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I know games need to be tested by real players. I understand that testing solely in-house is an outdated model.
But it is becoming increasingly frustrating that these closed betas, many of which have thousands if not tens of thousands of players, are leading to HUGE advantages for the beta players by the time the game is released.
Part of the fun of the release of a game is playing with new people who are relatively clueless. A few beta and alpha testers are obviously okay, but the split is becoming a detraction.
For example: Hearthstone. How many people are going to have a 6 month head start with near full collections of cards?
The increase of Kickstarter projects means that many opportunities to try a game out and to get that preferred advantage require a person to pay a significant sum beyond the cost of the game itself.
I'm not whining about it. I just don't like it, and I was curious if I was in the minority or the majority here.