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Final Fantasy XI (favorite MMORPG)
Final Fantasy XIV / ARR(Prefered 1.23)
Tera (Boring dungeon grinder, not actual action combat)
Rift (WoW clone, but from the good days, but the world just feels so bland and generic)
Everquest 1 & 2 (I actually liked these, but well, their time is past, it's hard to fit into such tight nit communities)
Lineage 2 (I sort of liked this as well, the combat was the style I prefer, but it just got so grindy after a point)
RuneScape (Love it, one of my favorite MMORPGS, great Combat system, interesting quests and fun world. ♥♥♥♥ community, and it becomes too grindy to do anything as well)
The Secret World (Enjoyable stories, in-depth combat, though animations suck. Fun world - but it lacks any community. It is like a SP game.)
World of WarCraft (Played 2005-2006, some of 2007, but eventually became bored as the community slowly devolved into only wanting to do Raids and not have random fun.)
The 4th Coming (An interesting MMORPG, 2.5D, and I enjoyed it, however it's just not really active anymore and I hate playing MMOs where no one talks.)
ArchLord (Buggy, mess of a game, not really fun.)
Cabal Online (Liked it's combat, but the game lacks personality.)
Dark Age of Camelot (Fun, but like I said, the community is so well developed, that as a new player, trying to wedge yourself in it is nearly impossible.)
Guild Wars (Tons of fun, which I played thousands of hours.)
Guild Wars 2 (Decently interesting, where I put tens of hours, but hate how it became more generic than GW1.)
Darkfall (All versions, laughable, what an utter joke.)
Dynasty Warriors Online (Interesting concept, but just not fleshed out.)
Vindictus (This was the first MMORPG since FFXI that got me into insanely hyped mode, and I enjoyed it immensely, but lack of open world, and the immense grinding needed to progress got to me.)
EVE Online (I enjoyed it my first two weeks, after that it became such a chore to play that I merely logged in to train skills. My friend even gave me like 550M to do whatever I wanted with, and even with all that money, I still had trouble, simply because I do not enioy PVP.)
Face of Mankind (Addicted to this, lost many days of school, but it's been up and down, and is a shadow of what it once was)
Kal Online (Boring)
Knight Online (It was actually well developed, but I can't find my account after so many years.)
Mabinoghi (I liked it, but it just was another game that suffered from total community shutdown)
Mortal Online (Buggy pos, with potential that will never be reached.)
MU Online (Can't remember much.)
Neverwinter Online ( Liked some aspects, but it just has no staying power.)
Perfect World / Forsaken World (As generic as a Korean MMORPG can get.)
PSO2 (Only played the Asian version, liked it, but without an English version, can't really fairly rate.)
Ragnarok Online (Fun, interesting art style, but it's really just one of those games that lacks from any clear direction or point.)
Ragnarok Online 2 (Utter trash to cash in on the Ragnarok name.)
SMT: Imagine (I liked this, however it too, lacked a goal or community.)
Silkroad Online (One of the better Korean grinders, but still, I just couldn't find anyone who would talk.)
Tantra Online (Sexy combat and semi decent world, no community.)
Vanguard: Saga of Heroes (Meh...all there is to say)
Warhammer Online: Age of Reckoning (Wow Clone with good lore and interesting world, but no community, and is shutting down.)
Aion (Korean grindfest with the same combat as Rift / WoW / clones.)
Age of Wushu (God, could you get anymore pay to win? They sell god damned stats in the shop.)
Lunia (Good art, fun gameplay, lack of world.)
Age of Conan (So much potential...my 100$ CE sitting here and my tears looking at it.)
SWTOR (Besides the stories, much like TSW, once done, there's no reason to stay.)
LoTRO( Good, but dead community)
DDO (Completely dead.)
Last Chaos (I enjoyed it, but lacked anything to well, do.)
Rappelz (Like a cheap Lineage 2 ripoff)
ArcheAge doesn't really interest me.
Wurm will never be finished, relaly.
Also, that new Dragon game, where you can capture Dragons. No staying power. There's a few I missed. It's hard to remember them all, I can remember some, but not their name. I have also not listed MMORPGs that have been completely shut down, didn't feel a need too.
I want a MMORPG to play, but they either lack community, re-use WoW's dated combat system mechanics, or are just too easy with no sense of reward(Hitting max level in a week and best gear by the end of the month.)
I also hate games that promote solo play. I want to be forced into a party to continue to level, not hit max level grinding mobs & quests solo. Looking at WildStar, it doesn't interest me. Everquest Next does not as well. Elder Scrolls Online looks mildly interesting, until I heard of it's megaserver idea.
Camelot Unchained isn't due out til 2016, and the MMO line up is dry now. What is there to play?!
(I've also left out stuff like Maple Story / Gaia , ect, cause I don't really see them as MMORPGS. There's no actual Browser based MMORPG besides RuneScape.)
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!