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World or Game?

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  • keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon
    Originally posted by SavageHorizon
    Originally posted by Shaigh
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

     

    The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

     

    i think eso will be more of a virtual world, then a game where mechanics distract from the world

    For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

    Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

     

     

    For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

    There Is Always Hope!

  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon
    Originally posted by keithian
    Originally posted by SavageHorizon
    Originally posted by Shaigh
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

     

    The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

     

    i think eso will be more of a virtual world, then a game where mechanics distract from the world

    For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

    Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

     

     

    For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

    Lotro has many loading screens, yet its one of the mmos that feels most like a world to me, and even tough the whole thing is very linear, that does not matter, there are no gameplay mechanics that distract me from following lore and stories.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon
    Originally posted by Lord.Bachus
    Originally posted by keithian
    Originally posted by SavageHorizon
    Originally posted by Shaigh
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

     

    The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

     

    i think eso will be more of a virtual world, then a game where mechanics distract from the world

    For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

    Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

     

     

    For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

    Lotro has many loading screens, yet its one of the mmos that feels most like a world to me, and even tough the whole thing is very linear, that does not matter, there are no gameplay mechanics that distract me from following lore and stories.

    I totally agree with this as LOTRO was one of my favorite games despite the loading screens. Hopefully ESO will take that immersion to the next level so that NPCS aren't standing around all the time doing nothing. We already know that many quests will be found by exploring and are not just hub based with exclamation marks over static NPCs.

    There Is Always Hope!

  • ShadanwolfShadanwolf Posts: 2,114Member Uncommon
    I HOPE...a world.
  • BenjolaBenjola RotterdamPosts: 667Member

    I like a game to play it not live in it thank you very much.

    I can't invest unhealthy amount of time in gaming even if i wanted to and even those that have the free time shouldn't, nomsayin'

     

    Either way, I'll play this game no mater what.

    I've been a long time Elder Scrolls fan, especially the simplistic (read: realistic) combat speaks to me.

    I care about your gaming 'problems' and teenage anxieties, just not today.

  • NitthNitth AustraliaPosts: 3,684Member Uncommon


    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Online Game.

    Didn't you get the memo? they don't make online worlds anymore.

    image
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  • BenjolaBenjola RotterdamPosts: 667Member

    They don't make 'worlds' anymore because majority of gamers don't demand it anymore.

    The days of couples getting divorced because hubby plays too much Everquest are long gone.

    Try playing your MMOs for an hour a day only and see if you mind instances, fast travel or auction houses.

    You will actually demand them.

    And that's the majority of MMO-ers these days and gaming companies are just supplying that demand.

     

    I care about your gaming 'problems' and teenage anxieties, just not today.

  • SavageHorizonSavageHorizon ParisPosts: 2,085Member Uncommon
    Originally posted by keithian
    Originally posted by SavageHorizon
    Originally posted by Shaigh
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

     

    The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

     

    i think eso will be more of a virtual world, then a game where mechanics distract from the world

    For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

    Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

     

     

    For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

    WTH are you babbling about lol, the person i was quoting was talking about artificial boundaries of which TESO has and the games has loading screens. Have you actually played the game lol, seriously because it seems to me you haven't. We are not talking about Vanguard technical messes.

    How about we compared it to DF which also has an open world and no problems, fact is WOW is more open than TESO. Now being in beta and having played the game on numerous occasions it's not really a problem but don't try to gloss over the fact that the game is not an open world mmo.

    Nope it's not similar to any other TES game, for one the game is made up of instances which they call channels and the game has loading between each area. You go on about lotro but even that is more open than TESO, fact.

    You sure you have played the game because going by the nonsense you are spouting it seems not.

    Oh, and i've played every single TES game out there, TESO is not the same open world style.

    For the love of god at least know what you are talking about before quoting someone lol.

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  • keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon
    Originally posted by SavageHorizon
    Originally posted by keithian
    Originally posted by SavageHorizon
    Originally posted by Shaigh
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

     

    The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

     

    i think eso will be more of a virtual world, then a game where mechanics distract from the world

    For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

    Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

     

     

    For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

    WTH are you babbling about lol, the person i was quoting was talking about artificial boundaries of which TESO has and the games has loading screens. Have you actually played the game lol, seriously because it seems to me you haven't. We are not talking about Vanguard technical messes.

    How about we compared it to DF which also has an open world and no problems, fact is WOW is more open than TESO. Now being in beta and having played the game on numerous occasions it's not really a problem but don't try to gloss over the fact that the game is not an open world mmo.

    Nope it's not similar to any other TES game, for one the game is made up of instances which they call channels and the game has loading between each area. You go on about lotro but even that is more open than TESO, fact.

    You sure you have played the game because going by the nonsense you are spouting it seems not.

    Oh, and i've played every single TES game out there, TESO is not the same open world style.

    For the love of god at least know what you are talking about before quoting someone lol.

     Who said ESO was a pure open world with no loading screens? The question is, is it open enough to satisfy most. If a loading screen isn't dividing cities and feeling super confined like some of Age of Conan's zones or Final Fantasy and the loading itself is super fast, then I don't think most people will care.

    My point to you is that there are huge technical and gaming sacrifices an MMO must make when making a game pure open world with no loading screens and no boundaries and any experienced MMOer understands what those would be for a story based themepark which Darkfall is not and I'm glad ESO is not going in that direction. Open world didn't seem to save Vanguard or Darkfall both of which ended up to be niche games. Id rather have a 1 sec loading screen when entering a house (similar to ESO) or a 1 sec loading screen for a HUGE zone than a borderless technical mess like Vanguard was. I believe ESO will feel more open than AOC and Final Fantasy due to the size of the zones and that will be fine to me and most I suspect. Having channels makes sense and if implemented correctly will be a much better choice than not having them.

    Cyrodiil is huge and if you can run from one side to another without loading screens (except for dungeons, houses, etc), than that is more than large enough and it will still feel like a world..at least to me.

    There Is Always Hope!

  • toddzetoddze no where, OKPosts: 2,155Member
    Ill wait 6-8 months after launch to play this game when it goes f2p. Only if I hear good reviews about the story and lore, otherwise I will pass on it all together. because another themepark MMO has 0 appeal to me. But I happen to like elder scrolls lore, see I will see what the players say.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • aspekxaspekx Brandon, FLPosts: 2,167Member
    Originally posted by SavageHorizon
    Originally posted by keithian
    Originally posted by SavageHorizon
    Originally posted by Shaigh
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

     

    The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

     

    i think eso will be more of a virtual world, then a game where mechanics distract from the world

    For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

     

     

    WTH are you babbling about lol, the person i was quoting was talking about artificial boundaries of which TESO has and the games has loading screens. Have you actually played the game lol, seriously because it seems to me you haven't. We are not talking about Vanguard technical messes.

    How about we compared it to DF which also has an open world and no problems, fact is WOW is more open than TESO. Now being in beta and having played the game on numerous occasions it's not really a problem but don't try to gloss over the fact that the game is not an open world mmo.

    Nope it's not similar to any other TES game, for one the game is made up of instances which they call channels and the game has loading between each area. You go on about lotro but even that is more open than TESO, fact.

    Oh, and i've played every single TES game out there, TESO is not the same open world style.

     

    this issue of virtual worlds has really been my biggest disappointment as the years of mmo gaming have gone by.

     

    i really and truly thought that we would be so much further along in the technology and creative angle when it comes to mmo's.

     

    i really thought we would have fantastical open virtual worlds lying all around us.

     

    sadly, that is not the case.

     

    image

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    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
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  • SavageHorizonSavageHorizon ParisPosts: 2,085Member Uncommon
    Originally posted by keithian
    Originally posted by SavageHorizon
    Originally posted by keithian
    Originally posted by SavageHorizon
    Originally posted by Shaigh
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

     

    The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

     

    i think eso will be more of a virtual world, then a game where mechanics distract from the world

    For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

    Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

     

     

    For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

    WTH are you babbling about lol, the person i was quoting was talking about artificial boundaries of which TESO has and the games has loading screens. Have you actually played the game lol, seriously because it seems to me you haven't. We are not talking about Vanguard technical messes.

    How about we compared it to DF which also has an open world and no problems, fact is WOW is more open than TESO. Now being in beta and having played the game on numerous occasions it's not really a problem but don't try to gloss over the fact that the game is not an open world mmo.

    Nope it's not similar to any other TES game, for one the game is made up of instances which they call channels and the game has loading between each area. You go on about lotro but even that is more open than TESO, fact.

    You sure you have played the game because going by the nonsense you are spouting it seems not.

    Oh, and i've played every single TES game out there, TESO is not the same open world style.

    For the love of god at least know what you are talking about before quoting someone lol.

