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Just a question as I'm potentially looking to buy this game now it's on sale.
But is there any sense of threat? Of this being the apocalypse?
An easy comparison would be Firefall a game from which I enjoyed the moment-to-moment gameplay but which lacked any sense of threat.
In Firefall I spend all my time running from mission to mission, usually plenty of people there so they finish fast and then it's back to travelling to the next one. There's absolutely no sense of threat or apocalypse in that game. The chosen aren't a threat to humanity's survival, we are to theirs. They're getting farmed whenever they show up.
So I'm kinda hoping Defiance might be different? Do the missions feel in any way threatening? Is it like Firefall just running from mission to mission to basically farm them or is there some actual sense of pressure? A sense that you can lose?
We are the bunny.
Resistance is futile.
( o.o) ( o.o) ( o.o)