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Originally posted by BadSpock All very positive changes, IMO. Right now, it's impossible to keep up with new gear drops financially if you are a casual player. I play enough to run some heroics and do LFR on my main. I don't have time to farm mats to sell crafted items, nor just sell the mats I do gather. I also don't have time to run 20+ dailies or chain heroics. So when I do get a nice drop out of LFR - or have saved enough Valor to buy an upgrade, it's a HUGE hit on my bank account to reforge and gem and enchant the item. And I'm a 600 enchanter! Saves me tons of $$, but gems + enchants I can't do (legs, shoulders) and especially meta's are just horribly expensive. I also think the garrison system and followers will end up as good supplemental income for casual players, however if they don't do something to prevent the power-gamers from setting AH prices, it won't matter - inflation will still make a single enchant/gem cost literally days/weeks of the income I as a casual can generate. I just hope they get it right... Instead of creating more gold sinks and accelerating the problems with inflation, I hope they make gold less valuable and completely remove the dependence on dailies and farming. Those who have 10s if not 100s of thousands of gold don't need massive gold sinks to help "balance" the economy, those of us with only thousands of gold or less need our coin to go further. I'd wager those <10k are far, far more numerous than those with 10s/100s.
This is exactly why I like sub-free games with a cash shop. I have no problem with you or anyone buying your way past that. I have a problem with games getting bleached out because no one wants to take the time.
Even more boggling is that they will remove flying so it doesn't trivialize combat and content (even though you can insta-level to 90), but they they homogenize the entire game so you don't have to think about it. It doesn't make sense to me at all. I have always sort of wondered about coming back and playing this game, which I only did for a short while some years ago, but every time I read about changes like this I just can't see it working out for me.
------------------------------MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.
Originally posted by Lonzo I think older gamers finally realize that WOW will still be the next good thing in the mmo-world since everyone and their mother could see that all other game developers could not get any decent mmo to the market in the last 3years .... unfortunately ....
Originally posted by rygard49 So Garrosh goes back and creates a parallel time line that now exists in our dimension concurrent with the Outland time line... and the reason it's a threat to us is because they've managed to backtrack Garrosh's time signature and create a stable portal to the present with the intent of conquering Azeroth next... Right? Doesn't that kind of fly in the face of everything we've done for the Bronze Dragonflight? How is time travel all of a sudden creating parallel time lines instead of the way it worked before? Aside from the various questions about how, why, and when with all the time travel, it should be cool for Thrall to meet the family that he never got to know. I'm a sucker for that kind of father son reunion story.
Because the Star Trek reboot was successful.....
Snarkiness aside -
Something in the article ; the portal to outland is now red and goes to Draenor....I'm wondering are they actually bypassing Outland all together now ?? - effectively removing the expansion save for the starting zones?
They'd have to have some way to get levelers from 60 to 70, so maybe I'm wrong.
But thinking about it, Outland is also Outdated. They may be preparing to do a 'cataclysmification' of BC to bring its lore in line with the main storyline....
Total speculation, but I still wonder....if the green portal is now red.....how would you get to Outland?
I like all these comments about how Blizzard has FINALLY listened to their player base. Are you kidding? That's all they do. They listen to all the whining from the avg player hence where the game has come from to where it is, and where it is going. This game can't get any easier. It was the easiest MMO I ever played back in 2004. Now you can lvl to max lvl in days. (well in minutes when you can bump your fresh character to 90 up on creation. It is made for the avg player base (see those who complain the most for changes so they can compete) the hardcore players left long ago. Blizzard imo has made the best mmo ever. I had fun in EQ, but you wont see me going back to that dated game. I play WoW off and on, but I will be here till the servers shut down.
Originally posted by bcbully WOW, why not just let people play premade characters. So now the game picks the best stats for you too? Really?!?!
The only difference between these items that they are merging was primary stat (int, agi or strength). The game already decided the best stats for you and disallowed rolling on items that didn't match your loot specialisation. All this is doing is removing the item bloat from having Shaman for example require agility mail and intelligence mail.
Also having more meaningful choices for items is better than the current system. The best gems / enchants are a no brainer and don't really add any meaningful decisions to the game.
The direction they went with the talent trees was far better. While some are lacklustre, many provided viable options, rather than the old system where everyone got the same spec.