     Who said ESO was a pure open world with no loading screens? The question is, is it open enough to satisfy most. If a loading screen isn't dividing cities and feeling super confined like some of Age of Conan's zones or Final Fantasy and the loading itself is super fast, then I don't think most people will care.

    My point to you is that there are huge technical and gaming sacrifices an MMO must make when making a game pure open world with no loading screens and no boundaries and any experienced MMOer understands what those would be for a story based themepark which Darkfall is not and I'm glad ESO is not going in that direction. Open world didn't seem to save Vanguard or Darkfall both of which ended up to be niche games. Id rather have a 1 sec loading screen when entering a house (similar to ESO) or a 1 sec loading screen for a HUGE zone than a borderless technical mess like Vanguard was. I believe ESO will feel more open than AOC and Final Fantasy due to the size of the zones and that will be fine to me and most I suspect. Having channels makes sense and if implemented correctly will be a much better choice than not having them.

    Cyrodiil is huge and if you can run from one side to another without loading screens (except for dungeons, houses, etc), than that is more than large enough and it will still feel like a world..at least to me.

    The game is more akin to EQ2 because that's how the game feels when it comes to Zones and loading into most buildings or the building you can actually get into.

    If you look at this map you can see the brown non playable areas and the brown barriers between each zone within each faction area. The Zones are not massive or not quite quite as small as EQ2 zones but the game is properly zoned off. The game has natural barriers blocking your way.

    http://elderscrollsonline.com/en/map/tamriel take away the brown non playable areas and the map really isn't that big.

    The game is more closed of than WOW, LOTRO and more akin to EQ2, i personally think many will have a problem with how zoned off the game actually is but we shall see. One thing is that you do feel like you are playing a TES game and the voices and sounds of the world are spot on.

    The animation are still as bad as ever imo, believe it or not that's my main gripe with the game. I can take the zones and loading and barriers but the animation are poor for sure.

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  • MukeMuke BredaPosts: 2,172Member Uncommon
    [mod edit]

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • alakramalakram malagaPosts: 2,225Member Uncommon
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    I wish it felt like a world, Morrowind style but I fear is going to be a game.

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  • gwei1984gwei1984 GrazPosts: 375Member Uncommon
    Originally posted by SavageHorizon

    The game is more akin to EQ2 because that's how the game feels when it comes to Zones and loading into most buildings or the building you can actually get into.

    If you look at this map you can see the brown non playable areas and the brown barriers between each zone within each faction area. The Zones are not massive or not quite quite as small as EQ2 zones but the game is properly zoned off. The game has natural barriers blocking your way.

    http://elderscrollsonline.com/en/map/tamriel take away the brown non playable areas and the map really isn't that big.

    The game is more closed of than WOW, LOTRO and more akin to EQ2, i personally think many will have a problem with how zoned off the game actually is but we shall see. One thing is that you do feel like you are playing a TES game and the voices and sounds of the world are spot on.

    The animation are still as bad as ever imo, believe it or not that's my main gripe with the game. I can take the zones and loading and barriers but the animation are poor for sure.

    Well, the map there in the link says clearly "Come back soon to explore more regions of tamriel!"

    So, this is only a part of the world you can play in. There will be more regions opened soon.

    Why would you think, that they will only open those small regions for the game? Maybe because you dont have a clue (like many of us), but only pretend to do so?

    Hodor!

  • DMKanoDMKano Gamercentral, AKPosts: 8,558Member Uncommon
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    100% subjective - entirely depends on each person.

    So

    yes and yes

    yea no

    no yes and 

    no no

    also

    sometimes.

    All these are valid depending on person.

     

  • SavageHorizonSavageHorizon ParisPosts: 2,085Member Uncommon
    Originally posted by gwei1984
    Originally posted by SavageHorizon

    The game is more akin to EQ2 because that's how the game feels when it comes to Zones and loading into most buildings or the building you can actually get into.

    If you look at this map you can see the brown non playable areas and the brown barriers between each zone within each faction area. The Zones are not massive or not quite quite as small as EQ2 zones but the game is properly zoned off. The game has natural barriers blocking your way.

    http://elderscrollsonline.com/en/map/tamriel take away the brown non playable areas and the map really isn't that big.

    The game is more closed of than WOW, LOTRO and more akin to EQ2, i personally think many will have a problem with how zoned off the game actually is but we shall see. One thing is that you do feel like you are playing a TES game and the voices and sounds of the world are spot on.

    The animation are still as bad as ever imo, believe it or not that's my main gripe with the game. I can take the zones and loading and barriers but the animation are poor for sure.

