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Doomsaw Marvel Heroes - Ask Me Anything

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Comments

  • QuickZeroQuickZero Orange, OHPosts: 10Member
    Is there any pressure when making this game especially since it is a marvel game?
  • jbokujboku Covina, CAPosts: 20Member

    Hey Doomsaw

     

    Odin marks are great and now there's a lot to buy with them but not many ways to get them.  Any chance you will add "heroic" and "super heroic" legendary quests that return more 5 and 10 marks per difficulty level or something along those lines?

  • KnightLorenKnightLoren calellaPosts: 2Member
    What plans are for characters lv60? I'm no fan of PvP, I would like a new difficulty mode, a really hard one, make Hell in Diablo II look easy :) and more challenges maps like Midtown, Midtown gets boring after a long time farming.

    PS: Please make Human Torch Searing Arcfire a area power :)
  • dennison89dennison89 Springfield, ILPosts: 19Member
    Any plans to add options as far as the Super group is concerned? Currently it is a little hard to maintain one because you cannot tell if people are going on or if they have been inactive for a month.
  • RedArremerRedArremer ViennaPosts: 1Member
    Do you have plans to feature other iconic Marvel locations, such as Atlantis, Wakanda, or any of the supernatural or cosmic locations (e.g. Dark Dimension, Sanctum Sanctorum, Attilan, Hala, etc.)?
  • johndoe00johndoe00 MarseillePosts: 16Member
    I heard a new skill bar is in the works, when is it coming? :)
  • Zom3iesZom3ies Malden, MAPosts: 3Member
    Originally posted by Doomsaw-Gazillion

    We don’t need to balance PVE and PVP at all - they are completely separate. We can add cooldowns, damage modifiers and durations to powers in PVP and it never affects PVE, they are completely separate backend systems. We took the time to build this and are using it exactly as it should be used.

    TYVM for saying this. I hear this talked about a lot and I don't think many people realize it.

    You should put it in your sig on the forums or something. ;p

    High-five the team for me because the effort you guys put forth is inspired. Thanks again =]

     

     

  • jarisnazzjarisnazz Kamloops, BCPosts: 2Member

    Hi Doomsaw.

    Will Jean Grey be getting new costumes any time soon? Would it be possible to get her Here Comes Tomorrow outfit, or Lady Xorn. Thanks

  • PertinaxxPertinaxx boston, MAPosts: 1Member

    I'd just like to know if Ghost Rider is still on track for a December release.  If so...

     

    image

  • Doomsaw-GazillionDoomsaw-Gazillion Marvel Heroes San Mateo, CAPosts: 134Member

    Question:

    Hey Doomy, Are you guys at all concerned about how fast new heroes are being put out? Every hero to date since launch has had to be patched in one way or another...could some of those problems have been solved with more testing before release?

    Answer:

    BubbaGump - that’s a great question. I am impressed with the speed of hero creation and I think it’s a reasonable rate. The reality is that the is no testing that is as good as having a hero actually released and having tons of people trying it out in different ways. I think it’s expected that when a hero is released, there will be some bug fixes or tuning changes in the week or two after released. That’s reality and it should be planned for. You could test anything (new heroes, new enemies, new items, new content) internally or on a test server and never find issues that you will find on live.

    So the best course of action is to plan ahead for it, be prepared and move effectively and expediently.
  • Nick3570Nick3570 Manchester, CTPosts: 2Member
    Any idea when we might see the stat overhaul?
  • AoloebioAoloebio Mesa, AZPosts: 3Member
    Originally posted by Doomsaw-Gazillion

    We don’t need to balance PVE and PVP at all - they are completely separate. We can add cooldowns, damage modifiers and durations to powers in PVP and it never affects PVE, they are completely separate backend systems. We took the time to build this and are using it exactly as it should be used.

