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Amateurs! Someone needs to gift this guy a copy of Game Dev Tycoon so he stops playing with real people’s money.
Feydikan sums up Divergence Online development.
"OMG working so hard..pant pant... need sleep... pant pant.... and money... pant pant....keep faith"
Comments
Hardly think it's fair to call them amateurs for a feature an "MMO Engine" should supply. Not to mention the Engine maker did say he was going to supply it. He said he would give free updates to any purchasers of the EE 1.0, then stated that he was done with the 1.0 a few months later and he would now put all the new stuff into 2.0 and no updates have come thus far for the previous engine.
To top it off he then made it per seat charge. So try and look at it from both sides before throwing mud around like you usually do.
Of all the people here against Divergence, you are the only one I have seen that consistently puts up one-sided arguments.
Is this suspicious? Yea a bit. However he put a deadline on it, one month. Plus one more to get graphics back to where they were but before that combat. What you've asked for. Stop trying to start drama, I think everyone here is plenty tired of it.
(It sucks you dont wanna see it)
OK so what engine are you going to now?
If you are interested in making a MMO maybe visit my page to get a free open source engine.
I'm not a developer in the project, but I can tell you this.
Before they didn't have serious coders, the blog post says that and Ethan said it MANY times during each campaign. They now have 3 real programmers and a lead, which all the current progress was made with none of that.
They also have a business backing them, obviously no specifics were given (I doubt they are allowed to this early in).
Best bet, wait another month, see what they say, if it's a bad answer for you then who cares anyone is free to stop following this project. I agree it seems like they are hitting a wall by switching, but at the same time there is a big chance that with a business behind them they have the money to buy an engine worth using for a true MMO. Let's see where it goes.
From what I understand EE did not support AO as well as numerous other features, not even 2.0. Keep in mind these were features promised to be implemented (from what I've read) and were not brought in. So instead of spending loads of money per seat on an engine that hasn't brought what they needed, I see it a smart move to take all current assets and code to a new engine this early in the process.
My breaking point would most likely be December, if I don't see combat by then I'm out.
(It sucks you dont wanna see it)
Amen brother. The developer of this game is a clown shoe, first time I log in I see the picture of beiber getting pounded in his butt by ray j I knew the game was destined for failure. What a waste of time and money... Next!
If you are interested in making a MMO maybe visit my page to get a free open source engine.
I think amateurs is quite fitting here, you don’t purchase an “MMO Engine” you license an engine to fast track bread and butter features so you can focus on the meat and potatoes.
I’ve heard all the same excuses with the previous engine as well and that had full source code provided. Divergence Online are good at blaming their shortcomings on their engine of choice.
As for $200 a seat the mind boggles.
Feydikan sums up Divergence Online development.
"OMG working so hard..pant pant... need sleep... pant pant.... and money... pant pant....keep faith"
http://chroniclesofthenerds.com/nerdfight/
Y U NO FLIP TABLE?!?!?!
It's not suspicious, it's expected. He will blame everything other than his own limitations every step of the way, but there are enough people that buy into the Big Ideas that he can probably do a few more 'crowd funding' campaigns before evenhis most die-hard followers figure it out.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
If you are interested in making a MMO maybe visit my page to get a free open source engine.
They may have, who knows, but not with peoples Kickstarter and Indiegogo money .
no they did the right thing and found the engine first.
http://www.kickstarter.com/projects/therepopulation/the-repopulation?ref=live
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Someone linked me to this thread and I wanted to clear up any misconceptions that people had about that.
When The Repopulation was announced to the public via press release (mid-2011) it was already using Hero Engine, the same engine it uses today. It originally began as a smaller scale project. It originally as a proof of concept for an article and then morphed over time into a game. At that time it used the Torque engine, which was the only reasonable engine available at indie prices in those days. The game was only known to people within some game development communities (Garage Games, MMORPG Maker, MMO Workshop). In those days Repop consisted of 4 people working in their spare time as more of a hobby than anything else.
