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[Interview] Neverwinter: New Paragon Paths Explained

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,595MMORPG.COM Staff Uncommon

Along with the general announcement about Module 2 for Neverwinter came the more specific, and exciting, announcement that a second paragon path would be added for all player classes. We caught up with Cryptic's Combat Designer Grant Allen to find out more. Read on and then leave your thoughts in the comments.

MMORPG:  New paths are one of the things players have been dying for to truly differentiate their characters in the game.  How will these new paths help accomplish this?

Grant Allen:  Paragon Paths add new powers and feats for players to unlock, and having different options means it’s less likely that a fellow player will be using the exact same skill setup as you are.

Read more of Bill Murphy's Neverwinter: New Paragon Paths Explained.

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Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

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Comments

  • RohnRohn Saint Peters, MOPosts: 3,740Member Uncommon
    Been waiting for these.  Good news!

    Hell hath no fury like an MMORPG player scorned.

  • Po_ggPo_gg Twigwarren, WestfarthingPosts: 2,715Member Uncommon

    Yep, the more build options are always the better. And it's a nice promo video.

    However, is it wise to give GWF's Threatening Rush and Frontline Surge? Just asking... :)

  • HatefullHatefull Posts: 773Member Uncommon
    All this, should have been there at launch.

    If you want a new idea, go read an old book.

  • TorvalTorval Oregon CountryPosts: 7,201Member Uncommon

    I have mixed feelings about this, and I agree it should have been in at launch.

    I'm glad they're finally adding these because it opens up build options the game really needs.

    I'm disappointed they're keeping the AD cost on respecs and not providing a way to unlock multiple builds and switch them easily.

    While I'm glad the fighter classes are gaining access to each others paths it highlights the point that these aren't separate classes at all. I'm also a bit disappointed the ranger will only have one path available at the start. I'll roll a ranger, depending on if and how much they charge for it.

    I don't think the game is quite living up to its potential, but it's not like they can't turn that around. It's a fun game, but nothing about it is compelling enough to make it my main game for a while.

  • hfztthfztt GlostrupPosts: 839Member Uncommon

    When I have stopped laughing i'll boot DDO back up...

    Seriously, though. If we could just have someone find a middle ground between this an DDO, we could have a truely great game. As it stands, DDO is great, but with a harsh learning curve to figure out builds, though the revamped Enhancement system goes a long way, it is still way to hard figure out how all the parts fit together. Neverwinter on the other hand is too simple and the f2p model too obviously money-grabby.

  • PlageronPlageron Some Where, WAPosts: 109Member

    Wow they added paths.....I am.....Un-impressed.

     

    Its still so colorless and lackluster for game play....the replay-ability is there...but its just so bland...and has way too many gates in this game.

    But I guess that's how it is for theme park type games like this.

    I had hoped it would have some form of adventure or exploration or something....but instead its like small race track areas(ie they have invisible walls everywhere so you basically just go around a big loop) that you adventure on....with nothing new or neat to find...

     

    And I am sorry I still hate how a class feature for the cleric is a penalty on their own healing, and how a potion still heals better then a cleric will ever be able to. 

     

    This game is a bad version of dungeons and dragons....and makes all other MMORPGs look a million times better.

     

     

  • AI724AI724 Lansdale, PAPosts: 211Member Uncommon
    Impressive promo video! I will be logging back on to play my thief (rouge).

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  • MothanosMothanos ArnhemPosts: 1,860Member Uncommon

    I was extremely sceptical about Neverwinter.

    Played it and did a few dungeons, then i turned around and started playing more and more.

     

    That doesnt mean the game is perfect, this game needs tons and tons of classes to keep the fun going.

    But the graphics looks amazing and the he who loves dungeon crawling will realy love this mmo.

     

    Haters gonne hate.

     

     

  • gunjinngunjinn KingstonPosts: 24Member
    Great game to play a bit, make a big break, and then play it again. Now it will be next solid reason to play it for couple of weeks.
  • cagancagan new jersey, NJPosts: 281Member
    This game is a record holder for me... Record for the worst MMO released in years. I spend longer time playing asian grinders than this steaming pile becasue believe it or not they were more finished and had better character modells/development.  Yay for spamming the same 3-4 skills over and over again
  • sschruppsschrupp Cedar Rapids, IAPosts: 386Member Uncommon

    Hmm... I was excited for this announcement and am glad it's here but... Guardian Fighter and Swordmaster are kind of becoming the same "class" (even though they really are anyhow), and Ranger will only have one path.