    I am a big fan of your system that takes a player's current PVE build and alters the durations and modifiers to fit into PVP. However PVE builds that focused on movement powers have been quite crippled in PVP. Has any thought been given to allowing a PVP build as opposed to having to retcon your hero between the two types?

  • VlackeVlacke BelgradePosts: 155Member Common

    Good progress with the game, it improved immensely since launch.

    How far along is Cyclops rework, and do you guys plan to release Psylocke in the earlier 2014?

    Keep up the good work!

  • johndoe00johndoe00 MarseillePosts: 16Member
    Also, any word on a "Eu server"?
  • Doomsaw-GazillionDoomsaw-Gazillion Marvel Heroes San Mateo, CAPosts: 134Member

    Question:

    I'd just like to know if Ghost Rider is still on track for a December release.  If so…

    Answer:

    Yes, the focus right now is getting his movement power to feel good. We are determining whether we should add stuff like acceleration, turning radius and other “realistic” psysics to his bike or just make it smooth and “fun”. We are also working on the modeling for his molten chains and his shotgun animations.
  • astersixastersix POAPosts: 5Member
    Hi again, will there be separate points to allocate between pvp and pve? For example the same player having a ranged spider-man for pvp and a meele for pve.
  • jbokujboku Covina, CAPosts: 20Member
    Hey Doom...saw:  What plans do you have for guilds in the future?  Any new features or guild-specific items?  Maybe a crest or ranking system for guilds? 
  • ZisthonZisthon Private, ALPosts: 16Member

    Any plans on a cross-over between 2 games? You buy content from one game which gives you a code to unlock it on the other game?

    Sincerely,

    Zisthon

  • KaiDKBKaiDKB Beverly Hills, CAPosts: 3Member

    Doomsaw,

     

    Are there any plans for mini-games, maybe in 2015?

  • RasereiRaserei webster, MAPosts: 1,011Member

    Dear Jeff AKA Doomsaw,

     

    1.) When can we see quality of life improvements on crafting? (Such as, crafting multiple buff potions at once and reducing the amount of clicking we need to do by having the crafter detect what crafting components we have in our storage.)

     

    2.) I truely think this game would go well with a paragon system similar to Diablo III's, account wide and infinite. With people having trouble choosing a "main", a system where your entire account gets stats from these levels would just make everything fun and there would always be something to work for. Is it possible you guys implement a system similar to this, maybe with a Gazillion spin on it?

  • MadmanskMadmansk Sp, NVPosts: 4Member
    what are your plans for taking pvp further from this point?
  • Anton150Anton150 Amherst, NYPosts: 11Member

    Hi,I would like to know more about the 2014 ultimate pack.Which Character will be included?How many characters will be included?How much will it cost?I heard there will some exclusive costumes.....What will make layers buy this ultimate Pack?

    Thanks

  • johndoe00johndoe00 MarseillePosts: 16Member
    Will Ghost rider ride on his motorcycle for his movement/flight power?
  • woagnwoagn woburn, MAPosts: 5Member
    Originally posted by Doomsaw-Gazillion

    Question:

    I'd just like to know if Ghost Rider is still on track for a December release.  If so…

    Answer:

    Yes, the focus right now is getting his movement power to feel good. We are determining whether we should add stuff like acceleration, turning radius and other “realistic” psysics to his bike or just make it smooth and “fun”. We are also working on the modeling for his molten chains and his shotgun animations.

    SMOOTH AND FUN - Helloween

  • Luchs01Luchs01 Levittown, PAPosts: 8Member

    Question:

    I'd just like to know if Ghost Rider is still on track for a December release.  If so…

    Answer:


    Yes, the focus right now is getting his movement power to feel good. We are determining whether we should add stuff like acceleration, turning radius and other “realistic” psysics to his bike or just make it smooth and “fun”. We are also working on the modeling for his molten chains and his shotgun animations.

     

     

    I am so looking forward to this. One of my all time favorite charecters

This discussion has been closed.