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THE REPOPULATIONPATHFINDERSTAR CITIZENSHROUD OF THE AVATAREVERQUEST NEXT
Originally posted by ste2000 @ the poster above Rift is a clone of EQ2 with some Warhammer features Rift producer supervised 5 Eq2 expansions and you can clearly see the same pattern in Rift But I do agree, Rift is one of the best Themeparks and definetly the best free one.
LOL if you talking about Hartsman, your whacked.
Originally posted by iJustWant Nice to see some positive publicity for a decent game. If WoW had never been, we'd all be whining about Rift clones.
ummmm if WoW had never been ,Rift would not have been either....They stole so much from WoW and WAR that it isnt even funny....
Originally posted by ste2000 Rift is a clone of EQ2 with some Warhammer features
This is exactly how I felt, having extensively played both. It was like the two came together to make a lovechild.
It's a good looking game, though. I hope they've worked to balance the pvp since I played.
Originally posted by psiic Originally posted by ste2000 @ the poster above Rift is a clone of EQ2 with some Warhammer features Rift producer supervised 5 Eq2 expansions and you can clearly see the same pattern in Rift But I do agree, Rift is one of the best Themeparks and definetly the best free one.
It is way more of an EQ2 evolution than WoW. The design behind it mirrors EQ2 much more than WoW (housing, shiny collections, class role structure and even specific role design). Rift does have some WoW style sub-systems for sure though, like crafting and the AH.
Hartsman was at the design helm for Kunark, among others, which was a very popular expansion. I think he added a lot to EQ2. Of course I think Koster did as well.
I'm not sure why you think ste2000 is whacked.
I also think Rift has one of the best F2P business models alongside Tera.
Originally posted by Theocritus Originally posted by iJustWant Nice to see some positive publicity for a decent game. If WoW had never been, we'd all be whining about Rift clones.
If DIKU had never been then we'd never have seen EQ, WoW or.... That's actually a logical fallacy called "Denying the antecedent". You just can't say if not P then not Q.
Originally posted by Torvaldr Originally posted by Theocritus Originally posted by iJustWant Nice to see some positive publicity for a decent game. If WoW had never been, we'd all be whining about Rift clones.
Rift is an iteration of WoW.
It incorporated a little of EQ2, sure. But the core gameplay is 100% modeled after WoW. the talent trees, the ultra simplistic crafting, the currencies for loot acquisition, the UI, etc...this is all stuff that is different from EQ2 but extremely close, if not identical, to WoW. This game could not exist if it WoW did not exist, because they set out to make WoW 2.
If WoW never existed perhaps Rift would have tried to be EQ3 or FFXI-II or SWG: the saga continues. but it would be unrecognizable from its current form.
Good for Trion, but i cant even think of going back to that awful game called Rift.
I have it installed and updated on my laptop, i run it thinking i should check out the new stuff , but as soon as i see those combat fighting with the windmills animations and that stuttering camera, i close it right away!
Originally posted by syriinx Originally posted by Torvaldr Originally posted by Theocritus Originally posted by iJustWant Nice to see some positive publicity for a decent game. If WoW had never been, we'd all be whining about Rift clones.
I guess we'll have to disagree. I've said the crafting and AH are directly borrowed from WoW, but I don't really consider those the core systems. The UI, modding system, and currencies are neither here nor there, imo because both games have similar systems. The trait trees can just as easily be influenced by the EQ2 AA system because that uses the same style of trees to unlock skill buffs and powers. Which brings me to the PA system which is also an EQ2 style AA system. The role designs mirror EQ2 classes and the way certain skill designs are implemented are directly reminiscent of EQ2.
Every themepark shares some core features so to say they all derive from WoW is ludicrous. Every theme park would still share those features even if WoW never existed because that is how that design style works. I don't think the similarities are drawn because they have certain systems, but how those systems are implement and styled. Rift has a WoW style AH not because it's a consolidated automated trade system, but because the rules behind how that system works and the style in which it is implemented. EQ2 uses a broker system. Rift uses the timed offering system. One could just as easily say they styled it after the LotRO AH because all three games share a very similar automated trade system with similar rules.
Rift would not likely look exactly the same if there were no WoW or WAR, but WoW wouldn't look like it does without all the other themeparks it has borrowed from. However, to say that none of them would be recognizable or they wouldn't exist without the antecedent is total rubbish. It's very reasonable to conclude that those systems could have evolved separately from and without WoW on their own path. Seriously, your last two statements can't be proven as they're stated because they use an invalid argument pattern.
It is nice to hear about charity for a good cause and nice to hear they are doing better which will keep jobs,but where is the actual game improvements?I mean we don't play their games just because they are doing better or gave to some charity drive.
IMO nothing could save Defiance and i think i am not alone in saying that.Rift still has potential but reminds me a LOT of SWTOR's problems.RIFT is ok but i have better choices both in EQ2 and FFXi,so unless they do something better or improve existing idea like RIFT's i am not interested.
Rift's were a really nice idea,but they went about as cheap and automated as can be,they put little effort into their own MAIN gimmick.Invasions are even worse,put some effort into these systems.
IDK perhaps add in some structure building,that seems to be the current trend among games,perhaps real cities instead of all these what seems more like outposts.How about more depth in gear and crafting and stats and player to player combo attacks?There is soooo much they could do to improve the game.
I think one the main flaws is the very weak use of the hybrid system,you need to give players a sense of a role ,that is how and why you form grouping in games.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by psiic Originally posted by gramirez85 Originally posted by psiic Stayed up for the whole EXTRA LIFE event. Got so into it by the time it was over looked at my paypal and realized I had donated $200. $5, $10, $15 at a pop. On a positive note I can't think of a better way to spend $200.
If only you would have donated 6 more dollars you could have had an in game item or title named after you. Person that donated the most was $205
Not sure how that could be one of the people on team trion had only 2 donations that put him over $1000k
I'm pretty sure other people donated more, however they did so anonymously or they didn't put their Character information when they donated. It's still all for a good cause so thank you for what you did donate.