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We want full open world, not instanced! And first post!

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Comments

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by Cube34
     I was subscribed and looked forward to what he was offering up. Seeing kickstarter completely turned me off. I'll still feel obligated to check it out. But I have less faith than I would expect for Garriott. Trammel was good and bad, but more good than bad the longer I thought about it. With regards to PvP, I was a hardcore faction player, occasionally Red vs Blue stuff. I came to really appreciate the split environment. When I stepped into Fel which was roughly 85% of the time, I knew everyone I saw was looking for a fight or was preppared to run for it. When I step into Tram, I knew everyone either wanted to be left alone, chat, or do business. With the economy, don't forget how helpful trammel was for the housing of the large player base. The PvP environment (base)home was more affordable. Trammel homes plus the subsequent expansion zones made for a great profitable realestate market which I participated in for the other 15% of the time. For me, it funded my successful faction efforts and the efforts of my partners. While during those times I thought I disliked Trammel. I came to realize it was the best thing that happened to the pvp AND pve community.  Atleast the pvp community that likes to be challenged.

    Trammel is the best thing that happened to UO simply because without Trammel, UO would have stopped existing. All those virtual muscle flexing PvPers like to ignore that without the PvE players to fund the game, their minority would have no game to play at all.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • HancakesHancakes flint, MIPosts: 1,045Member
    Originally posted by Salenger
    Game looks interesting, and will probably be a good RPG. But its not an MMORPG by any means and should not be on this site at all. I agree with everyone else, UO fans have waited and waited for its successor for years, this is not that.

    What a sad day....

     

     

    "Though Shroud of the Avatar won’t be a massively multiplayer online role playing game, it will be a multiplayer game."

     

    This travesty seems better suited for a Tablet. :(

     

     

    HYPE LEVEL  :   ZERO!!! image

  • The fully seamless world was definitely one of the major things that made Ultima VII the game I liked the most in the series. I really hope they reconsider the current structure of the game world.
  • XthosXthos Columbus, OHPosts: 2,628Member
    Yes, this seems more like a evolution of the Ultima series, but not UO.  I was really hoping for UO2 basically, even if he changed it some to make it a little more friendly.  I don't have too much interest in this version, I will of course look at it more when its closer to being done, but it isn't really what I look for I don't think.
  • For me I'd love to see a new single player game in the series OR an Ultima Online 2 sort of deal. I'm not sure I'm that interested in this hybrid version, but I'll be looking in on it now and then since it's Ultima afterall.
  • jesteralwaysjesteralways BangladeshPosts: 1,047Member Uncommon
    On the matter of instance and open world, i think there should be an option; a player choice; before entering dungeon or raid players should be able to choose if they want the instance to be public or open. that way if someone loves to be ganked while trying to kill boss can keep the instance open and be ganked while fighting boss. win-win for everyone.

    i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
    Seems like that is the current consensus of western mmo players.

  • KomandorKomandor Denver, COPosts: 272Member
    Ultima was open world, so why wouldn't this game? Anything else and it's a step back. Open world STRONG!

    Keep on rockin'!image

  • stvnkrs10stvnkrs10 Stuart, FLPosts: 52Member Uncommon
    I find it amusing that people seem to think since they want an open world that everyone does. Not everyone likes pvp. I enjoyed Tram in UO and when I felt like it I went in to Fel. There's some days you feel like taking risks and other days you just want to mine and craft and maybe shop without having to look over your shoulder. I love the new OPO concept that if I want to participate in pvp then I can play myself pvp and I will see pvp players. I like how the system will smartly surround me with others that have the same interests as me. I dont want to have to have some 14 year old kid asking me for gold every time I go in to town or be forced to see people I don't care to. 
     
    I am looking forward to Shroud. Bring on the next phase of Gaming!
  • WereLlamaWereLlama Lubbock, TXPosts: 243Member

    I think thoughtful instancing can be superior to non-instancing.

    Personally, I think instancing can elevate a more Sandbox like environment by rewarding players with higher quality experiences for each zone based on how much they 'add' to the game.

    When our game comes out this fall, we are using instancing as a 'reward' mechanism for adding value (vs grief play) to the game.

