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Complete Instance Climb to Final Dungeon
I had a big time blast rising up through the tower. The way it works is it has four parts. You have three floors to climb until you reach the fourth part the summit. A long the way you can take part in nine Nightmare Chambers. However I'm suggesting you skip them for the time being and come back later. Because if you are rolling with a zerg you may get left. It's really hard to get to the top a lone. So take full advantage of larger numbers. The nightmare chambers can be solo'd. So you can take your time going after all nine.
Once you get to the top it's time for a final dungeon. You will need 5 people for this hopefully some people will be around who wants in. Thankfully with some good play all around I was able to get the No Death achievement. I won't be going back in there so it's nice to get it out of the way one and done. I can't be more proud of the random people I got in with. They say the community isn't full of gamers. I'm saying that's bs because every one of these videos I do. It's with different random people. And they play their hearts out. So a shout out to those players past, present, and future.
Comments
Enjoyed it also.
It really brings back the PUBLIC not instanced dungeons of past MMOs
Oderint, dum metuant.
We were reminiscing about that on our guild voicecom while fighting our way up the tower. It's easy to overlook due to GW2's heavy use of zoning, but the game world is actually full of 'public dungeons', and the combat/class mechanics and DEs are pretty effective catalysts for getting people to team up. But those often didn't feel as much like the old-style dungeons as the tower now does. Must be the locale.
We tried it for 3 hours, it didnt work. Diminishing returns takes a hit on net income.