Originally posted by evilastro Originally posted by bcbully WOW, why not just let people play premade characters. So now the game picks the best stats for you too? Really?!?!
Well in Cata everyone got the same spec, because there were literally no options. It was a talent tree without any choices. Throughout vanilla, bc and wrath there were lots of different specific use specs for everything from soloing, aoe farming, pvp niche specs etc... etc.. etc... When it came to end game raiding you had cookie cutter specs, but end game raiding is not the entire game by a long shot. The only thing the new talent toggles did is completely remove meaning from the system. It is basically a load out system not a true talent system. Instead of taking the lazy path of ditching the system they should have fixed the problems with the old system. Talent trees done right is a far more flexible deep and interesting system, Blizzard was just too lazy to try.
Originally posted by azmundai "First, the reforging system is being removed from the game entirely. Also being removed are hit, expertise, dodge and parry stats. If you’re a tank, don’t worry, Blizzard is adding a bonus armor stat to a few items and you’ll still be able to dodge and parry but they will no longer be stats on items." nail meet coffin face meet palm ... now that character customization is finally sterilized to the point of extinction we can go back to playing gauntlet. wake me up when stamina increases healing power
Yeah, what this guy said. +1
Originally posted by Thupli Originally posted by azmundai "First, the reforging system is being removed from the game entirely. Also being removed are hit, expertise, dodge and parry stats. If you’re a tank, don’t worry, Blizzard is adding a bonus armor stat to a few items and you’ll still be able to dodge and parry but they will no longer be stats on items." nail meet coffin face meet palm ... now that character customization is finally sterilized to the point of extinction we can go back to playing gauntlet. wake me up when stamina increases healing power
What he didn't mention was that new stats were replacing those being taken away,
Did reforging actually give 'choice' to players?
Of course not, there was a 'This is what you do!' min/max website that you went and was told how to reforge your items.
It wasn't a choice between apples vs oranges, it was a choice between a normal apple and a rotten apple.
When choices become 'traps' for players to be bad at, something isn't right in the game design.
And ROFL at the 'this doesn't make sense!' lore argument.
WoW has talking Pandas / Cows and a dragon that can send players through time.
The Old God / Bronze Dragonflight did it!
Gdemami -Informing people about your thoughts and impressions is not a review, it's a blog.
You don't have much choice over building your characters play style up in Mop and they seem to be lowering it even more in WoD. The current talent tree has abilities that are no brainer choices as well, because some of them are so useless, depending on your spec, and if your doing PvE or PvP.
If blizzard wanted the trees to be more played with and customized to how you play, they should have made it so, each talent has the same level of worth. What i mean by this, if you go in to a shop and want to buy some chocolate ( talents), you can only buy one (talent point), they all have their own unique tastes a flavours ( playstyle), but what ever you pick will provide the same level of enjoyment (usefulness/bonus). What i trying get by this is when you pick any of the three talents in a tier, it should provide the same level of usefulness as the other two. So if i'm a shaman healer and i'm picking my level 90 talents, i should be able to pick any 3 without having to think what will benefit me the most, they will all be as useful, the only thing that it will affected is the play style as each talent will provide a different way of playing my spec. this can work with gemming/enchants/reforging. But it seem they have gone with the simpler version where it's all done for you
There is quite a few things i don't like in this patch, also wished they would have fixed leveling to make it fun and intresting, but i guess the insta 90 is a band aid for that . Il give it a go because i'm not a closed minded person and i always give things a try, but i do feel it will have the same affect as MoP, play for a 3 months then just leave
All of these PvE itemization changes, housing, number squishing, etc. look like wonderful ideas. I know several long-term (8+ years) players who are going to be very happy with all of this.
I'd come back if it weren't for the horrific changes to PvP they have made since MoP dropped, and it looks like none of that is changing for the better. 72% damage reduction handed out to Everyman, for zero effort, is just too much for me to stomach. If they'd focus just a little bit on bringing PvP back somewhere close to the state it used to be in (before this ridiculous damage reduction even existed), they may get back even more people.
"Why would I want to loose a religion upon my people? Religions wreck from within - Empires and individuals alike! It's all the same." - God Emperor of Dune
Originally posted by Gravarg ....you have to pick a role as a Druid and stick with it, which isn't what Druid's should do. If there's one thing that's missing is Druids should be able to have 4 spec spots or at least 3 That is the druid's main role, to be able to do everything.