    Well, the map there in the link says clearly "Come back soon to explore more regions of tamriel!"

    So, this is only a part of the world you can play in. There will be more regions opened soon.

    Why would you think, that they will only open those small regions for the game? Maybe because you dont have a clue (like many of us), but only pretend to do so?

    I didn't say they are not going to open more regions of Tamriel in the future, that's been said and it's not rocket science to figure that out. Perhaps you have me mixed up with someone who said they were not going to open more regions.

    This is all you have until an expansion or a large content update which could be a year or even longer from release.

    I know this because i have played the game but that wasn't actually what i was talking about in the first place. Perhaps you need to reread what i'm talking about which is the game being zoned off like EQ2 and made up of instanced channels.

    Anyone who has been following the game knows this is the release map, why would you think otherwise?

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  • kabitoshinkabitoshin Posts: 758Member Uncommon
    If they got the scale of all the zones from the games right, it should be one massive game world.
  • keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon
    Originally posted by SavageHorizon
    Originally posted by keithian
    Originally posted by SavageHorizon
    Originally posted by keithian
    Originally posted by SavageHorizon
    Originally posted by Shaigh
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

     

    The difference between a virtuall world feeling and an online game feeling comes from a beleivable world, where players can truely interact with the world, where as in most online games game mechanics distract from the world instead of immersing people intoo the world ( like people watching the interface instead of the action in the world) 

     

    i think eso will be more of a virtual world, then a game where mechanics distract from the world

    For me its a world is when its large, there are no artificial boundaries from loading zones, and it doesn't feel like you are travelling down a road throughout the game and apart from instanced dungeons I think ESO might qualify as a world to me.

    Sorry but the game has artificial boundaries and it has loading as well. See those mountains over yonder, well they really look inviting but the problem is unlike Vanguard i can't climb or cross those mountains.

     

     

    For the love of god will you please stop comparing the game to Vanguard? That game might have had a border less and loading screen less world, but it was a technical mess for years post one of the worst launches in history and if you think we've forgotten that your being naive. ESO is focusing on exploration and though it won't be as open as vanguard, it certainly appears to be open enough without suffering the same technical messes vanguard encountered. Vanguard, what a great game it could have been, but at least it didn't have loading screens.....yawn. The loading screens in ESO seem minimal as far as loading times and it was a minor annoyance in Skyrim, once of the best RPGs ever. Boundaries seem within each zone similar to any other Elder Scrolls game except this has leveled areas.

    WTH are you babbling about lol, the person i was quoting was talking about artificial boundaries of which TESO has and the games has loading screens. Have you actually played the game lol, seriously because it seems to me you haven't. We are not talking about Vanguard technical messes.

    How about we compared it to DF which also has an open world and no problems, fact is WOW is more open than TESO. Now being in beta and having played the game on numerous occasions it's not really a problem but don't try to gloss over the fact that the game is not an open world mmo.

    Nope it's not similar to any other TES game, for one the game is made up of instances which they call channels and the game has loading between each area. You go on about lotro but even that is more open than TESO, fact.

    You sure you have played the game because going by the nonsense you are spouting it seems not.

    Oh, and i've played every single TES game out there, TESO is not the same open world style.

    For the love of god at least know what you are talking about before quoting someone lol.

     Who said ESO was a pure open world with no loading screens? The question is, is it open enough to satisfy most. If a loading screen isn't dividing cities and feeling super confined like some of Age of Conan's zones or Final Fantasy and the loading itself is super fast, then I don't think most people will care.

    My point to you is that there are huge technical and gaming sacrifices an MMO must make when making a game pure open world with no loading screens and no boundaries and any experienced MMOer understands what those would be for a story based themepark which Darkfall is not and I'm glad ESO is not going in that direction. Open world didn't seem to save Vanguard or Darkfall both of which ended up to be niche games. Id rather have a 1 sec loading screen when entering a house (similar to ESO) or a 1 sec loading screen for a HUGE zone than a borderless technical mess like Vanguard was. I believe ESO will feel more open than AOC and Final Fantasy due to the size of the zones and that will be fine to me and most I suspect. Having channels makes sense and if implemented correctly will be a much better choice than not having them.

    Cyrodiil is huge and if you can run from one side to another without loading screens (except for dungeons, houses, etc), than that is more than large enough and it will still feel like a world..at least to me.

    The game is more akin to EQ2 because that's how the game feels when it comes to Zones and loading into most buildings or the building you can actually get into.

