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PLEASE NOTE: Manipulation of the hype-meter will result in the reset and disabling of this game's ratings. Examples of manipulation include (but are not limited to): creating multiple accounts in order to drive up the rating, developers encouraging fans to vote the rating to a specific number, and the offering of incentives for fans to vote up the rating (such as in-game rewards).
It's one thing to have a game with high hype. It's another for every single other game on the top of the list to go down by a whole point....
Edit: I apologize for the false assumption. As pointed out by BillMurphy, it turns out the hype meter is adjusted based on a curve multiplier and that is what caused all the scores to plummet when Life is Feudal got a really high rating.
Originally posted by BillMurphy
Here you are, folks.