.
Games i played the longest..
Ultima Online ( Obviously - Loved nearly everything about this game )
Everquest ( Everquest 2 was crap, but i'm looking forward to Everquest Next. )
Aion ( Yup the i loved to PvP and controls we're nice. )
Dark Age of Camelot ( Mass PvP, Huge Guilds, crafting etc.. this game was bomb when it was made )
Like i mentionned i played pretty much all the mmorpg's i could find, but these we're my favorites i guess.