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Tabletop gamers will understand what we mean when we say "directed experience" by fondly remembering their favorite Dungeon Masters of yore. In today's column, Mark Miller talks about how MMOs of today could benefit from a more directed experience for players. Find out what else he thinks on the topic and then leave your ideas in the comments.
Tabletop GMs may even be using a published adventure module, which is closer to the type of game that MMO players experience today. Go here, do X thing, kill Y monster, collect Z loot. The benefit to playing with a small group of players was that the Game Master was free to improvise and customize the adventure to the players involved. Has a player been pursuing a specific magic item? He could put it into the boss’ treasure trove. Is one of the characters wanted for crimes they didn’t commit? Have one of the encounters be bounty hunters looking to make a quick buck.
Read more of Matt Miller's The Directed Experience.
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