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Along with the general announcement about Module 2 for Neverwinter came the more specific, and exciting, announcement that a second paragon path would be added for all player classes. We caught up with Cryptic's Combat Designer Grant Allen to find out more. Read on and then leave your thoughts in the comments.
MMORPG: New paths are one of the things players have been dying for to truly differentiate their characters in the game. How will these new paths help accomplish this?
Grant Allen: Paragon Paths add new powers and feats for players to unlock, and having different options means it’s less likely that a fellow player will be using the exact same skill setup as you are.
Read more of Bill Murphy's Neverwinter: New Paragon Paths Explained.
Comments
Hell hath no fury like an MMORPG player scorned.
Yep, the more build options are always the better. And it's a nice promo video.
However, is it wise to give GWF's Threatening Rush and Frontline Surge? Just asking...
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
When I have stopped laughing i'll boot DDO back up...
Seriously, though. If we could just have someone find a middle ground between this an DDO, we could have a truely great game. As it stands, DDO is great, but with a harsh learning curve to figure out builds, though the revamped Enhancement system goes a long way, it is still way to hard figure out how all the parts fit together. Neverwinter on the other hand is too simple and the f2p model too obviously money-grabby.
Wow they added paths.....I am.....Un-impressed.
Its still so colorless and lackluster for game play....the replay-ability is there...but its just so bland...and has way too many gates in this game.
But I guess that's how it is for theme park type games like this.
I had hoped it would have some form of adventure or exploration or something....but instead its like small race track areas(ie they have invisible walls everywhere so you basically just go around a big loop) that you adventure on....with nothing new or neat to find...
And I am sorry I still hate how a class feature for the cleric is a penalty on their own healing, and how a potion still heals better then a cleric will ever be able to.
This game is a bad version of dungeons and dragons....and makes all other MMORPGs look a million times better.
I was extremely sceptical about Neverwinter.
Played it and did a few dungeons, then i turned around and started playing more and more.
That doesnt mean the game is perfect, this game needs tons and tons of classes to keep the fun going.
But the graphics looks amazing and the he who loves dungeon crawling will realy love this mmo.
Haters gonne hate.
Hmm... I was excited for this announcement and am glad it's here but... Guardian Fighter and Swordmaster are kind of becoming the same "class" (even though they really are anyhow), and Ranger will only have one path.
I hope this means they were just incredibly hard pressed to get something out that the entire player base has demanded since beta before they lose too many players and that more similar updates will be coming in the not too distant future.
This also makes me wonder if they plan on completely combining the Guadian Fighter and Swordmaster in the future.
I enjoy the game but I wish they would concentrate on adding more classes, I would really like to see druids / bards added (among others). I have played everything except the GWF. I am looking forward to more diversity in the current classes with the added paragon paths but where are the warpriests, battlemages... Epic Destinies!
You know you are old when the dev's on the games you play are almost young enough to be your grand-kids.
I played the game as well. While I do agree with you that the game is fun. I think you might want to make an eye doctor appointment. NWO is probably the most ugly mmo I've played in the last few years. It makes Rift look like its using Frostbite 3.
Played a healer as I like to do in mmo's.
I'd stomach all the initial exploits, AH negative pricing escapade, one day to pvp cap, one day to lvl cap via Ogre pushing etc etc. After all it was Open Beta......mmm.
But I have never experienced a healer that is penalized for healing. Who in their right mind dreamed up that piece of nonsense. Seriously, a healer that cannot heal themselves and has to use potions?
Warriors use potions, Rogues use potions....not flaming healers. The whole point of a healing class is that you don't kill things that quickly but your self healing keeps you alive while you do this.
Never again.
You forgot to mention the healer aggro bug in the beginning
Actually, since it's only an action mmo, clerics are more or less fine (I have 2 of them). I admit I'm not a huge fan of action mmo's, only playing them when I'm in the mood, but in those games - and in Neverwinter as well - healers are not the usual mmo heal spammers. Everyone has dodge mechanics, the combat is twitchy and quick, folks should take care of themselves, the healer is only there for backup.
In action mmo's the healer usually never able to fully outheal an enccounter, if someone is dumb enough to not dodging or holding the shield up, etc. - that dumb one is going to die, and no healer can save him. Plus in Neverwinter most folks running around with their built-in healbots, so clerics have even more breathing space.
While smiting path on a cleric would be very welcome, I am perfectly happy with my old path damage-wise. My solo build with Ioun Stone lets me solo everything without any potions, and I wouldn't agree that killing Celadaine in 4-5 minutes is "forever". So I personally have nothing to moan about.
I guess this new cleric path is for folks who run elite dungeons 24/7, and will have no good use in solo play.
so trickters still OP as hell, guardians arent even needed (because who needs a tank that can barely scratch mobs when u can get another rogue?), clerics are needed in pairs still?
what about GWF? still doing cleric-esque dmg? and CW ccing ppl to death in PVP?
suprised that rogues got a ranged skill with the new path :P
Ah lol, I'd forgotten about the Benny Hill aggro chain with my character running round followed by 15+ adds. Looking back you have to laugh at those times and how it must have looked on a video capture. I think someone did put one on youtube to the Benny Hill music.
I play a Mystic as my main in Tera. That class also has no direct self heals, using orbs or a short life healing thrall in that action mmo. Somehow they have managed it without a self healing penalty.
Are 99% of the dungeons still the same with different colors ?
Are 100% of the dungeons still "kill or skip tons of trash dropping garbage or nothing at all until you are at a boss that spawns tons of trash dropping garbage or nothing at all" ?
Is the perfect group setup still "fill it with CW, rogues and clerics" ?
Is the lfg system still fucking awful ?
Is the GWFs main role still "looking cool while lfg-ing in town" ?
Is PvP still "you either heal or CC, or you are a rogue" ?