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This is a very nice and longer interesting article from PC Gamer about microtransactions in games....
* Game design handicapped by the need to create ways to charge players
* Fake-Fun Bucks in ackward exchange rate designed to actually hide the value of items i.e. Credits, Cartel Coins, Golden Eagle and so on...
* Lack of clarity around the payment system attached to "Free to Play" games i.e. interlocking currencies, subscription deals,
expansions packs and "prefered status". If you are inviting players to make a purchase that you believe is worthwhile, why
hide the price ?
* Paying for keys to unlock containers/boxes with randomized items and a small chance to get such one which is actually worth the investment: In other words its Gambling to ripp off people !
* Pay to Win items
* Distrust in general
* Charging for "Ressources" and "Energy Bar" restrictions - You are not failing to progress because of a lack of skill, but because of the expiration of an invented abstract ressource. Comment: This reminds me of a guileful idea some years ago to charge actually "petrol" for vehicles.
* THE EXPIRATION TRAP: Expiration systems cause components of the game to that you use regulary to wear out and break unless a certain amount of money is spent on repairs. A game might ask you to spend ingame Fake-Fun Bucks on restoring an item so that you run short, might feel the need to top up with a real money purchase.
* ITEM RENTAL: The difficulty with rental items is that, in order for them to be desireable enought to purchase for a limited period, they need to be powerful.
* PREMIUM ACCOUNT CHARGES: preventing regular players with severe limits.
* Payments for ACCOUNT BUFFS: If a game is entertaining enough, putting a lot of time into it should not feel like a core. The influence of the game design and slow down of player progressions.
* MINI DLC
--> Unfortunately not a single word about the dilution of a strong Community with so called "F2P" games and their microtransaction games, thats a part of the story the game magazines should come up with.