Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

EVE Online: Dev Blog Details Rubicon's "Ghost Sites"

BillMurphyBillMurphy Managing EditorBerea, OHPosts: 2,365MMORPG.COM Staff Uncommon

A new dev blog has surfaced on the EVE site detailing one of the many features being added to the MMO when the Rubicon expansion lands on November 19th. Read on for more details.

The recurring theme of Rubicon, according to CCP, is speed and going places you're not meant to be. With that in mind, these Ghost Sites will offer new places to explore, loot to claim, and dangers to face. From the blog:

One major part of this turning point is the Rubicon feature we're calling “Ghost Sites”. These are a new type of PvE (Player versus Environment) content that, in EVE’s universe of New Eden, are the stages for some very dangerous and clandestine experiments that the pirate factions engage in despite the express disapproval of the four empires. These experiments aren't just going to end quietly - they are tied in with both ongoing lore and actual gameplay.

 On the lore side, we employed several resources to help underline how things are going way too fast: There will be events, news pieces, and even a new chronicle, that all tie in with the idea of Ghost Sites, what they're for and why they are causing serious concern in high levels of empire governments.

On the gameplay side, the sites are designed for fast-paced, often dangerous action, and may reward you (if you are quick and lucky) with items that either complement the speed of your vessel or assist in claiming your own area of space while trying very hard to avoid detection.

So what are these Ghost Sites?

They are pirate faction anomalies that will crop up in all parts of space. If you're lucky enough to come across one, it'll automatically appear on your system scanner. The moment that the first player enters a Ghost Site, an invisible and random timer will start ticking. You will never know how long until the traps laid by the pirates might explode, shredding your bulkheads and leaving you adrift in your pod.

Your objective, if you wish to risk life and limb (well ... your crew's lives and limbs) is to hack your way into the sites 4 research facilities, grab whatever you find, and get out as fast as you can. At the moment, hacking is only found in exploration-style environments, so we decided it would be fun to shake that up and see how it works under pressure-cooker circumstances.  You will only have one chance to hack, if you fail you will set off the containers security and they will explode. While Ghost Sites are not exploration sites, you'll still need to use either a data or relic analyzer to access the vaults. If you're successful in hacking, you'll be given loot (which won't be scattered), but if you take too long, the pirates will be alerted to your presence and will warp in to attack you.  The pirates are there just to protect their loot and will not be carrying any items in their cargo or have a bounty on their heads. As I mentioned, these sites are related to dangerous experiments, and the pirates desperately do not want the capsuleers to steal the fruit of their labors. When they realize that they have an intruder in their midst, they will blow up the research facilities, causing damage to everyone in the vicinity.

Read the rest over at the EVE site for details on where they'll appear, loot they'll contain, and more.

image

Comments

  • mCalvertmCalvert Tallahassee, FLPosts: 1,283Member
    What is this PVE they speak of?
  • YamotaYamota LondonPosts: 6,620Member

    I wonder why almost all content in Eve revolves around activities with high risk of you losing your ship? Could it be because the entire game is built on you, as a player, constantly re-buying your destroyed ship which will require a lot of in game currency for which you can mindlessly grind or buy with RL money through the conversion of PLEX? Naaw, cant be...

    Eve is a sham...

  • DihoruDihoru ConstantaPosts: 2,731Member
    Originally posted by Yamota

    I wonder why almost all content in Eve revolves around activities with high risk of you losing your ship? Could it be because the entire game is built on you, as a player, constantly re-buying your destroyed ship which will require a lot of in game currency for which you can mindlessly grind or buy with RL money through the conversion of PLEX? Naaw, cant be...

    Eve is a sham...

    [mod edit] replacing average ships takes about 1-2 hours of work (and by work I mean talking to people and doing something to earn cash leisurely) while faction ships with pimp fits take a bit longer to replace but if you're flying those without having means of replacing it relatively quickly then you deserve to get crucified by a ganker :) .

    Fly safe or fly gloriously.

    image
  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member
    Originally posted by Yamota

    I wonder why almost all content in Eve revolves around activities with high risk of you losing your ship? Could it be because the entire game is built on you, as a player, constantly re-buying your destroyed ship which will require a lot of in game currency for which you can mindlessly grind or buy with RL money through the conversion of PLEX? Naaw, cant be...

    Eve is a sham...

    The game design was about risk vs reward years before PLEX was ever introduced.

    The game wouldn't be nearly as interesting if there was no penalty for losing a ship.

    [mod edit]

    El Psy Congroo

  • xaritscinxaritscin CaliPosts: 349Member
    Originally posted by Dihoru
    Originally posted by Yamota

    I wonder why almost all content in Eve revolves around activities with high risk of you losing your ship? Could it be because the entire game is built on you, as a player, constantly re-buying your destroyed ship which will require a lot of in game currency for which you can mindlessly grind or buy with RL money through the conversion of PLEX? Naaw, cant be...

    Eve is a sham...

    [mod edit] replacing average ships takes about 1-2 hours of work (and by work I mean talking to people and doing something to earn cash leisurely) while faction ships with pimp fits take a bit longer to replace but if you're flying those without having means of replacing it relatively quickly then you deserve to get crucified by a ganker :) .

    Fly safe or fly gloriously.

    *Fly safe or burn gloriously :P

     

  • OzmodanOzmodan Hilliard, OHPosts: 7,189Member Uncommon

    Well if you are flying a battleship or t2 ship, it will take the average player a lot longer than 1-2 hours to replace it.  Could be a couple days up to a week depending on the free time available.  

    Losing a ship is not something that the average person can shrug off unless they are using a small ship.  So using generalizations can really disguise the facts.

    So if I am doing ghost sites, would not take anything larger than a cruiser in unless of course you are floating in Isk.  These sites sound like they are meant for the more skilled players with high hacking and associated skills

  • Jonas_SGJonas_SG LiverpoolPosts: 332Member Uncommon

    The Real space is dark and cold.

Sign In or Register to comment.