    -WL

  • chrisbcarrchrisbcarr bourbonnais, ILPosts: 5Member
    I definitely want full open world, not instanced especially with housing!!
  • azzamasinazzamasin Butler, OHPosts: 3,058Member Uncommon
    Originally posted by Onigod

    What are open worlds?

     

    Companies have lost the meaning of it.. they will promote something as an open world yet have 50 different channels/hubs on that same world.

     

    I cant play any game that uses channels.  if i play on a server i want to see everyone playing on that server in my world.  playing a mmorpg is meaningless if you will never see any of the players again that you just played with. on top of that communities always suck in these type of games.  it doesnt matter what you do it cant be used against u since the people you said/did it to will never be seen again.

    Actually it's the players who have lost their way by redefining the definitions used in a game to suit their needs or biases.  Open-World means that there is freedom to go anywhere.  Think of it as an open map with no boundaries.  Most gamers confuse the term or use it loosely and interchangeably with Zoned or Seamless worlds.  Some even say that there is a lack of instancing in an open world.  But that's not true either.  Any time you begin to narrow the definition you create issues that can never be recovered from.

     

    Your post is a perfect example of this narrow thinking, having copies of a world/zone is not nor never be part of whether a world is open world or not.  You can have different channels in an MMO and continue to be open world, just as you can have zones in a world and continue to be open or linear.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • MandibleMandible Ridgefield, CTPosts: 14Member
    Originally posted by taus01
    Originally posted by evemaster00

    We want full open world, not instanced!

    Why does richard garriot think ex UO players want anything less than an actual WORLD where all players are able to interact with each other? Be it for good, or for bad. It's the ups and downs that makes for the best experience.

    The whole Kickstarter looks to me like an attempt to jump on the bandwagon and get some easy cash. I am puzzled by the design decisions and the lack of vision. It is not even an mmo, its more of the facebook generation pseudo online games we have seen in recent years. Lobby or world map with instanced multiplayer but mostly made for solo play.

    I am disappointed Lord British!

    Agreed, I feel the say way......  LB is all about gaming with your facebook friends these days. I'm an older mature gamer and dont have any friends who will be playing this game.... Richard keeps talking about how we are going to play with our friends.... I'm thinking who the hell is he talking about. I want to meet my friends IN THE GAME, not bring my friends from Facebook. He's completely lost and turn this game into a rediculious lobby based game like D&D online. 

  • InsaneMembraneInsaneMembrane SydneyPosts: 130Member
    Originally posted by Mandible
    Originally posted by taus01
    Originally posted by evemaster00

    We want full open world, not instanced!

    Why does richard garriot think ex UO players want anything less than an actual WORLD where all players are able to interact with each other? Be it for good, or for bad. It's the ups and downs that makes for the best experience.

    The whole Kickstarter looks to me like an attempt to jump on the bandwagon and get some easy cash. I am puzzled by the design decisions and the lack of vision. It is not even an mmo, its more of the facebook generation pseudo online games we have seen in recent years. Lobby or world map with instanced multiplayer but mostly made for solo play.

    I am disappointed Lord British!

    Agreed, I feel the say way......  LB is all about gaming with your facebook friends these days. I'm an older mature gamer and dont have any friends who will be playing this game.... Richard keeps talking about how we are going to play with our friends.... I'm thinking who the hell is he talking about. I want to meet my friends IN THE GAME, not bring my friends from Facebook. He's completely lost and turn this game into a rediculious lobby based game like D&D online. 

    LB isn't about gaming with your facebook friends... Gamers are. Casual gamers, ones that aren't hard core, ones that can't really play games properly any longer due to the attention span issues of today's youth.

    I also want to meet new players in the game, nobody I know on FB plays the crap I do because they are all nubs. 

    The good thing is, there is an Open Player Online mode, it isn't induced by any sort of social media friend junk, and you can meet new players in the game. Bad part about this is due to the way the game will be working, there could be a maximum amount of players around 100 which will be connected to your game at any given time.

    We need more info, and need to see this in action, but I don't think it is the end of the world.

  • stvnkrs10stvnkrs10 Stuart, FLPosts: 52Member Uncommon
    Originally posted by chrisbcarr
    I definitely want full open world, not instanced especially with housing!!

