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Undead Labs' sandbox zombie survival RPG "State of Decay" launched this week on Steam, after several months of Xbox Live exclusivity. Not an MMO itself, but the precursor to Undead Labs eventual zombie MMO, we're taking a look at the game today to see how it's faring on the PC.
Like other games in the zombie genre, your characters will grow tired if you spend too much time out in the wilderness, and you'll want to switch between different survivors to keep them all rested (which takes real-world time to accomplish). You'll spend most of the game finding and collecting supplies to keep your camp running and its inhabitants healthy, all while progressing a main story-arc. When you log out, though SoD's not an MMO, the game goes on without you. The camp will eat through supplies and your tired or sick characters will rest or get worse for wear. This isn't explained very well in-game, but I'd advise reading the "How to Play" section at the game's launch menu.
Read the rest of Bill Murphy's State of Decay: Undead Labs' Zombie MMO Precursor.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.