    If you look at this map you can see the brown non playable areas and the brown barriers between each zone within each faction area. The Zones are not massive or not quite quite as small as EQ2 zones but the game is properly zoned off. The game has natural barriers blocking your way.

    http://elderscrollsonline.com/en/map/tamriel take away the brown non playable areas and the map really isn't that big.

    The game is more closed of than WOW, LOTRO and more akin to EQ2, i personally think many will have a problem with how zoned off the game actually is but we shall see. One thing is that you do feel like you are playing a TES game and the voices and sounds of the world are spot on.

    The animation are still as bad as ever imo, believe it or not that's my main gripe with the game. I can take the zones and loading and barriers but the animation are poor for sure.

    Well EQ2 is like my minimum standard of what I can tolerate exploration wise because though it felt less confined than AOC or Final Fantasy, it didnt feel as open as LOTRO or WOW which I agree with. I guess only time will tell how I feel about the size of the zones. If the are EQ2 like but feel alive, than maybe it won't bother me as much. I doubt you have seen and played through most of the zones because I doubt they have released most of it to testers with their focus probably on earlier level stuff, but maybe you have, who knows. Certainly Cyrodiil for PVP which to me felt very very large when playing Oblivion will suffice as that is larger than any EQ2 zone by far.

    There Is Always Hope!

  • andrelleandrelle Cuyahoga Falls, OHPosts: 58Member
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Given that the world is made up of layers of instances hiding other players from sight, and that it is phased and quest based... a game.

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

    Nor mine, good thing that's not how public dungeons work. I'm kind of sick of people pretending that it is. Why don't you actually play a game that has public dungeons before you come up with garbage like that?

    And nothing kills immersion faster than a linear pre scripted sequence that magically makes all the other players vanish.

    A world is immersive, a themepark ride is not.

    Agreed. This screams of SWOTR, which is basically a multi-player version of KOTOR.  Almost completely instanced, no one around.   So ridiculous. Even Blizzard implemented cross-realm play in lower pop areas, so the world would feel more alive with players around. Isn't that what many people want in an MMO? To experience a game with other players? If not, may I suggest the entire Elder Scrolls line of single player games.  Plenty of content there to enjoy solo

  • vladwwvladww La provencePosts: 416Member Uncommon
    Originally posted by andrelle
    Originally posted by Tibernicuspa
    Originally posted by Lord.Bachus

     

    Not really... Those layers and instances will add to the character and story immersion.... To be honest 500 people running trough the same dungeon and standing inline to kill mobs kills my worldimmersion..  

    Nor mine, good thing that's not how public dungeons work. I'm kind of sick of people pretending that it is. Why don't you actually play a game that has public dungeons before you come up with garbage like that?

    And nothing kills immersion faster than a linear pre scripted sequence that magically makes all the other players vanish.

    A world is immersive, a themepark ride is not.

    Agreed. This screams of SWOTR, which is basically a multi-player version of KOTOR.  Almost completely instanced, no one around.   So ridiculous. Even Blizzard implemented cross-realm play in lower pop areas, so the world would feel more alive with players around. Isn't that what many people want in an MMO? To experience a game with other players? If not, may I suggest the entire Elder Scrolls line of single player games.  Plenty of content there to enjoy solo

    Instanced Themeparks = the Plague of modern mmorpg's

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  • TealaTeala SomewherePosts: 7,430Member Uncommon
    Due to certain rules, I know some people cannot talk about the game.    [mod edit]

    image
  • DAS1337DAS1337 Parma, OHPosts: 2,404Member
    Game.. I bet
  • Badgered86Badgered86 Denver, COPosts: 175Member
    Originally posted by Lord.Bachus
    How will the game feel, like an online world, or like an online game?

    Game.  Definitely game.

  • CatAtomic99CatAtomic99 Long Beach, CAPosts: 60Member
    Originally posted by Benjola

    They don't make 'worlds' anymore because majority of gamers don't demand it anymore.

    The days of couples getting divorced because hubby plays too much Everquest are long gone.

    Try playing your MMOs for an hour a day only and see if you mind instances, fast travel or auction houses.

    You will actually demand them.

    And that's the majority of MMO-ers these days and gaming companies are just supplying that demand.

     

     

    I'm sure that's an element, but I really think they don't make "worlds" anymore because MMORPGs are expensive to produce, and no one wants to take any risks. They all just seem to think cloning WoW's themepark approach is the safe bet, even though we've seen repeatedly that that is not the case.

     

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