    I hope this means they were just incredibly hard pressed to get something out that the entire player base has demanded since beta before they lose too many players and that more similar updates will be coming in the not too distant future.

    This also makes me wonder if they plan on completely combining the Guadian Fighter and Swordmaster in the future.

    Insert random misqoute here

  • EzbeeEzbee BristolPosts: 31Member
    better late than never... unless you stopped playing the game because of things like this not being in at release, like it should have, and never plan on returning
  • TetheredTethered GuadalajaraPosts: 55Member

    I enjoy the game but I wish they would concentrate on adding more classes, I would really like to see druids / bards added (among others). I have played everything except the GWF. I am looking forward to more diversity in the current classes with the added paragon paths but where are the warpriests, battlemages... Epic Destinies!

    You know you are old when the dev's on the games you play are almost young enough to be your grand-kids.

  • Sho0terMcgavinSho0terMcgavin Harrisburg, PAPosts: 301Member
    Originally posted by Mothanos

    I was extremely sceptical about Neverwinter.

    Played it and did a few dungeons, then i turned around and started playing more and more.

     

    That doesnt mean the game is perfect, this game needs tons and tons of classes to keep the fun going.

    But the graphics looks amazing and the he who loves dungeon crawling will realy love this mmo.

     

    Haters gonne hate.

     

     

    I played the game as well.  While I do agree with you that the game is fun.  I think you might want to make an eye doctor appointment.  NWO is probably the most ugly mmo I've played in the last few years.  It makes Rift look like its using Frostbite 3.

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  • NovusodNovusod Lakewood, NJPosts: 892Member Uncommon
    I can't help but be disappointed by these. Especially the Devoted Cleric which is in desperate need of a damage build. It takes forever to kill things and the class can hardly solo its' way out of a paper bag. What do they do but give the cleric more useless healing and group buffs which they already have a million of. The control wizard could use some healing because they end up tanking a lot in this game. Meanwhile the trickster rogues are so over powered they are soloing group content while clerics are struggling to clear the solo stuff. They should be using this patch to ballance things out instead it is case of the rich getting richer while the poor get poorer. It is no wonder most people quit this game with days of hitting level 60.
  • JudgeUKJudgeUK Posts: 847Member Uncommon

    Played a healer as I like to do in mmo's.

    I'd stomach all the initial exploits, AH negative pricing escapade, one day to pvp cap, one day to lvl cap via Ogre pushing etc etc. After all it was Open Beta......mmm.

    But I have never experienced a healer that is penalized for healing. Who in their right mind dreamed up that piece of nonsense. Seriously, a healer that cannot heal themselves and has to use potions?

    Warriors use potions, Rogues use potions....not flaming healers. The whole point of a healing class is that you don't kill things that quickly but your self healing keeps you alive while you do this.

    Never again.

  • Po_ggPo_gg Twigwarren, WestfarthingPosts: 2,715Member Uncommon

    You forgot to mention the healer aggro bug in the beginning :)

     

    Actually, since it's only an action mmo, clerics are more or less fine (I have 2 of them). I admit I'm not a huge fan of action mmo's, only playing them when I'm in the mood, but in those games - and in Neverwinter as well - healers are not the usual mmo heal spammers. Everyone has dodge mechanics, the combat is twitchy and quick, folks should take care of themselves, the healer is only there for backup.

    In action mmo's the healer usually never able to fully outheal an enccounter, if someone is dumb enough to not dodging or holding the shield up, etc. - that dumb one is going to die, and no healer can save him. Plus in Neverwinter most folks running around with their built-in healbots, so clerics have even more breathing space.

  • gunjinngunjinn KingstonPosts: 24Member

    While smiting path on a cleric would be very welcome, I am perfectly happy with my old path damage-wise. My solo build with Ioun Stone lets me solo everything without any potions, and I wouldn't agree that killing Celadaine in 4-5 minutes is "forever". So I personally have nothing to moan about. 

    I guess this new cleric path is for folks who run elite dungeons 24/7, and will have no good use in solo play.

     

  • SkuallSkuall UnknowPosts: 1,284Member Uncommon
    Originally posted by Novusod
    I can't help but be disappointed by these. Especially the Devoted Cleric which is in desperate need of a damage build. It takes forever to kill things and the class can hardly solo its' way out of a paper bag. What do they do but give the cleric more useless healing and group buffs which they already have a million of. The control wizard could use some healing because they end up tanking a lot in this game. Meanwhile the trickster rogues are so over powered they are soloing group content while clerics are struggling to clear the solo stuff. They should be using this patch to ballance things out instead it is case of the rich getting richer while the poor get poorer. It is no wonder most people quit this game with days of hitting level 60.

    so trickters still OP as hell, guardians arent even needed (because who needs a tank that can barely scratch mobs when u can get another rogue?), clerics are needed in pairs still?

    what about GWF? still doing cleric-esque dmg? and CW ccing ppl to death in PVP?