Only thing I really miss since start are multiple spec. After long time we got dual but that is simply not enough. Maybe for rogue or priest 2 is acceptable, but for sure not for alts like druid, paladin, ... or any other class that can fill multiple roles. But even with rogue would like to have more ... just for sake of being fun, being able to change builds to experiment, .... I'm really sick of constant changes to toolbars after respec.
For the rest all the best.
-Prior story writer for MMORPG.com
I miss the old talent trees, but I will also admit that there really wasn't any choice in them - every class of a spec that wanted to participate in raiding pretty much had to follow the officially approved template.
The same thing goes for reforging, gemming, and enchanting now (and pretty much always did.)
The system at heart was designed so that you could choose to have more constant, steady damage (haste, mastery in some specs, hit/expertise) or have more "bursty" damage if you liked to see big numbers (crit, mastery)
or you could have big heals or lots of smaller ones, focus more on raid healing or tank healing
or focus on avoidance or EH (effective health - mitigation + raw HP)
but it failed utterly.
The content had enough difficulty and there was enough competition in the community where every last % of damage/healing/survival was parsed and sim'd out with exacting detail.
They are trying to go back to the heart of the design - give players more meaningful choice.
That meant blowing away the talent trees and trivializing glyphs.
That means item squish and a restructuring of primary/secondary stats.
Will they succeed in hitting the goal? Giving players more meaningful gearing choices?
Probably not. Blizzard dreams big, and only sometimes hits the mark.
But it IS a step in the right direction.
And there has always been gloom/doom every time they change or simplify something - but the top 1-10% still parse and still sim and the elite are still elite.
And really at the end of the day, a better play with less than optimal gear/spec/stats etc. will always, always out perform a worse player with more optimal stats.
Has been true since 2004, is still true to this day.
99% of players who aren't pushing world firsts and heroic content will notice 0 difference they couldn't get by improving their timing or rotation or cooldown use or positioning etc.
Originally posted by Talemire Now make all sets of gear transmorgrifiable without restrictions and you're golden.
In the Q&A they said they're expanding on transmog even further. They didn't go so far to say everything was transmogable, but they did say a lot of things that aren't (like some greys and whites) will be.
As for the removal of reforging, judging by the response when they went through all these changes, almost everyone at Blizzcon was very happy with the changes, especially the removal of reforging. One of the loudest cheers was when they announced the removal of reforging. Blizzard is catering to those who went to Blizzcon, so I gotta say they're catering to the most die-hard of fans, some of which spent thousands of dollars to go.
Looking forward to it. Hopefully it will finally reintroduce some challange.
If anyone needs a scroll of res, shoot me a PM.
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I just came back to wow after missing most of the end of cata and 5.1-5.3. I am having a blast right now after spending a lot of time playing other games.
ATM the only thing that bugs me is the instant 90 boost. It completely shuts out the early portion of the game and will really only cater to alts, achieve hunters and completionists. IMO, if a boost was necessary, they should have made it to 60 or 70.
anyways, if anyone is interested in a scroll of resurrection, PM me.
Oh my dear sweet lord... And here I didn't think they could manage to dumb the game down even more...<double face palm>
In times to come, when Blizzard has managed to lose even more millions of players for WoW, will his Divine Devness, Ghostcrawler be held accountable for his crimes?... Just make certain that he doesn't escape his trial into the past, and show up in 2004... ^^
Originally posted by Goll25 Is this 2005? Sizeable amount of positive comments for WoW news on MMORPG? Color me shocked! But in all seriousness this is a big deal for WoW, and I will be happy to play this expansion - it sounds like a good compromise between new and old.
I'm not sure I'm reading the same thread. All I see is mostly people who are upset, people who are meh, and a few people pumping it up to try and get people to take their scrolls of resurrection.
Honestly it seems entirely too early to tell, and when Blizzard was asked about their plans to carry over Garrisons in further expacks they just neatly avoided discussing it. Housing isn't housing if it is only for one expack. At this point you have people letting their imaginations run wild some imagining a perfect utopia and others imagining a burning lake of fire in the 12th layer of hell.