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Hey there Doomsaw!
I play a couple action rpgs (or whatever you classify the genre, I call them dungeon crawlers) and a big part of my starting experience is picking a character, trying it out, and seeing how I like the playstyle. If I don't like it, then I pick a different one. In Marvel Heroes, you pick a character, and that is it until you get enough eternity shards to buy a new hero or you pay cash money. My question is, what was the reasoning behind not allowing people to remake characters, or start afresh, or whatever it is just to give some people a bit of trial and error to see if they want to continue playing that character or choose something different?
Personally I wouldn't mind doing some kind of account restart so I can get to repick. (And I dont think making a new account is a solution, it is a workaround.)
Is there any plans for changes that effect Odin Marks? With so many characters to level and upgrade it is a daunting task to collect Odin Marks to upgrade one hero let alone a few favorites in my roster.
I keep buying stash tabs (4 bought so far) and I run out as quickly as I buy them. Is there anything in the works to stack crafting materials higher than 10 or other items?
Question: Question: Will Scarlet Witch be receiving some review even if only slight changes soon?
I only ask this because I read at one point that Scarlet Witch was going to receive some attention in November in regards to redundant skills and common builds.
What considerations are made in deciding what costumes are created for characters? I would love to see the Deadpool Hammer Time costume. What should we consider when we are making suggestions for future costumes?
Hi,I would like to know more about the 2014 ultimate pack.Which Character will be included?How many characters will be included?How much will it cost?I heard there will some exclusive costumes.....What will make layers buy this ultimate Pack?
Originally posted by Doomsaw-Gazillion - A “Team Up” system is in the works that allows us to create heroes that may never have enough powers to be a full hero, but could make good sidekicks. This would be a new hero type and could be leveled up in some way to fight alongside your favorite hero (or for people who don’t want to run around with a sidekick, just provide some passive benefit)
- A “Team Up” system is in the works that allows us to create heroes that may never have enough powers to be a full hero, but could make good sidekicks. This would be a new hero type and could be leveled up in some way to fight alongside your favorite hero (or for people who don’t want to run around with a sidekick, just provide some passive benefit)
Awesome. But I hope it doesn't mean Rogue isn't gonna be a full playable hero, does it?
Hello Doomsaw and thank you for doing this Q&A. My I.G.N. is AVPWebmster and I have been playing MH for nearly 5 months. I fell in love with it on the first day I played (even though I picked DD. Heh). I actually have 3 questions and please take your time answering I don’t expect and or all of them to be answered.
Knowing the popularity and following Diablo II has had over the years, the popularity of MMORPGs today with games like WoW, with MH growing like it has, and with many of your players into this game for the long haul, where does Gaz realistically see MH being in 5 years?
Did the Asgard event go not as well as you guys planned, as well as you planned, or better than you planned?
A recent post by either you or Ryolnir stated a possible future feature of the MH game; Raiding. Can you elaborate?
Firstly, thank you for taking time out this evening to be able to answer some community questions.
My Question is in two parts.
1st: AOE in this game, and in fact type of game is king. What is being done to buff single target heroes like Wolverine
2nd: my larger concern is Nightcrawler, he will be instant buy for me and my favourite marvel character, can’t wait for the release, however how will her perform, will he be largely single target melee?
3rd any chance of a Nightcrawler update, planned release date, or some form of schedual, and any insight to skills?
Question: I think the review mmorpg gave this game at launch was fair, but now, having reinstalled the game with 2.0 the game is like night and day, much much better, so far to say equal to poe/d3 right now but with a superheroes theme, infact better than poe since once u reach really high level 88+, it takes 6 hours grinding to make 2% exp, that's not my idea of fun lol
Another question for you, if you ever played COH they had a wonderful system in place where any level of character could team with any other level, you could be Sidekicked up or Exhemped down. I don't care to much for the sidekicking up but for new players or folks I know starting the game I would like to take my high level character and be exhemped down to the level of the zone, team mate that we are questing in. is this going to be possible In Marvel heroes ? Will also allow for more teaming options if can play at the lower levels with you higher chars.
Also Guildwars 2 have a similar feature that way can play any level and content is always in your level range of team mates, certainly again auto exempting your character down to appropriate level range.
I would like to see this feature some day , for making teaming with new players and low level buddies fun and rewarding
Do you plan on adding more prestige features/prizes?
like after doing prestige to the max (5 times) people could get a unique pet maybe? something like that it should be a better boost for those who want to play only one hero I guess
Is there going to be a Thor Dark Worlds costume or a Thor girl one?
1.) Many users have complained about the lack of Inventory due to more and more items such as Relic's being added. Will it be possible to increase our Inventory size in the future via something like G purchases through means of something like Tabs?
2.) In a similar vain, will it ever be possible to place Relics into their own category similar to how Synergies work? This would allow us to choose between a stack of Relics to use for each given Hero instead of having to farm up insane amounts of credits (usually only viable at level 60) just to unbind them and try them on another Hero.