     

    suprised that rogues got a ranged skill with the new path :P

  • JudgeUKJudgeUK Posts: 847Member Uncommon
    Originally posted by Po_gg

    You forgot to mention the healer aggro bug in the beginning :)

     

    Actually, since it's only an action mmo, clerics are more or less fine (I have 2 of them). I admit I'm not a huge fan of action mmo's, only playing them when I'm in the mood, but in those games - and in Neverwinter as well - healers are not the usual mmo heal spammers. Everyone has dodge mechanics, the combat is twitchy and quick, folks should take care of themselves, the healer is only there for backup.

    In action mmo's the healer usually never able to fully outheal an enccounter, if someone is dumb enough to not dodging or holding the shield up, etc. - that dumb one is going to die, and no healer can save him. Plus in Neverwinter most folks running around with their built-in healbots, so clerics have even more breathing space.

    Ah lol, I'd forgotten about the Benny Hill aggro chain with my character running round followed by 15+ adds. Looking back you have to laugh at those times and how it must have looked on a video capture. I think someone did put one on youtube to the Benny Hill music.

    I play a Mystic as my main in Tera. That class also has no direct self heals, using orbs or a short life healing thrall in that action mmo. Somehow they have managed it without a self healing penalty.

  • dragnmastralexdragnmastralex Galion, OHPosts: 28Member Common
    funny how they just nerfed the hunter ranger on the test server to be weaker than a cleric his aoe's are completely useless now and his melee does 3 times more than his ranged encounters.  no party is going to want a ranger when a rogue can still out damage them.
  • 43%burnt43%burnt StuttgartPosts: 143Member Uncommon

    Are 99% of the dungeons still the same with different colors ?

    Are 100% of the dungeons still "kill or skip tons of trash dropping garbage or nothing at all until you are at a boss that spawns tons of trash dropping garbage or nothing at all" ?

    Is the perfect group setup still "fill it with CW, rogues and clerics" ?

    Is the lfg system still fucking awful ?

    Is the GWFs main role still "looking cool while lfg-ing in town" ?

    Is PvP still "you either heal or CC, or you are a rogue" ?

  • TorvalTorval Oregon CountryPosts: 7,201Member Uncommon

    Originally posted by gunjinn

    While smiting path on a cleric would be very welcome, I am perfectly happy with my old path damage-wise. My solo build with Ioun Stone lets me solo everything without any potions, and I wouldn't agree that killing Celadaine in 4-5 minutes is "forever". So I personally have nothing to moan about. 

    I guess this new cleric path is for folks who run elite dungeons 24/7, and will have no good use in solo play.

    I sort of got that impression as well. I'll have to see how the new paths work before I can say if there is any good out of this one for a mainly overland solo player, but it didn't look promising. I use the warg that came with the founder pack and he does okay, especially for single mobs. For groups he's not that useful.

    I'll probably just wait a few weeks and let someone else sort out the builds and use that as a foundation.

    Originally posted by JudgeUK

    Originally posted by Po_gg

    You forgot to mention the healer aggro bug in the beginning :)

    Actually, since it's only an action mmo, clerics are more or less fine (I have 2 of them). I admit I'm not a huge fan of action mmo's, only playing them when I'm in the mood, but in those games - and in Neverwinter as well - healers are not the usual mmo heal spammers. Everyone has dodge mechanics, the combat is twitchy and quick, folks should take care of themselves, the healer is only there for backup.

    In action mmo's the healer usually never able to fully outheal an enccounter, if someone is dumb enough to not dodging or holding the shield up, etc. - that dumb one is going to die, and no healer can save him. Plus in Neverwinter most folks running around with their built-in healbots, so clerics have even more breathing space.

    Ah lol, I'd forgotten about the Benny Hill aggro chain with my character running round followed by 15+ adds. Looking back you have to laugh at those times and how it must have looked on a video capture. I think someone did put one on youtube to the Benny Hill music.

    I play a Mystic as my main in Tera. That class also has no direct self heals, using orbs or a short life healing thrall in that action mmo. Somehow they have managed it without a self healing penalty.

    I love how healing works in Tera both with a priest and a mystic. The mystic is one of the cooler classes across mmos. It's sort of unique like the LotRO lore-master used to be.

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