In 2010 something weird happened though and Bigworld, Unreal and Hero Engine all become available to indies within a few months, like dominos. We had drooled over Bigworld and Hero Engine for years, but they were well out of our price range. Bigworld became available first, and we purchased it to evaluate if it was worth porting to. Doing so would have meant losing the work we had done over the past 18 months so we were split on if it was worth doing or not. We did built a prototype in a few weeks using Bigworld, and were strongly considering moving to it... when Hero Engine suddenly became available. After evaluating it we decided it was worth starting fresh and losing our Torque work, and that if we did so Hero Engine was a better fit for us over Bigworld.
The Repopulation was never announced to the general public until mid-2011 , and it was never in full scale development prior to Hero Engine. So depending on how you look at it, it may have switched engines twice (if you count the few weeks spent evaluating Bigworld). From our internal perspective it switched engines once: from Torque to Hero Engine. But from the public's perspective it's really always been Hero Engine, as the project was unknown outside of game development communities prior to mid-2011.
https://www.therepopulation.com - Sci Fi Sandbox.
I gave up on this project years ago, but it's still amusing to read the latest "drama" that will once again delay the development by another few months.
There always seems to be some problem or issue or crucial design change or some random external event that picks on this project
I'm very guilty of that, unfortunately. This project is my Big Red Button. It checks every negative box about 'indie' projects on my list, and it bothers me. I mean, I'm all for letting people do what they want with their money, so 'warning' others isn't my issue. It's that projects like this do a disservice to all the other projects out there that will struggle even more as a result of negative experiences from backing or investing in ... yeah... it just gets my dander up. I should just hit the back button whenever I see 'Divergence' in a post title.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I was pointing out you did it right. I thought you had used Blitz 3D before TGE. Thank the stars you didn't stick with BWT because after the engine was purchased by WOT they latterly killed it. Yeah it can still do things but the support system is dead. Hero has everything to make a game and it is easier to work with.
Anyway, you guys have the needed skills to pull it off. I just hope it pans out for you.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
Even mine long before it got off the ground. Well thankfully I saw the light and pulled the plug on it.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
And yet another cash grab is imminent, crowd funding shouldn’t allow such blatant milking.
Feydikan sums up Divergence Online development.
"OMG working so hard..pant pant... need sleep... pant pant.... and money... pant pant....keep faith"
Well since I don't expect us to hear from the developer until he deems us "worthy" enough to grace with his presence while asking for more money, here was the latest update from a couple days ago:
Hope - For The Sissies Who Need It
6am and I'm finally close to being able to lay my face on a soft surface for a few hours before getting back to it.
We've had great progress which I have zero desire to jynx, so all I'm going to say is that Divergence has been officially "adopted" by our recent software switch (which i hope to fully announce at some point in the near future) and it's ambassadors have been bending over backwards for us these last two weeks. It's a long-needed breath of fresh air both for myself personally and the project.
The goal was to make the switch while retaining the quality of architecture and graphics we had previously, but i'm pleased to announce that, now with the full pipeline open before us to all of our dark purposes and all roadblocks swept away at last, we have no exceeded previous standards. Some things will require some tweaking obviously, but overall we will no longer need to "sell" this move as an upgrade - as one can see in the image below, it is apparent to all.
Normally being flat broke would find me in less than top spirits, but right now i'm feeling good enough about our near future that it isn't weighing me down.
New stuff to come soon.
-Ethan
source: http://divergence-online.blogspot.com/
Given the track record of this thing, make of it what you will.
Feydikan sums up Divergence Online development.
"OMG working so hard..pant pant... need sleep... pant pant.... and money... pant pant....keep faith"
Divergenence Online's new logo:
See DO have been busy buying up unity assets, surprised the in development ATAVISM online java mmo system was chosen, seems Ethan still hasn’t learnt anything in the past 8 years. LOL
Feydikan sums up Divergence Online development.
"OMG working so hard..pant pant... need sleep... pant pant.... and money... pant pant....keep faith"
I'll just leave this here.
How does this not surprise me in the least bit?
Feydikan sums up Divergence Online development.
"OMG working so hard..pant pant... need sleep... pant pant.... and money... pant pant....keep faith"
Feydikan sums up Divergence Online development.
"OMG working so hard..pant pant... need sleep... pant pant.... and money... pant pant....keep faith"