    The housing area of this game is not going to be instanced. Just because you don't see certain people doesn't mean your house and vendors won't, they will be viewable by everyone at all times.

    The Open World Online feature aims to group you with people with similar play styles around you, if you are a soloer, you may only run in to soloers, if you area pvper you will more than likely only see those who engage in pvp. LB is making the game so you only encounter those of a similar play as you and it sounds good to me.

    If I want to be pvp then I will only see pvp style people, if I chose to be a pve only character, then I don't have to worry about being ganked every time I leave town. It is a little segregated but all in all, it's not a deal breaker for me. 

    The only people this should affect are the pvp gank crews that prey upon us innocent miners and crafters out to find some metals. 

  • EzbeeEzbee BristolPosts: 31Member

    I agree, when I saw that part of the game description it killed all my hype. 

    Sounds similar to neverwinter's system but that sort of works because of the type of game it is. With this game it sound like an awful system.

  • InsaneMembraneInsaneMembrane SydneyPosts: 130Member

    I played NWO for about two days, the game was so cookie cutter and so terrible I couldn't even play much past that. 

    What does that tell you?

  • Aragon100Aragon100 OsloPosts: 2,224Member Uncommon
    Originally posted by Onigod

    What are open worlds?

     

    Companies have lost the meaning of it.. they will promote something as an open world yet have 50 different channels/hubs on that same world.

     

    I cant play any game that uses channels.  if i play on a server i want to see everyone playing on that server in my world.  playing a mmorpg is meaningless if you will never see any of the players again that you just played with. on top of that communities always suck in these type of games.  it doesnt matter what you do it cant be used against u since the people you said/did it to will never be seen again.

    Your right, you wont see your favorite enemy guild if you arent in their instance.

    In UO for example you laways had ALL enemies in your game.

    It is a online game but you wont be able to meet all players that actually play the game and who you meet will differ every time you log into the game.

  • Romulan78Romulan78 Tampa, FLPosts: 97Member
    Originally posted by Aragon100
    Originally posted by Onigod

    What are open worlds?

     

    Companies have lost the meaning of it.. they will promote something as an open world yet have 50 different channels/hubs on that same world.

     

    I cant play any game that uses channels.  if i play on a server i want to see everyone playing on that server in my world.  playing a mmorpg is meaningless if you will never see any of the players again that you just played with. on top of that communities always suck in these type of games.  it doesnt matter what you do it cant be used against u since the people you said/did it to will never be seen again.

    Your right, you wont see your favorite enemy guild if you arent in their instance.

    In UO for example you laways had ALL enemies in your game.

    It is a online game but you wont be able to meet all players that actually play the game and who you meet will differ every time you log into the game.

    eww, what a waste of a game if what you say is correct.

     

    image

    Marksman/Bladedancer/Saboteur
  • InsaneMembraneInsaneMembrane SydneyPosts: 130Member
    Originally posted by Romulan78
    Originally posted by Aragon100
    Originally posted by Onigod

    What are open worlds?

     

    Companies have lost the meaning of it.. they will promote something as an open world yet have 50 different channels/hubs on that same world.

     

    I cant play any game that uses channels.  if i play on a server i want to see everyone playing on that server in my world.  playing a mmorpg is meaningless if you will never see any of the players again that you just played with. on top of that communities always suck in these type of games.  it doesnt matter what you do it cant be used against u since the people you said/did it to will never be seen again.

    Your right, you wont see your favorite enemy guild if you arent in their instance.

    In UO for example you laways had ALL enemies in your game.

    It is a online game but you wont be able to meet all players that actually play the game and who you meet will differ every time you log into the game.

    eww, what a waste of a game if what you say is correct.

     

    Please remember this person is very very bias against SotA and what he says should always be taken with a grain of salt.

    If you couldnt game with your guild members, what is the point of having a guild? None. So, simple answer is always best - yes you can actually play with your guild members lol.

    The game will feature a social media type player matching engine, you join a host with your friends first, then players who "play the game like you" type thing. 

    If you've got any questions, head over to SotA site, check the FAQ and reg on their forum. Do not take anything here as WORD.

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