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In part. Might help if you weren't the only responder though, as some input elsewise from my own would certainly be more interesting than me nodding my head at myself, and no insult meant, but you've never really done much more than chide anything that suggests deviating from your standard.
For example, look at the last post you made to someone else. you remark that a particular gameplay element (living breathing world) is not 'required' for an entertaining game. That's about the entire depth of the input. It's not even a complete argument on it's own, as you're also still capable of acknowledging no individual game element is required to make an entertaining game, as there are many puzzle games and titles that are not combat focused which exist holding strong/large user bases.
So it's a fragmented argument at best, a misleading one at worst. And along the way it lacks any justification to the point nor does it actually even address the 'why not make it so' question beyond the remark that "it's expensive" to produce, putting it as you deign to say it ...
"...resources may not be spent on features I value more..."
It's still also the case that what you value of such features, and what you really mean (as there are many forms combat can take, same as with many other game features) are not particularly cohesive, as we never see them explained even when you make a thread dedicated to such. It's consistently just vague jabs with a contrarian opinion, and nowhere to really go as far as substantiating the conversation.
EDIT: Or to put it curtly, it's all those vague comments that don't really mean anything.
Could you elaborate on the kind of game mechanics that you actually find you enjoy and perhaps why, and we could break down how they work and where the discrepancies or potentials exist between other game elements such as open worlds or a different reward/progression mechanic that might actually provide an increased potential entertainment value?
Could you give something other than "I'd rather people make the games I like.".
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Originally posted by Deivos Could you give something other than "I'd rather people make the games I like.".
Sure .. "I'd rather people make the games i like and make them free"?
Originally posted by rodingoI never played EQ so the sound/expression has little meaning to me. However I always got annoyed with people in guild chat for whichever themepark I was playing that feel the need to announce, " Ding! " in guild chat each and every time they leveled. As if getting from level 9 to level 10 in any themepark MMO in the past 8 years or so was something of a feat, much less something that the guild as a whole cared about. In EQ I can see it being a bigger deal.
early days i remember in Asheron's call that when you or group achieved something you got grats from whole server or when you anounced you lvled the whole server gave you the grats and gave a feeling of caring community sort of small town or village where majority still care what happen to fellow citizen unlike massive big citys.
Early mmo's days where special and it will never comeback:(
MB:Asus V De Luxe z77CPU:Intell Icore7 3770kGPU: AMD Fury X(waiting for BIG VEGA 11 HBM2)MEMORY:Corsair PLAT.DDR3 1866MHZ 16GBPSU:Corsair AX1200iOS:Windows 10 64bit
Originally posted by nariusseldonOriginally posted by DeivosCould you give something other than "I'd rather people make the games I like.".
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR